{"id":3834,"date":"2024-08-15T14:30:00","date_gmt":"2024-08-15T14:30:00","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/08\/15\/the-terrifying-and-sometimes-terrible-history-of-alien-games\/"},"modified":"2024-08-15T14:30:00","modified_gmt":"2024-08-15T14:30:00","slug":"the-terrifying-and-sometimes-terrible-history-of-alien-games","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2024\/08\/15\/the-terrifying-and-sometimes-terrible-history-of-alien-games\/","title":{"rendered":"The Terrifying (and Sometimes Terrible) History of Alien Games"},"content":{"rendered":"<p>1979\u2019s Alien, written by Dan O&#8217;Bannon and directed by Sir Ridley Scott, is a sci-fi masterpiece which should need little introduction. A part sci-fi, part slasher smash hit of absolutely soaring standards, Alien is broadly regarded as one of the most important and influential science fiction and horror movies ever made \u2013 and deservedly so. It\u2019s also a member of an elite list of fabulous film series that really should\u2019ve stopped at just the one sequel. You know, like The Terminator. Or RoboCop. Or The Godfather. Or Home Alone. Or\u2026 Shrek.<\/p>\n<p>Mate, we\u2019ve only just <em>started<\/em>. At any rate, there\u2019s not a lot that <em>hasn\u2019t<\/em> been said about 1979\u2019s Alien. What you may not know, however, is that Alien was already an established multimedia franchise well before its first theatrical sequel arrived in 1986.<\/p>\n<p>The history of Alien video games stretches back over 40 years, beginning with Alien for the Atari 2600 in November 1982.<\/p>\n<h2>Alien (Atari 2600. 1982)<\/h2>\n<p>1982\u2019s Alien was one of the earliest ever video games based on an official movie licence, an honour it was only marginally beaten to by Raiders of the Lost Ark (which also came out in November 1982 and holds the Guinness World Record as the first).<\/p>\n<p>1982\u2019s Alien was one of the earliest ever video games based on an official movie licence<\/p>\n<p>Unfortunately, Alien wasn\u2019t exactly a complex or ambitious tie-in. The technical limitations of the Atari 2600 notwithstanding, it wasn\u2019t a unique one, either. In fact, it was just a Pac-Man clone. Ghosts became aliens, Pac-Dots became alien eggs, and Power Pellets became\u2026 pulsars. It\u2019s pretty brazen. There is one key difference: it arms players with a limited flamethrower.<\/p>\n<p>Well, yes, but in this case\u2026 it\u2019s not a drastically effective tool to rely on.<\/p>\n<p>1982\u2019s Alien was programmed by Doug Neubauer, who had previously made the well-regarded space combat sim Star Raiders. Neubauer later explained his keenness to work with Fox Video Games stemmed from his assumption he\u2019d have a chance to work on <em>all<\/em> its movie licenses at the time \u2013 including Star Wars, which was previously distributed by Fox, before Disney bought Lucasfilm, and then\u2026 bought Fox. Unfortunately for Neubauer, Fox didn\u2019t <em>have<\/em> the video game rights for Star Wars.<\/p>\n<p>While Neubauer traded his Star Wars aspirations for the Korean War and made a M*A*S*H game instead, Alien scuttled off to a new studio for a second game based on the original movie.<\/p>\n\n<h2>Alien (Commodore 64, ZX Spectrum. 1984)<\/h2>\n<p>1984\u2019s Alien, from short-lived development studio Concept Software, was made for the Commodore 64 and ZX Spectrum (and Amstrad the following year). It admittedly isn\u2019t much to look at but <em>is<\/em> a much more faithful interactive interpretation of the events of the movie. That is, this was no Pac-Man inspired maze game; rather, it\u2019s a menu-driven strategy game that requires players to command the crew of the Nostromo as they attempt to either eject the Alien into space, or trigger the Nostromo\u2019s self-destruct sequence and escape in the shuttle. Like the film, one of your team is secretly an android working to betray the rest of the crew.<\/p>\n<p>With the original Alien movie licence under its belt and a big-screen sequel just around the corner, Concept Software moved on to\u2026 a video game adaptation of Paul McCartney\u2019s Give My Regards to Broad Street, a film the late Roger Ebert described as a \u201cnon-movie\u201d. Alien moved elsewhere, again.