{"id":4266,"date":"2024-09-02T12:00:00","date_gmt":"2024-09-02T12:00:00","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/09\/02\/avowed-has-big-stealth-archer-potential\/"},"modified":"2024-09-02T12:00:00","modified_gmt":"2024-09-02T12:00:00","slug":"avowed-has-big-stealth-archer-potential","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2024\/09\/02\/avowed-has-big-stealth-archer-potential\/","title":{"rendered":"Avowed Has Big Stealth Archer Potential"},"content":{"rendered":"<p>From the moment its <a href=\"https:\/\/www.ign.com\/articles\/xbox-series-x-avowed-rpg-announced-revealed-obsidian-fall-out-new-vegas-developer-games-showcase\">cinematic announcement trailer<\/a> revealed that it would be played from a first-person perspective, Avowed has been viewed as Obsidian Entertainment\u2019s answer to Skyrim. It\u2019s a position <a href=\"https:\/\/www.ign.com\/articles\/avowed-dev-once-again-asked-about-skyrim-comparison-points-to-the-outer-worlds\">Obsidian itself has tried to distance itself from<\/a>, largely because Avowed is a smaller scale RPG made up of interconnected zones rather than a huge, sprawling open world game. Despite this, the Skyrim comparison makes a certain amount of sense; after proving it could do Bethesda games better than Bethesda itself with Fallout: New Vegas, Obsidian created its own Fallout analogue in 2019\u2019s The Outer Worlds. It cut short the agonising wait for Fallout 5 with a similar style of RPG (sure, it wasn\u2019t open world, but it <em>was<\/em> directed by Fallout\u2019s original creators), and so eyes have naturally turned to Avowed \u2013 could this be the game that finally gives us a new Elder Scrolls-like adventure years before Bethesda ships its own Skyrim successor? <\/p>\n<p>At gamescom 2024 I was able to play an hour of Avowed. That\u2019s hardly enough to say if it truly is capable of standing up to such a landmark RPG as Skyrim \u2013 I didn\u2019t even get to explore outside of a single cave. However, what I did play suggested it may well equal (or, hopefully, actually <em>better<\/em>) Skyrim in one important area: the stealth archer build. <\/p>\n<p>It\u2019s a meme among the Skyrim community that everyone will eventually spec into a stealth archer build, no matter their initial intentions for a playthrough. That\u2019s because playing a shadowy sniper in Skyrim is incredibly satisfying. You can decimate entire dungeons largely unseen and the thud of an arrow hitting an enemy\u2019s skull is delightful every single time, particularly when it triggers a slow-motion killcam. I think Obsidian knows all this and has gone to lengths to ensure its own ranger class is equally strong.   <\/p>\n<p>The gamescom demo\u2019s example ranger build was, naturally, equipped with a bow. The fundamentals of it will be familiar to anyone who\u2019s played not just Skyrim but any other game with archery \u2013 aim, zoom, draw back longer to increase power, and release. But as any stealth archer knows, the first shot is the most important \u2013 if it doesn\u2019t hit true, if it doesn\u2019t kill the target, then stealth is broken and chaos ensues. Seemingly recognising this, Avowed displays a small red diamond-shaped target on an enemy\u2019s weak point when you zoom in, a feature likely pilfered from the similarly killing shot-obsessed Sniper Elite games. While I\u2019m perfectly capable of aiming between the eyes without assistance, I actually don\u2019t mind this \u2013 it\u2019s like a HUD representation of your character\u2019s archery prowess. They know exactly where to strike. <\/p>\n<p>After slipping into a parallel shadow realm, you\u2019re able to walk right through enemy patrols without disturbing even the air molecules. <\/p>\n<p>Archery is bolstered by two passive skills \u2013 power attacks and Steady Aim. Holding the drawn-back bow string engages the power attack, which empowers the notched arrow with a silver flame-like energy (I\u2019m guessing this is because you play as a Godlike, a supernatural race from the Pillars of Eternity RPGs with which Avowed shares a setting with). Steady Aim, meanwhile, slows down time while aiming that power attack. These are, of course, repackaged versions of archery skills we\u2019ve seen in Skyrim and beyond, but I\u2019m glad they\u2019re here because they\u2019re a vital ingredient in the stealth archer\u2019s return.     <\/p>\n<p>Where Avowed\u2019s sample archer build begins to deviate from Skyrim\u2019s template is when it comes to sneaking. Naturally, you can crouch to reduce your visibility and crawl into long grass to disappear completely. But Avowed rangers also have access to the Shadowing Beyond skill, an active ability that renders you fully invisible until you make a combat action (provided you can afford its mana-draining cost.) It\u2019s as effective as it sounds; after literally tearing a hole in reality and slipping into some kind of parallel shadow realm, you\u2019re able to walk right through enemy patrols without disturbing even the air molecules. It\u2019s the stealth archer\u2019s dream, enabling you to bypass tricky encounters or reposition to a more advantageous sniper\u2019s perch. It\u2019s an ability that\u2019s hard to come by in Skyrim; in Tamriel, a stealth archer needs to either find the Bow of Shadows and make use of its invisibility perk (which is nowhere near as powerful or flexible as Shadowing Beyond), or train as an illusionary mage in order to cast the invisibility spell. <\/p>\n<p>Maintaining silent stealth isn\u2019t just for ranged encounters, though. I was pleased to see that Avowed has a proper stealth takedown attack; tap the attack trigger while looking at an unaware enemy and your character lunges forward, a spectral dagger-like weapon forming around their fist. The blade reduces the enemy\u2019s body to shimmering ash, leaving no evidence of your kill for enemy guards to stumble across. It\u2019s a very satisfying animation and an ability I\u2019m sure will shape the direction of a stealth archer\u2019s overall approach. <\/p>\n<p>Of course, not every encounter is going to remain silent. For the occasions where things heat up, the ranger\u2019s Tanglefoot spell allows you to summon thorny vines that root enemies to the spot for several seconds. It keeps them at a distance, letting you snipe them before they get into slashing range. I found this skill was also helpful when combined with other ranged options; the demo character\u2019s backup weapon was a pair of flintlock pistols which are naturally louder and more explosive than a bow (plus can be fired twice in succession thanks to being dual-wielded), but they demand that enemies are kept far away thanks to their long reload times. Smart use of Tanglefoot, as well as directing my AI companion, Kai, to use his own abilities really helped here. <\/p>\n<p>Talking of Kai, I was pleased to see that Avowed\u2019s companions don\u2019t seem to get in the way of your stealth tactics \u2013 something many of Skyrim\u2019s clumsy companions are unforgivably guilty of. Kai never busted my cover and I think he even disappeared from view along with me when I used Shadowing Beyond. It\u2019s things like this that make Avowed feel like a Skyrim-style game from the 2020s \u2013 the movement, the ability to mantle up to vantage points, the environmental hazards, the impact of combat, and the general polish all make Avowed feel like the kind of Elder Scrolls experience I want to have in the modern age. <\/p>\n<p>I understand why Obsidian tries to push the conversation away from Skyrim when talking about Avowed \u2013 its zone-based environments likely will make the game structurally very different from The Elder Scrolls series. But there\u2019s much more to Skyrim than its open world, and it\u2019s those other elements that I think Obsidian can offer an excellent, updated analogue to. Hopefully, when we have the chance to explore beyond the demo\u2019s cave and experience the grander scope of Avowed\u2019s setting and story, it\u2019ll also prove itself a well-designed, modern-feeling RPG in the important areas: character, level, and quest design. But for now I\u2019m left feeling reasonably confident that Avowed will, at the very least, tickle the same bits of my brain that Skyrim did when I let loose a well-aimed arrow into a lizard man\u2019s face. <\/p>\n<p><em>Matt Purslow is IGN&#8217;s Senior Features Editor. <\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>From the moment its cinematic announcement trailer revealed that it would be played from a first-person perspective, Avowed has been viewed as Obsidian Entertainment\u2019s answer to Skyrim. It\u2019s a position Obsidian itself has tried to distance itself from, largely because Avowed is a smaller scale RPG made up of interconnected zones rather than a huge, [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":4267,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-4266","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Avowed Has Big Stealth Archer Potential - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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