{"id":5461,"date":"2024-10-29T20:53:22","date_gmt":"2024-10-29T20:53:22","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/10\/29\/ea-earnings-the-sims-4-manages-to-adds-15-million-new-players-in-2024-despite-being-more-than-10-years-old\/"},"modified":"2024-10-29T20:53:22","modified_gmt":"2024-10-29T20:53:22","slug":"ea-earnings-the-sims-4-manages-to-adds-15-million-new-players-in-2024-despite-being-more-than-10-years-old","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2024\/10\/29\/ea-earnings-the-sims-4-manages-to-adds-15-million-new-players-in-2024-despite-being-more-than-10-years-old\/","title":{"rendered":"EA Earnings: The Sims 4 Manages to Adds 15 Million New Players in 2024 Despite Being More Than 10 Years Old"},"content":{"rendered":"<p>Most games, when they launch, experience an initial rush of sales that quickly tapers off to a steady tricky over time. If you&#8217;re a live service game, you&#8217;re lucky if you can keep your returning and new player numbers steady long-term. But The Sims 4 is currently dealing with the exact opposite of that trend: ten years after launch, it just brought in over 15 million new players in a year.<\/p>\n<p>This comes from EA&#8217;s Q2 earnings, which released today. The 15 million figure is fairly shocking for a ten-year-old game, even given that the base game <a href=\"https:\/\/www.ign.com\/articles\/the-sims-4-base-game-will-soon-become-totally-free\">has been free-to-play since 2022<\/a>. For some perspective, it took The Sims 4 four years after launch to <a href=\"https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/04\/how-sims-navigated-20-years-change-become-one-most-successful-franchises-ever\/\">reach 20 million unique players<\/a> (this was back when it was a premium game). When it first went free-to-play, it gained a whopping 31 million new players out of the gate, and reached a total of 85 million as of May 2024. It&#8217;s not clear how exactly the 15 million gained lines up with the last count of 85 million to give us a new, current total, but that&#8217;s still a heck of a lot of people.<\/p>\n<p>It helps that the game has improved significantly since its initial launch, which got a lukewarm reception for being rather thin on expected features at the time. In our re-review of The Sims 4 this year, we noted that while it&#8217;s starting to feel its age, &#8220;a strong community and frequent updates have kept it at the top of the life simulator genre.&#8221; And indeed, a regular cadence of expansion packs and <a href=\"https:\/\/www.ign.com\/articles\/the-sims-4-promises-more-bug-fixes-performance-improvements-in-response-to-community-frustration\">ongoing commitment to technical and community support<\/a> have helped it grow massively since its shift to free-to-play.<\/p>\n<p>Meanwhile, it seems there&#8217;s no clear upcoming successor to replace The Sims 4 and slow this growth down. EA has clarified it has <a href=\"https:\/\/variety.com\/2024\/gaming\/news\/the-sims-5-update-multiplayer-creator-content-ea-interview-1236142010\/\">no plans for The Sims 5<\/a> at this time, and while its mysterious Project Rene is holding <a href=\"https:\/\/www.ign.com\/articles\/the-sims-project-rene-will-get-another-small-invite-only-playtest-this-fall\">another invite-only playtest this fall<\/a>, it still seems to be quite a ways off&#8230;and perhaps <a href=\"https:\/\/www.ign.com\/articles\/the-sims-community-is-blowing-up-amid-project-rene-leaks-suggesting-big-changes-are-in-store\">undergoing some pretty big changes<\/a>.<\/p>\n<p>EA also reported that the Madden and College Football franchises combined are on track to cross $1 billion in net bookings for the fiscal year ending March of 2025. For the quarter, EA reported $2.08 billion in net bookings, setting a new Q2 record, and $2.02 billion in net revenue. The company&#8217;s shared its outlook for the full year to be between $7.4 billion and $7.7 billion in net revenue, while its revenue outlook for Q3 is between $1.87 billion and $2.02 billion.<\/p>\n<p>Contributing to that outlook is Dragon Age: The Veilguard, which launches at the end of this week and which <a href=\"https:\/\/www.ign.com\/articles\/dragon-age-the-veilguard-review\">we gave a 9\/10<\/a>, saying it &#8220;refreshes and reinvigorates this storied series with enjoyable action combat, a fantastic cast of companions, and moving character writing.&#8221;<\/p>\n<p>EA expects to release one more game this year after Dragon Age, but it hasn&#8217;t announced it yet. Per its earnings slides, this is an &#8220;unannounced partner title.&#8221; Though there&#8217;s no way of knowing what this will be, it&#8217;s possible this will be the project <a href=\"https:\/\/www.ign.com\/articles\/it-takes-two-crosses-20-million-copies-sold-as-creator-teases-next-project\">recently teased by Hazelight Studios&#8217; Josef Fares<\/a>, a &#8220;new IP&#8221; under the EA Originals label that we only know to be an &#8220;all-new co-op adventure.&#8221;<\/p>\n<p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Most games, when they launch, experience an initial rush of sales that quickly tapers off to a steady tricky over time. If you&#8217;re a live service game, you&#8217;re lucky if you can keep your returning and new player numbers steady long-term. But The Sims 4 is currently dealing with the exact opposite of that trend: [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":5462,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-5461","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EA Earnings: The Sims 4 Manages to Adds 15 Million New Players in 2024 Despite Being More Than 10 Years Old - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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