{"id":4092,"date":"2024-08-26T12:00:00","date_gmt":"2024-08-26T12:00:00","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/08\/26\/star-wars-outlaws-review\/"},"modified":"2024-08-26T12:00:00","modified_gmt":"2024-08-26T12:00:00","slug":"star-wars-outlaws-review","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2024\/08\/26\/star-wars-outlaws-review\/","title":{"rendered":"Star Wars Outlaws Review"},"content":{"rendered":"<p>As far as Star Wars video games go, we\u2019ve taken countless turns at twirling lightsabers and unleashing flashy Force powers, but Star Wars Outlaws swaggers into the cantina, slinks down into a booth with its holster clip unbuttoned, and argues that those are no match for a good blaster at your side. This open-world \u2013 or rather, open-<em>worlds<\/em> \u2013 action game features a level of gunbattles and broken promises befitting the legend that is Chewbacca\u2019s best mate. However, Star Wars Outlaws essentially delivers a Han Solo-like experience in both good and bad ways; it has some handsome looks and a strong sense of adventure, but it\u2019s also somewhat scruffy around the edges and is liable to let you down from time to time.<\/p>\n<p>Of course, given that its rollicking, space western story takes place in between <a href=\"https:\/\/www.ign.com\/movies\/star-wars-episode-v-the-empire-strikes-back\">The Empire Strikes Back<\/a> and <a href=\"https:\/\/www.ign.com\/movies\/star-wars-episode-vi-return-of-the-jedi\">Return of the Jedi<\/a> \u2013 the height of Imperial power \u2013 the actual Han Solo is literally on ice for the duration of Outlaws. Instead, we step into the battered space boots of Kay Vass, a cunning thief raised amidst the hives of scum and villainy in the gambling capital of Canto Bight. She\u2019s quickly shown to be handy with a hairpin lockpick and has an insatiable appetite for five-finger discounts, though like Dash Rendar and pre-Jedi Kyle Katarn before her, she never really steps out of Han\u2019s shadow and becomes more than a stand-in smuggler with a heart of gold. <\/p>\n<p>However, Kay is accompanied at all times by her adorable, pint-sized pet Nix, who seemingly has six fingers sprouting out of his furry little head and is therefore extremely good at pinching goods himself. After their opening vault job goes pear-shaped, the playful pair are forced to crash-land their stolen ship, the Trailblazer, into the sands of the beautiful yet danger-filled African Savannah-styled planet of Toshara. <\/p>\n<p>What follows is a 20-hour string of reckless rescue missions and shady underworld dealings, as Kay and Nix criss-cross their way around four main planets and the pirate-riddled spaces between, attempting to unite a squad of like-minded criminals with the aim of returning to Canto Bight to settle the failed score and erase the bounty placed on Kay\u2019s head by the crime boss, Sliro. This callous casino owner serves as Outlaws\u2019 primary antagonist and is intimidating enough, but is neither as outright evil as Emperor Palpatine nor as quietly menacing as Grand Admiral Thrawn, and is kept at a distance for the most part and only ever encountered in the occasional cutscene.<\/p>\n<p>Even so, Outlaws\u2019 story is a consistently entertaining quest that takes Kay through some recognisable spaces, such as the impressively recreated dungeons beneath Jabba\u2019s palace on Tatooine, and some new, like the hulking High Republic cruiser wreckage on Toshara, all while cutting deals with countless colourful criminals including the surly Sullustan mobster on Akiva who has the audacity to deal out orders to you while putting his feet up on a desk made out of his own carbonite-encased brother (a practice that had recently been proven safe after testing on Captain Solo).  <\/p>\n\n<p>Although 2018\u2019s <a href=\"https:\/\/www.ign.com\/movies\/solo-a-star-wars-story\">Solo: A Star Wars Story<\/a> treaded similar turf on the big screen to underwhelming effect, Outlaws\u2019 crime story feels like something fresh \u2013 at least as far as games go \u2013 since it\u2019s almost entirely removed from the godlike battles between light and dark wielders of the Force, and Kay\u2019s profit-driven motives mean it\u2019s mostly only adjacent to the Rebels vs Empire conflict of <a href=\"https:\/\/www.ign.com\/tv\/star-wars-andor\">Andor<\/a>. Instead, this is a straightforward heist story that just happens to be set in the rich, sci-fi fantasy universe that so many of us grew up with and adore, and it\u2019s as lovingly recreated here as it\u2019s ever been in a game. Outlaws is a bit like a Guy Ritchie caper, only with Pykes in place of Pikeys, and by its end I\u2019d witnessed enough shocking crosses and double crosses that its plot started to resemble the tangle of HDMI cords behind the television I was sat in front of. Outlaws builds to an absolute Rebel rouser of a finale, and Kay\u2019s evolution from self-serving scoundrel to compassionate comrade is completed.  <\/p>\n<p>While her end goal may be considerably smaller in scope than, say, blowing up a Death Star, the environments Kay\u2019s entertaining saga unfolds in are surprisingly large. To be clear, this isn\u2019t No Man\u2019s <em>Skywalker<\/em> or even <em>Starfield<\/em> Wars, so you don\u2019t have the freedom to circle each planet and land wherever you choose. However, with the exception of the comparatively more compact city setting of Kijimi, Outlaws\u2019 sandboxes stretch out far and wide and contrast with each other nicely, from the iconic arid sands of Tatooine (rough, gets everywhere) to the lush rainforest of Akiva, whose network of rivers is handily transformed into shortcut-making highways once you unlock the upgrade for your speeder bike that allows it to skim across the water\u2019s surface. <\/p>\n<p>It\u2019s a good thing, too, that Kay\u2019s speeder can be upgraded with that and other additional functions \u2013 such as the ability to bunny hop \u2013 since it\u2019s the only vehicle she\u2019s able to steer around while navigating each terrain. Despite the fact that in Outlaws\u2019 many bustling settlements you can see landspeeders whizzing by, saddled dewbacks waddling along, and towering AT-STs chicken-walking around, you can\u2019t actually ride or drive any of them. Compared with the decade-old <a href=\"https:\/\/www.ign.com\/games\/grand-theft-auto-v\">Grand Theft Auto V<\/a> where if you can see it you can probably steal it, or last year\u2019s <a href=\"https:\/\/www.ign.com\/games\/the-legend-of-zelda-tears-of-the-kingdom\">The Legend of Zelda: Tears of the Kingdom<\/a> where if you can think it you can probably build it, Outlaws comes up shorter than Luke Skywalker in a Stormtrooper suit in terms of its list of usable transportation types, which is a bit disappointing for a modern open-world adventure. It\u2019s saved from getting boring by those incremental new abilities, but only just. <\/p>\n<h2>Assassin\u2019s Greedo<\/h2>\n<p>Outlaws isn\u2019t just about getting from A to B, however: it\u2019s also about breaking into and out of various Imperial bases and crime syndicates\u2019 headquarters at the behest of the various underworld cohorts that Kay conspires with along the way. Each of these facilities typically has a number of different in-points, giving you the choice of locating and clambering through a subterranean air vent or swinging over a high wall with your grappling hook, for example, and you can carefully tag such points of interest with binoculars beforehand \u2013 this is very much a Ubisoft game, after all. <\/p>\n<p>Furry friend Nix is vital to Outlaws\u2019 stealth mechanics, as he\u2019s basically a space cat drone who functions like a <a href=\"https:\/\/www.ign.com\/games\/watch-dogs\">Watch Dogs<\/a> phone. You can point him at switches to activate while you remain in cover, or to briefly divert the attention of security cameras to allow you safe passage, or to claw at the faces of guards allowing you to rush in with a somewhat soft-looking but surprisingly effective melee takedown, among several other talents. Nix is certainly a very good and reliably obedient boy, and I didn\u2019t hesitate to treat him to the delightful dinner date minigames at street vendors during my downtime in between each job \u2013 especially since, in addition to being fun to experience, these gave me special dishes that further enhanced Nix\u2019s skills. <\/p>\n<p>Furry friend Nix is basically a space cat drone who functions like a Watch Dogs phone.<\/p>\n<p>Kay has her own special set of skills when it comes to sneaking her way into each high-security facility. I wasn\u2019t too keen on the slicing minigame that you need to complete in order to disable cameras and turn sentry turrets against enemies, <em>a la<\/em> <a href=\"https:\/\/www.ign.com\/games\/system-shock-2023\">System Shock<\/a> \u2013 this symbol-based challenge effectively feels as intuitive as trying to complete a <a href=\"https:\/\/www.ign.com\/games\/wordle\">Wordle<\/a> puzzle in a foreign language (although you can convert the symbols to numbers if that\u2019s a little easier on your brain). However, I never grew tired of the rhythm-based lockpicking, a surprisingly simple