<\/p>\n\n<h2>Aliens: The Computer Game (Commodore 64, ZX Spectrum. 1986)<\/h2>\n<p>James Cameron\u2019s action-packed and pleasingly pluralised Aliens had a <em>pair<\/em> of video game adaptations released the same year as the film: Aliens: The Computer Game, and\u2026 Aliens: The Computer Game. Yes, two different games; same name. You see, Activision had the rights to an Aliens game, and developed and published one itself for the North American market. However, Activision\u2019s own UK subsidiary, Electric Dreams, had also developed its own, bespoke game at the same time \u2013 which was published in European territories. They were two entirely different games. Why they both shared an identical title is anyone\u2019s guess.<\/p>\n<p>Activision\u2019s US version \u2013 first released on Commodore 64, and on Apple II the following year \u2013 was a collection of six different minigames designed to bring certain parts of the movie alive, from steering the drop ship down from the Sulaco to fending off the Alien queen in the power loader. The scattergun approach didn\u2019t please everybody but the game enjoyed a decent reception based on the standards of the time for movie tie-ins.<\/p>\n<p>It\u2019s Electric Dreams\u2019 UK version, however, that has the stronger legacy \u2013 and that\u2019s thanks to several important innovations. Rather than a series of conventional minigames, the UK version of Aliens opted for a more consistent approach. The result was a first-person experience that placed us in the base down on LV-426, doing its darndest to simulate turning left and right in a 3D environment on ancient 8-bit hardware by wrapping scrolling 2D backdrops around the characters. <\/p>\n<p>Aliens was also one of the first team-based combat games, with players in charge of the fate of six characters from the film \u2013 each of whom need to be moved, managed, and protected in order to make it through alive. Perhaps more than anything, though, at a time where even the most challenging games tended to top out at \u201cstressful\u201d, Aliens was outright <em>scary<\/em>.<\/p>\n<p>Accompanied by the chilling beeping of motion trackers, picking your way through the labyrinthine base \u2013 which was so complex it was impossible to tackle without the game\u2019s paper map \u2013 was frightening. Sure, it looks hopelessly primitive through a modern lens, but here was something that was doing justice to its bloodcurdling, big-screen brother. At the time of its release, the UK version garnered a heavy helping of praise as one of the best video game movie tie-ins of the \u201980s.<\/p>\n<p>Accompanied by the chilling beeping of motion trackers, picking your way through the labyrinthine base \u2013 which was so complex it was impossible to tackle without the game\u2019s paper map \u2013 was frightening. <\/p>\n<p>To add to the confusing state of affairs, Electric Dreams released Activision\u2019s US version of Aliens: The Computer Game on Commodore 64 and Spectrum in Europe anyway, which it called Aliens: The Computer Game \u2013 US Version.<\/p>\n<p>But hey, it\u2019s still a better name than the next game in this list, which is 1987\u2019s Aliens: Alien 2. Assuming gamers were too stupid to realise Aliens was the sequel to Alien was certainly an interesting approach.<\/p>\n<h2>Aliens: Alien 2 (MSX. 1987)<\/h2>\n<p>Aliens: Alien 2 was ultimately only released on MSX in Japan, and to be honest, if we\u2019re going to talk about a side-scrolling Aliens game out of Japan, it ain\u2019t going to be this one from Square.<\/p>\n<p>It\u2019s going to be 1990\u2019s arcade-only smash hit: Aliens, from Konami.<\/p>\n\n<h2>Aliens (Arcade. 1990)<\/h2>\n<p>Aliens is a grand and gory side-scrolling shooter from the golden age of arcades, and was reportedly Konami\u2019s second best-selling arcade game for 1990, right after the all-conquering Teenage Mutant Ninja Turtles. It\u2019s one that likely holds a special place in the hearts of kids who grew up cruising aisles of colourful cabinets clutching a fistful of coins \u2013 even if Konami unfortunately forgot what colour Sigourney Weaver\u2019s hair was.