{"id":4992,"date":"2024-10-07T14:00:00","date_gmt":"2024-10-07T14:00:00","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/10\/07\/metaphor-refantazio-review\/"},"modified":"2024-10-07T14:00:00","modified_gmt":"2024-10-07T14:00:00","slug":"metaphor-refantazio-review","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2024\/10\/07\/metaphor-refantazio-review\/","title":{"rendered":"Metaphor: ReFantazio Review"},"content":{"rendered":"<p>What kinds of lessons do we learn from our favorite pieces of fiction? Are they simply a means for escapism and enjoyment, or can they also have a tangible impact on our lives? Having played nearly every RPG from developer Atlus, my answer to that last question is a resounding, \u201cYes.\u201d Metaphor: ReFantazio ponders these questions in both concrete and abstract ways through the lens of a politically charged fantasy RPG, further proving that there\u2019s real power in the stories games can tell. As familiar as it may feel at times, it also treads new territory with a sense of clarity in its message and an empathy that ripples throughout its harsh world. From its more intimate moments to the grand gestures in its main story, Metaphor makes a loud and clear statement \u2013 one that is both relevant to our world today and a timeless examination of the best and worst parts of humanity.<\/p>\n<p>Without much pretense, you\u2019re put into the shoes of a young man in the cold-hearted Kingdom of Euchronia. With the reigning king freshly murdered and his only son (whom you have an unexplained connection with) in a curse-bound coma, a magically-driven election soon kicks off as candidates compete for the open seat on the throne, yourself included. The inner workings of the election process and your role within it changes and evolves as the roughly 80-hour story unfolds, but this setup serves as the compelling drama that propels you through a land plagued with racism, inequality, poverty, religious extremism, and exploitation. <\/p>\n<p>These themes are at the forefront of Metaphor, and they aren\u2019t just set-dressing \u2013 even a quick glance at its writing will tell you how it expresses its inherently progressive politics without pulling any punches. As you gain allies, interact with the people who embody these struggles, and travel across the land to earn the support of seemingly disparate societies, the story consistently demonstrates an understanding of the dynamics that give rise to such an ugly world. For a game called Metaphor, it\u2019s not exactly interested in subtext, and in some respects, that\u2019s to its advantage as it makes Atlus\u2019 stance unmistakable.<\/p>\n<p>Metaphor is so very clearly built on the RPG foundations of <a href=\"https:\/\/www.ign.com\/articles\/shin-megami-tensei-v-vengeance-review\">Shin Megami Tensei<\/a> and <a href=\"https:\/\/www.ign.com\/articles\/persona-3-reload-review\">Persona<\/a> that to think otherwise is to simply deny facts. The Persona framework, in particular, is incredibly effective for exploring its themes and letting you build meaningful connections with the events and people on the ground level. You live life through a daily calendar system \u2013 as time marches on and the age of a new king draws nearer, choosing how to spend your segmented afternoons and nights are as vital as making sure you take care of the main objectives that drive the story\u2019s major events. Thus, you find a balance between building bonds, progressing through monster-ridden dungeons, hitting the main quest\u2019s deadlines, and fitting all of that into a tight timeline. Compared to other Atlus joints, it\u2019s done with noticeably less filler, which keeps up a sense of momentum that makes sense in the context of the story.<\/p>\n<p>There\u2019s both a comfort in familiar systems and an excitement in how they are shaken up.<\/p>\n<p>Take the Bond\/Follower and the Royal Virtue systems, for example \u2013 they are adaptations of Persona\u2019s social links and social stats, but refined. There\u2019s less mystery to how and when you rank up since the conditions for leveling up bonds are made clearer and progress in virtue stats are explicitly shown. It\u2019s one way in which Metaphor delivers already compelling systems more effectively and efficiently. That incentivizes you to see its full message too, as you\u2019ll connect with people from all walks of life who are all victims of an unjust society in some form. And for a story about gaining the trust and support of people across the world, there\u2019s a thematic coherence to taking the time to help uplift those who\u2019ve been left to rot in their misfortune.<\/p>\n<p>Sidequests also fill out the in-between moments nicely, taking you to various optional dungeons across the kingdom either through the guise of hunting for bounties or doing a favor for an NPC. These offer more meat when it comes to combat where tough enemies litter these curated dungeons. You eventually see through the formula of dungeon layouts, which can get a little repetitive, but it gives you enough challenge to chew on and balances out the social aspects of Metaphor well. You\u2019ll also be treated to rewarding incentives, whether it be money, stronger gear, tons of XP to level up, or ranking your social status.