yet effective game of Simon Says that has to be one of the snappiest and most satisfying ways to open locked doors and crates that I\u2019ve enjoyed in a while. <\/p>\n<p>Overall, however, Outlaws\u2019 stealth is somewhat uneven. Sometimes it\u2019s far too easy, like when I was able to do the tried-and-tested <a href=\"https:\/\/www.ign.com\/games\/assassins-creed\">Assassin\u2019s Creed<\/a> distract-and-dispatch routine on multiple enemies, luring one after the other to where I was hiding in the exact same thicket of long grass and stacking up their unconscious bodies like firewood. Yet at other times it was wildly unpredictable, like when I\u2019d somehow trigger an alarm performing a stealth takedown even though it appeared that no one else was around. Instead, more often than I\u2019d like my efforts to remain hidden would evaporate, things would get loud, and a number of other problems would present themselves. <\/p>\n<h2>Smuggler&#8217;s Run \u2018n\u2019 Gun<\/h2>\n<p>Outlaws\u2019 combat serves up some solid cover-based shooting with authentic sounds and punchy smoke-and-spark effects with each blaster bolt impact, but precious little in the way of new ideas \u2013 it\u2019s less <a href=\"https:\/\/www.ign.com\/tv\/star-wars-the-bad-batch\">Bad Batch<\/a> and more basic bitch. It always seemed to be red barrel delivery day in every combat arena that Kay arrives in, and I used these explosive targets in almost every encounter to thin the Stormtrooper and scumbag hordes before picking off the survivors and using an old-school active reload mechanic to manage my blaster\u2019s heat. There\u2019s always the challenge of knowing when to detonate them to take out the most enemies, but that\u2019s the same thing we\u2019ve been doing for decades, so while it\u2019s effective, it doesn\u2019t make Outlaws\u2019 combat stand out.<\/p>\n<p>It always seemed to be red barrel delivery day in every combat arena that Kay arrives in.<\/p>\n<p>These simplistic shootouts can also be brought to a faster conclusion via the use of Kay\u2019s Adrenaline Rush move, which charges up while she\u2019s under attack and allows her to slow time and then mark and execute multiple targets in one rapid hip-firing burst \u2013 almost identical to the Dead Eye targeting from the <a href=\"https:\/\/www.ign.com\/games\/red-dead-redemption\">Red Dead Redemption<\/a> series. It\u2019s useful and satisfying for the most part, although I did find Kay would occasionally pump some stylish, slow-motion blaster rounds directly into the cover in front of her rather than the target I had selected.<\/p>\n<p>It felt a bit limiting that Kay can only permanently carry her blaster and grenades in her inventory, but weapons dropped by enemies \u2013 like A300 blaster rifles and the shield-equipped Z-6 rotary cannon \u2013 can be picked up, used, and discarded once they\u2019re out of ammo. In a neat touch, Nix can be sent out to collect these weapons for you like it\u2019s a game of firearm fetch. However, what really irks me about Outlaws\u2019 approach to secondary weapons is how much it goes out of its way to make you drop them. Do a melee attack, drop your weapon. Crawl into a vent, drop your weapon. Climb a wall or a ladder, drop your weapon. Who programmed this, <a href=\"https:\/\/www.ign.com\/movies\/robocop\">RoboCop<\/a>?<\/p>\n<p>If I pick up a sniper rifle, it doesn&#8217;t seem unreasonable to expect that I should be able to carry it with me up to a high enough vantage point to best put it to use. It\u2019s especially annoying given how often I was hit and killed instantly while behind cover by enemy snipers in elevated positions. How come those Imperial jerks get advanced carry-weapon-up-ladder technology and I don\u2019t?<\/p>\n<p>Simple and reheated as it generally is, I definitely warmed to the combat a bit more as time went on, particularly once I was able to upgrade my blaster with alternative shot modes like Ion to turn droids into spark showers and temporarily disable enemy shields, and the Power mode to unleash charged-up blasts to blow up the heavily armored Gamorrean guards. That effectively gives you three weapons to swap between, even if they\u2019re all coming out of the same barrel. <\/p>\n<p>I also appreciated that Outlaws\u2019 use of in-game challenges to evolve Kay\u2019s ability set \u2013 used in favour of a traditional skill tree \u2013 added some rewarding bonus objectives to complete, such as performing a certain number of melee kills to unlock a useful False Surrender move to surprise enemies who are already aware of you. Still, at no point did this combat system ever feel as flexible or as fun as the best games in Ubisoft\u2019s own <a href=\"https:\/\/www.ign.com\/games\/far-cry\">Far Cry<\/a> series, and fights started to feel pretty repetitive outside of the rare encounter with probe droids or the one-off scrap with a rancor \u2013 which changes things up slightly by incorporating even larger red barrels.