<\/p>\n<p>A fast and loose riff on the final act of James Cameron\u2019s film, Aliens sees players mowing down wave upon wave of Xenomorphs as Ripley strides through the infested base. A second player can even tag along as Hicks. Konami saw fit to invent a number of new Alien types for the game, too, which kept things varied up until Ripley\u2019s inevitable final showdown with the queen.<\/p>\n<p>Of course, getting there was no cakewalk, as Aliens was tough. Not as hard to crack as Contra, perhaps, but certainly unafraid to overwhelm players long before the credits roll and their pockets are already empty.<\/p>\n<p>Meanwhile, the Alien film series scurried back into cinemas in 1992 with Alien 3, the poster for which famously promised three times the suspense, three times the danger, and three times the terror. It also promised at least three times the salary for Sigourney Weaver, by all reports. Unfortunately, the end result was shonky enough for director David Fincher to completely disown the whole thing, and James Cameron later declared the decision to immediately kill off everyone but Ripley was a slap in the face to fans of the previous film, entirely undermining everything that happened in Aliens. Good thing Cameron learned never to make such an infuriating, franchise-derailing, mean-spirited mistake himse-<\/p>\n<p>Anyway, regardless of whether or not the Alien series <em>should\u2019ve<\/em> kept going, they did, and so did the games.<\/p>\n<h2>Alien 3 (SEGA Genesis, Super NES, NES. 1992)<\/h2>\n<p>Alien 3\u2019s first movie tie-in, most versions of which were from Probe Software, came to essentially every platform available at the time, including Mega Drive (or Genesis, depending on where you grew up) all the way back to the Commodore 64 \u2013 which was a decade old at that time. Game Boy, Game Gear, NES and Super NES, you name it., Alien 3 was on it. While there were a range of differences across platforms, each basically boiled down to navigating Ripley through the prison colony that featured in the film, liberating inmates and liquidating Aliens. They also all shared punishing time limits on completing the levels.<\/p>\n<h2>Alien 3: The Gun (Arcade. 1993)<\/h2>\n<p>In addition to this home console, 2D platformer, Sega published an unrelated, Alien 3 arcade rail shooter in 1993 which, in the spirit of badly-named Alien games, was called Alien 3: The Gun. It\u2019s an absolutely terrible name, but the game does totally ignore the plot of the movie, which is what I\u2019ve also done since the \u201990s, so I\u2019ll salute it for that.<\/p>\n<p>Alien 3: <em>The Gun<\/em> brushes aside almost every element of Alien 3 <em>The Movie, <\/em>opting instead for a threadbare story about two Colonial Marines responding to an SOS beacon from the Sulaco, crashing on the Fiorina 161 prison planet, and blasting wave after wave of Aliens to bits. We are, of course, talking about a light gun game designed to played in several minute bursts when the line for NBA Jam is too long, so it\u2019s fair not to expect too much \u2013 but with two hefty M41A Pulse Rifles perched on the front, it was certainly the closest you could come to immersing yourself and a friend into the world of Alien and experiencing the frantic firefights firsthand.<\/p>\n<h2>Alien Vs Predator (Super NES. 1993)<\/h2>\n<p>1993 also saw the arrival of Alien vs. Predator on Super NES, developed by Japanese studio Jorudan, which stopped making video games some time ago and now operates a public transit planning website.<\/p>\n<p>Well, actually, I think that\u2019s <em>exactly<\/em> what it does, but yes, we should move on because this may take a little explaining.<\/p>\n<p>Aliens vs. Predator is a series that began as a Dark Horse comic book short story in 1989, before expanding into its own limited series in 1990, and subsequently into a fully-fledged multimedia franchise of its own. <\/p>\n<p>Technically speaking, Aliens vs. Predator is an entirely adjacent series to Alien, and while there\u2019s been definite synergy between AVP and the Predator series \u2013 and it\u2019s been established these particular xenomorphs <em>do<\/em> exist within the Predator universe \u2013 AVP has never been acknowledged in Alien. In fact, the most recent Alien movies have been fiercely contradictory to AVP lore. As such, we should <em>probably<\/em> ignore the AVP series in this History of Alien games.