{"id":5671,"date":"2024-11-12T10:53:32","date_gmt":"2024-11-12T10:53:32","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/11\/12\/well-at-least-we-know-in-the-valley-of-gods-would-have-had-amazing-water\/"},"modified":"2024-11-12T10:53:32","modified_gmt":"2024-11-12T10:53:32","slug":"well-at-least-we-know-in-the-valley-of-gods-would-have-had-amazing-water","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2024\/11\/12\/well-at-least-we-know-in-the-valley-of-gods-would-have-had-amazing-water\/","title":{"rendered":"Well, at Least We Know In The Valley of Gods Would Have Had Amazing Water"},"content":{"rendered":"<p><a href=\"https:\/\/www.ign.com\/games\/in-the-valley-of-gods\">In The Valley of Gods<\/a>, the hotly anticipated follow-up to <a href=\"https:\/\/www.ign.com\/games\/firewatch\">Firewatch<\/a> from developer Campo Santo, was put on hold after <a href=\"https:\/\/www.ign.com\/articles\/2018\/04\/21\/firewatch-developer-campo-santo-acquired-by-valve\">Valve acquired the company<\/a> back in 2018. Now, years later, it remains on hold, but one Valve developer has given fans a glimpse at what might have been.<\/p>\n<p>Announced during the 2017 Game Awards, In The Valley of Gods is set in Egypt during the late 1920s. It stars Rashida and Zora, a pair of documentary filmmakers who accidentally made it big with a hit movie but have since seen their careers go off a cliff. They reunite years later after receiving information about the lost Tomb of Nefertiti, with a goal of reigniting their careers by documenting their trip to Egypt.<\/p>\n<p>Valve visual effects developer Matt Wilde took to <a href=\"https:\/\/bsky.app\/profile\/skilful.bsky.social\/post\/3lakopz32k22x\">Bluesky<\/a> to publish a six second water test created by Camp Santo before the studio\u2019s move to Valve. It shows the player character bobbing in impressively realistic water while looking out from inside a cave at the other protagonist from a first-person perspective. \u201cI do often tend to work on liquidy things,\u201d Wilde said.<\/p>\n<p>Matthew Wilde, the Valve developer behind the water shader for Counter-Strike 2, has shared a rare gameplay footage. It shows the water technology that was tested for In The Valley of Gods before Valve acquired the company Campo Santo. Team shelved the game not so long after\u2026 <a href=\"https:\/\/t.co\/wIs6Im8KYx\">pic.twitter.com\/wIs6Im8KYx<\/a><\/p>\n<p>\u2014 \u200eGabe Follower (@gabefollower) <a href=\"https:\/\/twitter.com\/gabefollower\/status\/1855941378301141312?ref_src=twsrc%5Etfw\">November 11, 2024<\/a> <\/p>\n<p>That\u2019s a reference to Wilde\u2019s work on Valve&#8217;s 2020 virtual reality exclusive <a href=\"https:\/\/www.ign.com\/games\/half-life-alyx\">Half-Life: Alyx<\/a>, which caught attention for <a href=\"https:\/\/www.ign.com\/articles\/half-life-alyx-update-liquid-physics-14\">ultra realistic liquid in glass bottles<\/a>. More recently, Wilde worked on Counter-Strike 2\u2019s water and effects.<\/p>\n<p>Spent a good chunk of lock-down doing this important work. Boozy liquid shader, now available in the latest update for Half-Life: Alyx <a href=\"https:\/\/t.co\/Iw9h98pmEg\">pic.twitter.com\/Iw9h98pmEg<\/a><\/p>\n<p>\u2014 Matthew Wilde (@skilful) <a href=\"https:\/\/twitter.com\/skilful\/status\/1265875309980643329?ref_src=twsrc%5Etfw\">May 28, 2020<\/a> <\/p>\n<p>Wilde\u2019s In The Valley of Gods clip obviously sparks questions about whether Camp Santo \/ Valve will one day return to the game. \u201cTo fans looking forward to In The Valley of Gods, it\u2019s probably clear that the optimistic \u20182019\u2019 at the end of the announcement trailer isn\u2019t going to be accurate,\u201d Campo Santo co-founder Jake Rodkin said <a href=\"https:\/\/www.ign.com\/articles\/2019\/12\/03\/in-the-valley-of-gods-on-hold-as-campo-santo-devs-work-on-other-valve-projects\">when it was announced that In The Valley of Gods had been put on hold<\/a>.<\/p>\n<p>\u201cIn the end, Valve Time makes fools of us all. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx.<\/p>\n<p>\u201cSo to answer your question as of today, In The Valley of Gods development is on hold \u2014 but it certainly feels like a project people can and may return to. And when that happens, we\u2019ll find an exciting way to let fans know.\u201d<\/p>\n<p>It\u2019s worth noting that <a href=\"https:\/\/store.steampowered.com\/app\/687440\/In_The_Valley_of_Gods\/\">In The Valley of Gods\u2019 Steam page is still live<\/a> \u2014 with a December 2029 release window. Perhaps that will end up being true.<\/p>\n<p><em>Image credit: <\/em><a href=\"https:\/\/bsky.app\/profile\/skilful.bsky.social\"><em>Matthew Wilde \/ Bluesky<\/em><\/a><em>.<\/em><\/p>\n<p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>In The Valley of Gods, the hotly anticipated follow-up to Firewatch from developer Campo Santo, was put on hold after Valve acquired the company back in 2018. Now, years later, it remains on hold, but one Valve developer has given fans a glimpse at what might have been. Announced during the 2017 Game Awards, In [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":5672,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-5671","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Well, at Least We Know In The Valley of Gods Would Have Had Amazing Water - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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