<\/p>\n<p>Speeder bike combat is even more restrictive, although it does serve as the best source of unintentional comedy that you can find in Outlaws. Annoyingly, you have no option to free-aim while in the saddle; instead, you have to try and dodge the blaster bolts of any attackers in hot pursuit while your adrenaline meter charges until you can finally unleash a slow-motion blast to bring their chase to a fiery halt. The problem is, because you\u2019re usually firing at enemies behind you, oftentimes the camera would take too long to swing back around to face forward and I\u2019d come out of one of these takedowns and crash straight into a rock that I couldn\u2019t see coming, just like one of those Scouttroopers chasing Luke on Endor\u2019s forest moon face-planting into trees. By that same token, I got plenty of laughs from speeding headlong towards cliff faces, pumping the brakes at the last second, and watching my pursuers blaze right by me and smear themselves against the escarpment. So at least speeder combat seemed as perilous for them as it did for me. <\/p>\n<p>Since this is Star Wars, Outlaws also features space combat and rarely could I ever emerge from a lightspeed jump in Kay\u2019s Trailblazer ship and not crash headlong into a dogfight that felt authentic to the films. Slinking off to bully some TIE fighters did offer a nice way to blow off steam every once in a while as a break from all the face-to-face skullduggery down on each planet\u2019s surface, although I didn\u2019t invest too much in ship modifications outside of the addition of an auto-turret and a rapid fire cannon since the modest challenge presented by my orbital opponents didn\u2019t ever seem to increase. In fact, I didn\u2019t spend a great deal of time exploring space in general, since although there are resources to be found floating amongst the various chunks of debris, my scoundrel pants pockets were always overflowing with quadanium and courseweave fabrics that I\u2019d swiped from almost every flat surface in each enemy base I entered, so it didn\u2019t seem worth the effort to ever go canvassing the cosmos for more. (On that note, Outlaws doesn\u2019t have any limitations on what you can carry \u2013 besides weapons and health-replenishing bacta vials \u2013 and I was relieved to be able to just pick up every resource I found without ever having to worry about becoming bogged down in inventory management like in Starfield or Resident Evil.)<\/p>\n<h2>I Like Big Hutts and I Cannot Lie<\/h2>\n<p>A lot of that you\u2019ve probably seen in a Star Wars game before, but one of Outlaws\u2019 most interesting and novel features is its syndicate system, which reminded me of the reputation system used in <a href=\"https:\/\/www.ign.com\/games\/the-outer-worlds\">The Outer Worlds<\/a>. Basically, you can\u2019t really complete a quest over the course of the campaign without pissing off one of the four main crime families in order to please another. Cosying up with one cartel might get you cheaper prices at a merchant you\u2019re onside with, but it\u2019ll also rob you of the ability to move about freely within the headquarters of another gang you\u2019ve slighted, inadvertently or otherwise. It\u2019s a clever system that makes picking which quests to embark on feel like a choice that\u2019s more meaningful than just ticking objectives off a list before inevitably doing the rest, as carefully deciding which clan to offload your stolen goods to can have substantial benefits to your progression. At one point my standing with one syndicate was so high that I was able to just ruthlessly pressure one of its affiliated store owners into giving me a rare item for free, in exchange for a promised favour that I had no intention of delivering on because I was of course already planning to doublecross them. <\/p>\n<p>You can\u2019t really complete a quest over the course of the campaign without pissing off one of the four main crime families in order to please another.