<\/p>\n<p>Okay, fair enough. Well, Jorudan\u2019s Super NES Alien vs. Predator beat \u2019em up wasn\u2019t a particularly great game, nor was the charmless Alien vs Predator: The Last of His Clan for Game Boy, released the same year. The lukewarm reception of the former meant its planned Sega and PC ports were abandoned, and a direct Atari Jaguar port was also binned after Atari brought on UK developer Rebellion, otherwise best known now for its Sniper Elite series, to create a bespoke Alien vs Predator first-person shooter instead.<\/p>\n<h2>Alien Vs Predator (Atari Jaguar. 1994)<\/h2>\n<p>1994\u2019s Alien vs Predator for the Jaguar, which took a heavy dose of inspiration from Wolfenstein 3D and Doom, is generally regarded as one of the greatest games ever released on Atari\u2019s ill-fated final console, although that admittedly is a sadly small list. Alien vs Predator on Jaguar allows players to battle as an Alien, a Predator, or a human Colonial Marine, each of whom have different abilities. Aliens, for instance, can use air ducts to move around the levels and, while they can\u2019t heal, they can respawn and continue from cocooned people they, er, impregnate along their path.<\/p>\n<p>Aliens, for instance, can use air ducts to move around the levels and, while they can\u2019t heal, they can respawn and continue from cocooned people they, er, impregnate along their path.<\/p>\n<h2>Alien Vs Predator (Arcade. 1994)<\/h2>\n<p>In the meantime, in 1994 Capcom also released its own Alien vs. Predator game, an arcade-only beat \u2019em up completely unrelated to Jorudan\u2019s Super NES version from 1993. It\u2019s one of the best-looking 16-bit beat \u2019em ups ever made, and one of the most-esteemed of its era.<\/p>\n<p>Okay, so do we go through the rest of the AVP games now or later?<\/p>\n<h2>Aliens Versus Predator (PC. 1999)<\/h2>\n<p>Fine, well, Rebellion had another crack at the series with 1999\u2019s Aliens Versus Predator for PC, which rescued the spirit of the original from being forever marooned on a defunct console. 1999\u2019s Aliens Versus Predator again featured three campaigns and, while its multiplayer copped some criticism for balance issues, its superb single-player component saw it snag a reputation as one the strongest sci-fi shooters of its era.<\/p>\n<h2>Aliens Versus Predator 2 (PC. 2001)<\/h2>\n<p>The series continued in 2001 with Aliens Versus Predator 2, again on PC, but this time with No One Lives Forever and F.E.A.R. studio Monolith Productions at the helm. Here the campaigns for both of the titular creatures and the Colonial Marines actually crossed over. It garnered strong praise, although its 2002 expansion Aliens Versus Predator 2: Primal Hunt was less warmly received.<\/p>\n<h2>Aliens Versus Predator: Extinction (PS2, Xbox. 2003)<\/h2>\n<p>After the underwhelming 2003 Xbox and PS2 RTS Aliens Versus Predator: Extinction, plus a string of forgotten mobile and web games, Rebellion returned to its lead role behind this series \u2013 first with 2007\u2019s Aliens Versus Predator: Requiem on PSP, a dud third-person action game where you only play as Predator, and later with 2010\u2019s Aliens vs. Predator reboot for Xbox 360, PS3, and PC. The Aliens vs. Predator reboot followed the same template that had served the series well in the past \u2013 with a campaign for each of the three featured species \u2013 but while it nailed the atmosphere and dialled up the gore, it was disappointing elsewhere.<\/p>\n<p>But while that\u2019s a wrap for the AVP games to date, we\u2019ll need to do an about face to return to the Alien series.<\/p>\n<p>Well, we have to, because we\u2019ve skipped over a whole bunch of them.