{"id":15627,"date":"2026-10-20T18:01:20","date_gmt":"2026-10-20T18:01:20","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/10\/20\/fan-uses-ai-to-fix-oblivion-remastered-pc-performance\/"},"modified":"2026-10-20T18:01:20","modified_gmt":"2026-10-20T18:01:20","slug":"fan-uses-ai-to-fix-oblivion-remastered-pc-performance","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/10\/20\/fan-uses-ai-to-fix-oblivion-remastered-pc-performance\/","title":{"rendered":"Fan Uses AI to Fix Oblivion Remastered PC Performance"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/04\/25\/oblivion-remastered-op-ed-blogroll-1745589159142.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>The Elder Scrolls IV: Oblivion Remastered was excellent when it came out, bringing the beloved RPG to the modern era, but just like many other games running on Unreal 5, it was a technical mess. However, a fan has used Claude to create a performance mod that improves the game&#8217;s performance. <\/p>\n<p>When The <a href=\"https:\/\/www.ign.com\/articles\/the-elder-scrolls-iv-oblivion-remastered-review\">Elder Scrolls IV: Oblivion Remastered<\/a> came out back in April 2025, it was absolutely plagued with performance issues \u2013 something that&#8217;s unfortunately become pretty normal these days. But, more than a year after launch, the performance issues are still there, with patch 1.2, the most recent on Steam, <a href=\"https:\/\/store.steampowered.com\/news\/app\/2623190?updates=true\">coming out all the way back in June 2025.<\/a> And even after that patch, there were still significant <a href=\"https:\/\/www.ign.com\/articles\/tech-experts-say-the-elder-scrolls-iv-oblivion-remastered-still-suffers-from-issues-that-plagued-it-at-launch\">performance problems.<\/a> <\/p>\n<p>It&#8217;s little wonder, then, that the community would try to take matters into their own hands. Reddit user LTSharp posted on the <a href=\"https:\/\/www.reddit.com\/r\/ChatGPT\/comments\/1x8jpd5\/used_claude_to_fix_oblivion_remastered_performance\/\">ChatGPT subreddit<\/a>, with a video showing the unpatched game running side-by-side with their patched version. And, while the raw increase to the frame rate isn&#8217;t huge, LTSharp&#8217;s patch greatly reduces the stutter, going from 66 hitches in the unpatched clip to just 11 in the patched version of the game.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"the-elder-scrolls-iv-oblivion-remastered-screenshots\" data-value=\"the-elder-scrolls-iv-oblivion-remastered-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>In their post, LTSharp says one of the reasons for the rocky frametimes was that &#8220;the game was reconstructing the whole lighting of a scene in each frame even when nothing was changing, which was obviously a huge strain on CPU that had to parse all this work on a single thread.&#8221; <\/p>\n<p>They then ran Claude Opus 5.5 alongside Oblivion Remastered and tasked it with identifying the problems, and after two weeks, ended up with a patch. Crucially, this mod wasn&#8217;t created by just entering a quick prompt into Claude, hitting enter, and then calling it a day. LTSharp describes the process as &#8220;two weeks of intense work&#8221; with a lot of trial and error involved. <\/p>\n<p>It seems like the biggest source of the improved performance is spreading the work to more CPU cores. At any given moment in LTSharp&#8217;s video, CPU utilization jumps from 35-40% to 50-60% utilization, with around two extra threads (workers) engaged. And given that these samples were recorded on a rig with a 5800X, there&#8217;s probably some more room for improvement there.<\/p>\n<div class=\"reddit-embed-wrapper\">\n<blockquote class=\"reddit-embed-bq\" data-embed-height=\"546\"><p>\n<a href=\"https:\/\/www.reddit.com\/r\/ChatGPT\/comments\/1x8jpd5\/used_claude_to_fix_oblivion_remastered_performance\/\">Used Claude to fix Oblivion Remastered performance<\/a><br \/> by<br \/>\n<a href=\"https:\/\/www.reddit.com\/user\/LTSharpe\/\">u\/LTSharpe<\/a> in<br \/>\n<a href=\"https:\/\/www.reddit.com\/r\/ChatGPT\/\">ChatGPT<\/a>\n<\/p><\/blockquote>\n<\/div>\n<p>AI usage is one of the biggest controversies in gaming right now, but this seems to be a decent use of the technology. This was just a person who was disappointed that after &#8220;upgrading from 2070 Super to 9070 XT, the game continued to run poorly, with low fps and stuttering,&#8221; and decided to use Claude to fix the problem, despite not having any background in software development. Luckily, they&#8217;ve posted their work on GitHub, and if someone who&#8217;s relatively inexperienced was able to reduce stutters by this much, I imagine there may be developers who can create forks of this project that might be able to eliminate them altogether. <\/p>\n<p>This project is in contrast to some of the most egregious uses of the technology recently, like Epic, which recently <a href=\"https:\/\/www.ign.com\/articles\/epic-reportedly-pushing-devs-to-use-ai-delays-secret-star-wars-and-marvel-crossover-shooter\">delayed a Star Wars shooter to implement an AI-first policy<\/a> where &#8216;no hand-written code&#8217; is allowed. Likewise, an <a href=\"https:\/\/www.ign.com\/articles\/xbox-business-strategist-claims-video-game-industry-is-pretending-to-not-use-ai-deletes-twitter-account-after-deluge-of-replies\">Xbox Business Analyst recently went on Twitter<\/a> and ranted about how the game industry is &#8216;pretending&#8217; to not use AI, and even made bold claims like, &#8220;If you&#8217;re a game developer refusing to believe that AI has a place in your future, you should not be in the business of being a business.&#8221; <\/p>\n<section data-transform=\"poll\" data-id=\"70fe0b58-41bb-4d6f-b270-bf6da8698034\"><\/section>\n<section data-transform=\"divider\"><\/section>\n<section data-transform=\"author-sign-off\" data-id=\"6dbafbc3-9760-45a5-9134-8a1765cb26b0\"><\/section>\n\n<\/section>","protected":false},"excerpt":{"rendered":"<p>The Elder Scrolls IV: Oblivion Remastered was excellent when it came out, bringing the beloved RPG to the modern era, but just like many other games running on Unreal 5, it was a technical mess. However, a fan has used Claude to create a performance mod that improves the game&#8217;s performance. When The Elder Scrolls [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":15628,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-15627","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fan Uses AI to Fix Oblivion Remastered PC Performance - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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