<\/p>\n<p>It\u2019s worth pointing out that this isn\u2019t <a href=\"https:\/\/www.ign.com\/games\/mass-effect\">Mass Effect<\/a>: none of the numerous decisions I made in Outlaws seemed to make a significant difference to the overall outcome of the story, but they did effectively make me feel like a truly dirty rotten scoundrel as I continually reevaluated my allegiances in each deal I made so that it would best suit whatever my motives were at the time. For example, before I started exploring the surface of Tatooine I made sure that I\u2019d wormed my way into the good graces of the Hutt syndicate, since Jabba\u2019s goons control large swathes of its map and I wanted to ensure that I could explore it thoroughly without drawing too much unwanted heat.<\/p>\n<p>Being able to explore unimpeded is paramount because Outlaws does such a great job teasing you with secrets to find or opportunities to pursue in an extremely organic way as you move through its four main worlds. Almost every cantina conversation I eavesdropped on or discarded datapad I read pointed me towards some new treasure to seek out or gambling tip to take advantage of, and it always felt like I was gleaning some elicit information rather than just being spoon-fed chores to complete, as is the case in so many other open-world adventures. <\/p>\n<p>Outlaws does have its fair share of bloat and busywork side activities, with uninspired checkpoint races and delivery quests to undertake, but it also has plenty of interesting side missions like trying to pair holographic images with specific landmarks (not unlike those on Link\u2019s Sheikah Slate) in order to track down lucrative hidden caches full of credits and gear that can be used to customise Kay\u2019s clothes and vehicles.<\/p>\n<p>Where Outlaws\u2019 quest design really excels, though, is in taking seemingly innocuous side objectives and spinning them out into exciting, multi-staged adventures that regularly took me by surprise. One memorable example of this is the quest that sends you to find an upgrade part, but one thing leads to another \u2013 and another and another and another \u2013 and suddenly you\u2019re emerging from a sarlacc\u2019s maw and straight into an exciting escape from a huge sandworm. It\u2019s the lively, left-turn stretches like these where Outlaws really shines by stringing together countless Star Wars references and <a href=\"https:\/\/www.ign.com\/games\/uncharted-drakes-fortune\">Uncharted<\/a>-style moments of spectacular action and adventure, and there are plenty of quests like this that I\u2019ve undertaken so far. Given how I passed by plenty of sidequest opportunities that looked just as innocuous as this one at first glance, there are likely many more that I haven\u2019t found yet, too.  <\/p>\n<p>However, in order to enjoy moments such as these you\u2019ve got to take the rough with the smooth, especially since, as of launch, the PS5 version of Star Wars Outlaws that I played is plagued by more irritating bugs than a Dagobah camping ground. Over the course of the journey I saw NPC\u2019s guns dropping out of their hands and coming back up like a yo-yo, guards either getting stuck on the environment or walking through the environment, speeder bikes crashing to a halt trying to go off a ramp, a persistent control quirk where if you tap the crouch button to go into a stealth walk after climbing a ledge Kay will immediately drop back down it, weird black screen glitches during transitions into orbit, climbing button prompts that fail to respond, confused waypoint markers, crucial mission prompts not appearing forcing checkpoint restarts, having my speeder bike suddenly teleport to a different spot on the map while I was riding it, and countless occasions where the dialogue audio just dropped out completely. Rest assured, it\u2019s very hard to eavesdrop on conversations when the person speaking is suddenly Tatooine\u2019s least talented mime. Yes, I\u2019m tired of hearing this too, but: if issues like those sound like they\u2019d Force-pull you out of the Star Wars universe, it might be best to let Ubisoft blast them off Outlaws\u2019 hull like a bunch of cable-chewing mynocks. <\/p>","protected":false},"excerpt":{"rendered":"<p>As far as Star Wars video games go, we\u2019ve taken countless turns at twirling lightsabers and unleashing flashy Force powers, but Star Wars Outlaws swaggers into the cantina, slinks down into a booth with its holster clip unbuttoned, and argues that those are no match for a good blaster at your side. This open-world \u2013 [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":4093,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-4092","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Star Wars Outlaws Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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