<\/p>\n\n<h2>Aliens: A Comic Book Adventure (PC. 1995)<\/h2>\n<p>1995 saw the release of Aliens: A Comic Book Adventure, a below-par point-and-click game from Mindscape, starring a spaceship commander who we\u2019re supposed to believe doesn\u2019t have an elevator keycard for his own vessel. Mindscape\u2019s gambit to licence the property directly from Dark Horse comics rather than Fox didn\u2019t work, as it turns out that in space, everyone can still hear you scheme. Fox cracked down immediately and sank any further production.<\/p>\n<h2>Alien Trilogy (PlayStation, Saturn, PC. 1995)<\/h2>\n<p>Around the same time, Fox partnered with Probe for the first-person shooter Alien Trilogy, which came to PlayStation, Saturn, and PC in early 1996. Acclaim picked up publishing after acquiring Probe in late 1995. An extremely loose riff on the films \u2013 of which there were only three at the time \u2013 Alien Trilogy arrived right in the heart of the era where first-person shooters were still far more commonly referred to as Doom clones. The moniker wasn\u2019t always applied as a pejorative, though, and on PlayStation in particular, Alien Trilogy became a strong seller that received praise for its atmospheric take on the Alien universe \u2013 which was bolstered with sound effects lifted straight from the films. <\/p>\n<p>Alien Trilogy was actually one of <em>two<\/em> Fox film adaptations from Probe in 1996 alone; a separate Probe team was simultaneously building Die Hard Trilogy, published under a pre-existing deal with EA later the very same year. <\/p>\n\n<h2>Aliens Online (PC. 1998)<\/h2>\n<p>1998 saw the arrival of MMO FPS Aliens Online, a completely extinct, multiplayer shooter from the dial up days. Aliens Online was available for just two years on the short lived GameStorm online gaming service, before EA pulled the plug in mid-2000 after it acquired the platform.<\/p>\n<h2>Alien Resurrection (PlayStation. 2000)<\/h2>\n<p>That\u2019s corpos for you, Hudson. In 2000, the long-gestating PlayStation 1-exclusive Alien Resurrection finally arrived, albeit shortly after the debut of the PlayStation 2. Alien Resurrection had been intended to ship alongside the 1997 movie, but multiple iterations of the game had floundered in development hell at Argonaut Games for several years. Following the release of Argonaut\u2019s Alien Odyssey \u2013 which, for clarity, was an alien game, but wasn\u2019t an <em>Alien<\/em> game \u2013 work on Alien Resurrection began in 1996. Initially conceived as a top-down shooter, Argonaut restarted development in late 1996, opting for a more cutting-edge approach inspired by the likes of Tomb Raider, but then pivoted again to a first-person shooter in late 1998 after it had become evident the third-person view simply wasn\u2019t working.<\/p>\n<p>Unfortunately, while Argonaut had eventually found the right formula after four years of development \u2013 and the game was surprisingly more decent than the movie it shared a name with \u2013 Alien Resurrection failed to find a large audience. Its punishing difficulty could\u2019ve certainly played a part, but the simpler explanation is probably the fact that there wasn\u2019t much appetite for a game based on the least successful Alien move to date, three years after it hit cinemas.<\/p>\n<p>In an odd twist, upon its release Alien Resurrection copped significant critical flak for its default, dual-analogue control system, where the left stick controls your movement and the right stick handles turning, and looking up and down.<\/p>\n<p>You might recognise this control solution from\u2026 <em>every first-person shooter made this century<\/em>, but back in 2000 Alien Resurrection was hugely ahead of its time, and certainly part of an elite squad of shooters that pioneered modern console FPS controls before Halo swept in and took all the credit. It wasn\u2019t <em>quite<\/em> the first, though, despite what you may have heard \u2013 1999\u2019s Medal of Honor features modern, dual-analogue controls as one of its preset configurations, and GoldenEye on N64 features them too, if you choose the mode that uses a separate controller in each hand (although you do need to swap right for left after the fact).<\/p>\n<p>Yeah, it <em>is<\/em> like Switch joycons this way. Good point.