<\/p>\n<p>Because you\u2019re running on limited time in the calendar system, taking days out of your schedule to venture off to sidequests and dungeons is more deliberate than a casual trip into Persona 5\u2019s Momentos. It also feeds into that feeling of a globe-trotting adventure perpetuated by the main story, so you\u2019re constantly on the move. The fact that your homebase is a Gauntlet Runner, a stylish steampunk-inspired ship with mechanical legs you use to venture from place to place, is such a smart idea for bringing your traveling band together. It also works as a hub to improve certain bonds, virtues, or combat stats in the time that it takes to get from one location to the next. Metaphor is good about not wasting a moment and constantly giving you something worth working toward, helping all its gameplay systems sensibly feed into each other.<\/p>\n<p>Metaphor wouldn\u2019t be complete without hard-nosed turn-based combat, however. It largely uses the principles of the SMT press-turn system, where both your party and enemies are given turn icons and exploiting elemental weaknesses awards extra actions. There\u2019s both a comfort in these familiar systems and an excitement in the way Metaphor changes things up. That is due in large part to Archetypes, which is effectively a class-based Job system that provides fun tools to fill different roles in your party of four. It offers a level of flexibility not seen in other Atlus RPGs because any party member can specialize in any of the Archetypes while also carrying skills over from others they\u2019ve leveled up \u2013 and how you compose your party leads to wild possibilities in combat. As you get into the late-game, you\u2019ll unlock advanced Archetypes that have some truly creative mechanics, especially when you factor in the Synthesis attacks; Not only does each Archetype have its own moveset, various combinations of Archetypes in the party let you access Synthesis attacks that consume multiple turn icons at once to unleash powerful spells for multi-hit moves or provide a major strategic advantage through unique buffs, and these can be the key to defeating the toughest bosses.<\/p>\n<p>Archetypes, Synthesis attacks, and the dynamic of elemental affinities are layered with tried-and-true mechanics that have been either elevated or revised to create something fresh. While many of Metaphor\u2019s hardest battles play out like turn-based puzzles, it\u2019s quite the thrill when you\u2019re able to devise a plan to overcome enemies who have specific quirks or are just flat-out powerful. There\u2019s a satisfaction in \u201cfiguring out\u201d the system in that it doesn\u2019t feel like you\u2019re exploiting it, but rather understanding how to take advantage of the tools within its flexible RPG progression.<\/p>\n<p>Several other refinements mitigate the tedious grind that sometimes comes with turn-based RPGs. Weaving in a simple real-time action element mixes things up, letting you smack around an enemy early to then gain the advantage when initiating combat. It also works wonders for mitigating the tedium of churning through fodder since you can hack-and-slash low-level enemies without having to engage in a turn-based battle at all. Metaphor is also generous with the items it gives you to level up Archetypes outside of combat, even rewarding you with said items for using max-level Archetypes so you can bolster your other options. From all aspects of gameplay, whether it be in its combat systems or social sim mechanics, Metaphor is a smart evolution that streamlines the best parts of Atlus\u2019 RPGs.<\/p>\n<p>Even far-fetched fantasy stories can serve as inspiration to make our world a better place.<\/p>\n<p>Also like those that came before it, Metaphor has a striking sense of style. You can see it clearly in the bombastic gothic-inspired menus and UI elements, but that ethos extends to its world and character designs too. Sure, Atlus is playing into the fantasy genre this time, but it is so distinctly of the studio\u2019s aesthetic \u2013 one you just don\u2019t see in other games. It\u2019s like taking the famous Garden of Earthly Delights painting by Bosch and putting it in motion while also making it disgustingly deranged. Some of the boss designs are even inspired directly by that work, emblematic of Metaphor\u2019s inventive grotesque style, but that\u2019s also juxtaposed with the beautiful landscapes you visit on your journey and the anime cutscenes that bring critical story moments to life. It may not be the most technically impressive game when you look closely at its individual environments, but it makes a strong case for art direction being more important than raw graphical fidelity.