{"id":5499,"date":"2024-10-31T13:43:02","date_gmt":"2024-10-31T13:43:02","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/10\/31\/former-arkane-studios-president-says-microsoft-closing-the-studio-was-stupid-and-not-a-good-decision\/"},"modified":"2024-10-31T13:43:02","modified_gmt":"2024-10-31T13:43:02","slug":"former-arkane-studios-president-says-microsoft-closing-the-studio-was-stupid-and-not-a-good-decision","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2024\/10\/31\/former-arkane-studios-president-says-microsoft-closing-the-studio-was-stupid-and-not-a-good-decision\/","title":{"rendered":"Former Arkane Studios President Says Microsoft Closing the Studio Was &#8216;Stupid&#8217; and &#8216;Not a Good Decision&#8217;"},"content":{"rendered":"<p>Microsoft <a href=\"https:\/\/www.ign.com\/articles\/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda\">shut down Redfall and Prey developer Arkane Austin<\/a> in a sudden, devastating move earlier this year, and the studio founder has now called the move &#8220;stupid&#8221; and &#8220;not a good decision.&#8221;<\/p>\n<p>In an <a href=\"https:\/\/www.pcgamer.com\/games\/microsoft-closing-arkane-austin-was-a-dumb-move-says-founder-and-former-president\/\">interview with PC Gamer<\/a>, Arkane Studios founder and current head of WolfEye Studios Rapha\u00ebl Colantonio was asked about the move. Colantonio, who left Arkane in 2017 to found WolfEye, had some thoughts to share:<\/p>\n<p>&#8220;I think if you look a little bit, it&#8217;s obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again,&#8221; he said &#8220;I think it was a decision that just came down to, &#8216;We need to cut something.&#8217; Was it to please the investors, the stock market? They&#8217;re playing a different game.&#8221;<\/p>\n<p>PC Gamer asked Colantonio if he knew why Microsoft had made the decision to shutter the Austin studio. Colantonio didn&#8217;t claim to know \u2014 he&#8217;s been gone from the company since well before <a href=\"https:\/\/www.ign.com\/articles\/xbox-bethesda-zenimax-aquisition\">Microsoft acquired it<\/a>, after all. The most logical theory, people have speculated, is due to the struggles of Arkane Austin-developed Redfall, but Colantonio didn&#8217;t float that in the interview.<\/p>\n<p>It&#8217;s not like, &#8216;Doesn&#8217;t matter, we&#8217;ll just rehire.&#8217; No, try it&#8230; It doesn&#8217;t work like this. <\/p>\n<p>&#8220;The rules that they play, we might not understand them. It&#8217;s a different thing. It&#8217;s hard to know why they did what they did&#8230;The only thing that I stand by is saying that the specific choice of killing Arkane Austin, that was not a good decision.&#8221;<\/p>\n<p>The interview continued with Colantonio expressing that recreating a similar team to Arkane Austin would be &#8220;impossible&#8221; or, at best, would &#8220;take forever.&#8221; &#8220;When you have that magic of Harvey [Smith] and Ricardo [Bare] etc that all come together, it&#8217;s a specific moment in time and space that just worked out this way, that took forever to reach. Those people together can really make magic. It&#8217;s not like, &#8216;Doesn&#8217;t matter, we&#8217;ll just rehire.&#8217; No, try it. That&#8217;s what big groups do all the time. They try to just hire massively and overpay people to create those magic groups. It doesn&#8217;t work like this. So to me, that was stupid. But what do I know?&#8221;<\/p>\n<p><a href=\"https:\/\/www.ign.com\/articles\/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda\">Arkane Austin was closed alongside Tango Gameworks<\/a> and Alpha Dog Games. Arkane Lyon remained intact, and Tango Gameworks was acquired a <a href=\"https:\/\/www.ign.com\/articles\/hi-fi-rush-ip-and-tango-gameworks-acquired-by-krafton-from-xbox-studio-will-no-longer-be-shut-down\">few months later by Krafton<\/a>. In a letter to staff at the time, head of Xbox Game Studios Matt Booty said the cuts were due to a &#8220;reprioritization of titles and resources&#8221; at the company. Microsoft had previously announced plans to <a href=\"https:\/\/www.ign.com\/articles\/microsoft-lays-off-1900-staff-from-its-video-game-workforce\">cull 1,900 staff from its gaming workforce<\/a>. The company&#8217;s CEO, Satya Nadella, <a href=\"https:\/\/www.ign.com\/articles\/microsoft-ceo-satya-nadella-gets-30-million-pay-raise-amid-year-of-massive-gaming-layoffs\">received a $30 million pay raise last year<\/a>.<\/p>\n<p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Microsoft shut down Redfall and Prey developer Arkane Austin in a sudden, devastating move earlier this year, and the studio founder has now called the move &#8220;stupid&#8221; and &#8220;not a good decision.&#8221; In an interview with PC Gamer, Arkane Studios founder and current head of WolfEye Studios Rapha\u00ebl Colantonio was asked about the move. Colantonio, [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":5500,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-5499","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Former Arkane Studios President Says Microsoft Closing the Studio Was &#039;Stupid&#039; and &#039;Not a Good Decision&#039; - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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