<\/p>\n\n<h2>Aliens: Thanatos Encounter (Game Boy Colour. 2001)<\/h2>\n<p>Speaking of Nintendo, 2001 saw the release of Aliens: Thanatos Encounter from Wicked Witch Software, a top-down shooter that was exclusive to Game Boy Color, so it\u2019s invariably a lot more primitive than its PC and console peers of the time, although positively bleeding edge compared with 2003\u2019s Aliens: Unleashed for mobile.<\/p>\n\n<h2>Aliens: Extermination (Arcade. 2006)<\/h2>\n<p>In 2006, the series returned to arcades with the light gun shooter Aliens: Extermination from Big Buck Hunter developer Play Mechanix, before sneaking back onto a Nintendo handheld again in 2011, with Aliens: Infestation for DS, from WayForward Technologies.<\/p>\n<h2>Aliens: Infestation (DS. 2011)<\/h2>\n<p>Primarily inspired by James Cameron\u2019s Aliens, Aliens: Infestation was a well-received, Metroidvania spin on Aliens, and with its beautiful, hand-drawn 2D art \u2013 and a set of levels that took players back to the Sulaco and LV-426 \u2013 it was an authentically old-school Alien game. Its interesting hook was permadeath for its cast of characters, and specific dialogue for each. Just like the movies, the idea was for players to become attached to certain characters within their party before they were killed in your particular playthrough.<\/p>\n<p>Just like the movies, the idea was for players to become attached to certain characters within their party before they were killed in your particular playthrough.<\/p>\n<p>Aliens: Infestation was developed in tandem with Gearbox and Sega\u2019s Aliens: Colonial Marines, although the latter didn\u2019t emerge from its cocoon until 2013.<\/p>\n\n<h2>Aliens: Colonial Marines (PS3, Xbox 360, PC. 2013)<\/h2>\n<p>With performances from Aliens stars Lance Henriksen and Michael Biehn \u2013 whose death in Alien 3 was retconned from the timeline \u2013 Aliens: Colonial Marines was pitched as a new, direct sequel story to Aliens. Influential sci-fi concept artist Syd Mead \u2013 famous for his work on Blade Runner, Tron, and Aliens itself \u2013 was even brought on to ensure the world of Aliens: Colonial Marines perfectly matched the film upon which it picks up from. Unfortunately, after a lengthy and clearly rocky gestation of around six years, matching the Alien aesthetic is about all it managed. <\/p>\n<p>Yeah, you\u2019re telling us. Bafflingly unrefined considering its development period, Aliens: Colonial Marines also misses the entire point of Aliens by turning what are supposed to be the most lethal lifeforms in the galaxy into pulse rifle fodder for a routine, run \u2018n\u2019 gun shooter. The only scary thing in its six-hour campaign was its startlingly spotty understanding of the facts of Aliens. That is, why does it take the crew of Aliens: Colonial Marines 17 weeks to reach LV-426 after receiving Hicks\u2019 distress call, after Hicks clearly explained during Aliens that they could expect a rescue team to arrive after 17 days, even <em>without<\/em> them sending a distress call? 17 doesn\u2019t feel like a coincidence; that feels like a mistake. Of course, that\u2019s nothing compared to the fact Hadley\u2019s Hope itself is still standing in the first place after the explosion of the Atmosphere Processing Plant that vapourised everything within a 30 kilometre radius.<\/p>\n<p>Sega would earn some redemption the following year \u2013 not with 2014\u2019s Aliens: Armageddon, which was an arcade-only follow-up to Aliens: Extermination, again developed by Play Mechanix \u2013 but rather with the sneaky and survival horror-themed Alien: Isolation.<\/p>\n<p>Alien: Isolation casts players as Ripley\u2019s daughter Amanda, whose quest for closure concerning her mother\u2019s disappearance drags her into her very own close encounter of the worst kind.