<\/p>\n<p>That unique, fantastical vibe is supported by excellent music from long-time Persona composer Shoji Meguro. It\u2019s a heavily orchestral soundtrack with some wild opera-style vocals that create a sort of gravitas whether you\u2019re stepping into a new city or ambushing an enemy mob for the 100th time. Unlike his previous works, Metaphor is more of a classical score than it is a soundtrack comprised of individual songs on an album. It\u2019s different for sure, and it took some time for it to grow on me, but before I knew it, I\u2019d wake up with the melodies of the battle and town themes stuck in my head, humming along to them as I got deeper into my playthrough. It\u2019s not necessarily the emotional experience I\u2019ve gotten from Meguro\u2019s other soundtracks, but it is a strong and crucial part of Metaphor\u2019s identity.<\/p>\n<p>Metaphor has the message, the gameplay, the style, and the music, but it also has the heart to make all of those core tenets truly sing together. I appreciate that it says all the right things about defying our circumstances and that collective action is what\u2019s going to uplift those who\u2019ve fallen through the cracks. But it has the teeth to show that ideal it is not clean or easy, too. For example, it has an empathetic view of belief systems in general, arguing that while religion as an institution can be exploited by unequivocally bad people, it shouldn\u2019t be conflated with faith itself being the problem \u2013 while <em>also <\/em>understanding that faith alone won\u2019t sustain a just society. There\u2019s a consistent throughline about how those in power prey on the fears and anxieties of the people as well, and it\u2019s electoral storyline explores how manipulative tyrannical figures can be in no uncertain terms.<\/p>\n<p>I was taken aback by the contrast Metaphor creates compared to other RPGs right from its opening moment, where you name yourself \u2013 the player \u2013 before doing anything else, with the tale of a banned book about a utopia driving the protagonist from there. I was constantly curious about the ways it would break the fourth wall after that, vaguely referring to this utopia as an idealized reflection of our real modern world. But for the characters in Metaphor, that\u2019s their fantasy to strive for.<\/p>\n<p>Metaphor&#8217;s party reflects the ever-present theme of diversity being one of humanity\u2019s greatest strengths.<\/p>\n<p>Admittedly, sometimes Metaphor\u2019s writing likes to go in circles, and its penchant for speaking plainly can manifest in repeating itself or relying on cliches. Tucked within that, however, are sharp, poetic lines that show the story knows the material it&#8217;s working with. In some respects, Metaphor can be idealistic \u2013 but it\u2019s aware of idealism\u2019s limitations, and earns its hopeful moments by building a crew of characters who put in the work to fight the injustices within their kingdom.<\/p>\n<p>For as grand as its story gets, it\u2019s impressive that it still takes the time for camaraderie to blossom among one of the best RPG casts in recent memory. It\u2019s an eclectic party, each of whom have a clear purpose driven by tragedy, hope, and a strong sense of what they must do. Metaphor&#8217;s party reflects the ever-present theme of diversity being one of humanity\u2019s greatest strengths. And in the year of our lord 2024, it\u2019s nice to have a powerful story say it outright and demonstrate that belief unapologetically.<\/p>\n<p>In a year that\u2019s been full of personally affecting stories in games \u2013 <a href=\"https:\/\/www.ign.com\/articles\/like-a-dragon-infinite-wealth-review\">Like A Dragon: Infinite Wealth<\/a>, <a href=\"https:\/\/www.ign.com\/articles\/persona-3-reload-review\">Persona 3 Reload<\/a> and <a href=\"https:\/\/www.ign.com\/articles\/persona-3-reload-episode-aigis-the-answer-dlc-review\">its DLC<\/a>, <a href=\"https:\/\/www.ign.com\/articles\/final-fantasy-7-rebirth-review\">Final Fantasy VII Rebirth<\/a>, <a href=\"https:\/\/www.ign.com\/articles\/1000xresist-review\">1000xResist<\/a>, <a href=\"https:\/\/www.ign.com\/articles\/final-fantasy-xiv-dawntrail-review\">Final Fantasy XIV: Dawntrail<\/a>, all of which I reviewed \u2013 Metaphor still manages to secure a special place in my heart. It doesn\u2019t just resonate in specific moments, it also serves as a reminder that there\u2019s still a bigger world out there, and it\u2019s one that we can change for the better no matter how small our efforts may seem. If its main thesis is to express what fiction can do for our reality, my hope is that it resonates with others who take its message to heart, too.<\/p>","protected":false},"excerpt":{"rendered":"<p>What kinds of lessons do we learn from our favorite pieces of fiction? Are they simply a means for escapism and enjoyment, or can they also have a tangible impact on our lives? Having played nearly every RPG from developer Atlus, my answer to that last question is a resounding, \u201cYes.\u201d Metaphor: ReFantazio ponders these [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":4993,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-4992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metaphor: ReFantazio Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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