<\/p>\n<h2>Alien: Isolation (PS3, Xbox 360, PC. 2014)<\/h2>\n<p>Set 15 years after the events of the original Alien, Alien: Isolation casts players as Ripley\u2019s daughter Amanda, whose quest for closure concerning her mother\u2019s disappearance drags her into her very own close encounter of the worst kind. Inspired primarily by the original rather than its action-heavy sequel, Isolation is built around stealth rather than slaughter. Evading the bloodthirsty Alien randomly stalking the space station Sevastopol is your only option, and the anxiety that Isolation elicits is proof developer Creative Assembly \u2013 a studio otherwise largely famous for its Total War strategy series \u2013 genuinely understood the terrifying spirit of the film world it was allowed to recreate. Alien: Isolation\u2019s trial-and-error terror may get a little exhausting at times, but it really is a licensed movie game of uncommon quality.<\/p>\n<p>Hell, the original cast of the 1979 film even returned to reprise their roles in pre-order DLC for Isolation, including Tom Skerritt, Veronica Cartwright, Harry Dean Stanton, Yaphet Kotto, and yes, Sigourney Weaver herself.<\/p>\n<p>Following Alien: Isolation, there are only a few more games to note. In 2016, an Alien appeared as a guest character in Mortal Kombat X. Alien: Blackout was a mobile-only Five Nights at Freddy\u2019s clone released in 2019 \u2013 also starring Amanda Ripley \u2013 but it was delisted in 2023.<\/p>\n<p>In 2021, an Alien and Ripley appeared as another pair of absurdly expensive character skins in Fortnite, the game that normalised DLC being so overpriced you can buy an entire video game for the price of one or two character models. <\/p>\n<h2>Aliens: Fireteam Elite (PS4 \/ 5, Xbox One \/ Series S \/ X, PC. 2021)<\/h2>\n<p>Tell me about it. Anyway, Aliens: Fireteam Elite also came out in 2021, which is a three-player co-op third-person shooter from Cold Iron Studios, set a couple of decades after the end of Alien 3. <\/p>\n<p>In stark contrast to Alien: Isolation, Fireteam Elite is a return to gunslinging and painting the walls with alien goo \u2013 but for a game with modest aspirations it certainly had a more convincing crack at it than Colonial Marines.<\/p>\n<p>Fireteam Elite is a return to gunslinging and painting the walls with alien goo.<\/p>\n<h2>Aliens: Dark Descent (PC. 2023)<\/h2>\n<p>2023\u2019s Aliens: Dark Descent, from Tindalos Interactive, is a curious mash-up of isometric, squad-based, RTS action, with genuine survival horror elements \u2013 but it\u2019s a combo that works surprisingly well, and an admirably unique concept amongst a series of games that date back 40 years. <\/p>\n<p>In late 2023, an Alien and a distinctly off-brand Ripley also debuted as licensed guest characters in the asymmetric multiplayer horror game Dead by Daylight, joining a swarm of slasher movie superstars from Scream, Halloween, A Nightmare on Elm Street, and many more.<\/p>\n<p>But other than Alien: Rogue Incursion, a single-player action-horror VR game with an otherwise unspecified 2024 release date, that about covers it.<\/p>\n<p>In the meantime, if you haven\u2019t already, check out <a href=\"https:\/\/www.ign.com\/articles\/alien-romulus-review-fede-alvarez\">IGN\u2019s review for Fede Alvarez\u2019s Alien: Romulus<\/a>, but if that\u2019s too scary for you, perhaps you can check out <a href=\"https:\/\/www.ign.com\/videos\/the-radical-history-of-teenage-mutant-ninja-turtles-video-games\">our history of Teenage Mutant Ninja Turtles games<\/a> instead.<\/p>\n<p><em>Luke is a Senior Editor on the IGN reviews team. You can chat to him on Twitter <\/em><a href=\"https:\/\/twitter.com\/MrLukeReilly\"><em><strong>@MrLukeReilly<\/strong><\/em><\/a><em>.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>1979\u2019s Alien, written by Dan O&#8217;Bannon and directed by Sir Ridley Scott, is a sci-fi masterpiece which should need little introduction. A part sci-fi, part slasher smash hit of absolutely soaring standards, Alien is broadly regarded as one of the most important and influential science fiction and horror movies ever made \u2013 and deservedly so. [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":3835,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-3834","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Terrifying (and Sometimes Terrible) History of Alien Games - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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