{"id":15434,"date":"2026-09-30T15:56:37","date_gmt":"2026-09-30T15:56:37","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/09\/30\/diablo-5-game-director-promises-a-return-to-methodical-character-builds-but-players-dont-believe-him\/"},"modified":"2026-09-30T15:56:37","modified_gmt":"2026-09-30T15:56:37","slug":"diablo-5-game-director-promises-a-return-to-methodical-character-builds-but-players-dont-believe-him","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/09\/30\/diablo-5-game-director-promises-a-return-to-methodical-character-builds-but-players-dont-believe-him\/","title":{"rendered":"Diablo 5 Game Director Promises a Return to Methodical Character Builds, but Players Don&#8217;t Believe Him"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/09\/12\/diablo-v-1789237822781.png\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p><a href=\"https:\/\/www.ign.com\/games\/diablo-v\">Diablo 5<\/a> is still a couple of years away, but that hasn&#8217;t stopped the speculation on how the game will actually play. People certainly expect a lot of elements from <a href=\"https:\/\/www.ign.com\/games\/diablo-iii\">Diablo 3<\/a> and 4 to carry over to the new game, but Game Director Joe Shely has suggested a return to more methodical gameplay. <\/p>\n<p>Seemingly in response to the video <a href=\"https:\/\/www.ign.com\/articles\/as-far-as-im-concerned-thats-a-step-in-the-right-direction-path-of-exile-dev-optimistic-about-diablo-5\">Path of Exile&#8217;s Chris Wilson released about Diablo 5<\/a>, Shely took to Twitter where he promised &#8220;while Diablo 5 will continue to feature some DEX (moment-to-moment execution) mechanics, on balance the game will be an INT\/STR game (planning and investment).&#8221; <\/p>\n\n<blockquote class=\"twitter-tweet\">\n<p lang=\"en\" dir=\"ltr\">While Diablo V will continue to feature some DEX (moment-to-moment execution) mechanics, on balance the game will be an INT\/STR game (planning and investment). We are designing to the core tenet of ARPGs that any challenge can be overcome with the right build.<\/p>\n<p>\u2014 Joe Shely (@JoeShely) <a href=\"https:\/\/x.com\/JoeShely\/status\/2104979539877335492?ref_src=twsrc%5Etfw\">September 29, 2026<\/a><\/p><\/blockquote>\n<p>There has been a lot of discussion around Blizzard invoking <a href=\"https:\/\/www.ign.com\/articles\/diablo-2-resurrected-review\">Diablo 2<\/a> when <a href=\"https:\/\/www.ign.com\/articles\/diablo-5-director-confirms-game-is-already-in-full-production\">debuting Diablo 5 at Blizzcon<\/a>, and how the team needs to shift away from the modern itemization and game design of the last few Diablo games to make that happen. According to Shely&#8217;s post, it seems like Diablo 5 is heading in that direction. We&#8217;ll just have to wait and see if Diablo 5&#8217;s moment-to-moment gameplay is meaningfully different from Diablo 4&#8217;s focus on infinitely scaling content that you clear in seconds. However, the community seems skeptical. <\/p>\n<p>Over on Reddit, the top comment from user <a href=\"https:\/\/www.reddit.com\/r\/Diablo\/comments\/1wttxiw\/comment\/pcxec08\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\">\/u\/Steve_Cage<\/a> is simply &#8220;they said all this before &#x1f923;&#x1f923;,&#8221; and the top reply to that one is from <a href=\"https:\/\/www.reddit.com\/r\/Diablo\/comments\/1wttxiw\/comment\/pcxhpqf\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\">\/u\/Tragedy_Boner<\/a> who said &#8220;They ALL say this. And when the game comes out most people want to blast and not be methodical. No modern ARPG ever stays slow.&#8221; Some people seem to think that even if this is the goal from the start, Blizzard will reverse course after launch. User <a href=\"https:\/\/www.reddit.com\/r\/Diablo\/comments\/1wttxiw\/comment\/pcxeuof\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\">\/u\/Usernameasteriks says<\/a> &#8220;They won\u2019t follow through, if they even try in the first place. Once the first wave of people complaining they can\u2019t blast through content quickly they will restructure it all.&#8221;<\/p>\n<p>On Twitter, though, people seem a little more optimistic. User <a href=\"https:\/\/x.com\/Dagon58\/status\/2105177446739800065?s=20\">Dagon5<\/a> replied with &#8220;I&#8217;m happy to hear this. Honestly this is an opportunity to try the other direction from what D3\/D4 was trying to accomplish. Just go all in on itemization depth etc, and skill systems.&#8221; And that certainly seems like what Shely is setting out to accomplilsh. <\/p>\n<p>I&#8217;ve personally never had a problem with <a href=\"https:\/\/www.ign.com\/articles\/diablo-4-lord-of-hatred-review\">Diablo 4&#8217;s<\/a> approach to itemization, and I like jumping in and seeing just how far I can push in the Pit each season. But, I also jump back to Diablo and Diablo 2 occasionally when I want to play something that focuses more on creative itemization. Luckily, even if Diablo 5 does lean towards Diablo 2&#8217;s way of doing things, it sounds like the team will keep adding <a href=\"https:\/\/www.ign.com\/articles\/the-train-isnt-stopping-diablo-4-director-promises-the-game-will-still-receive-support-well-after-diablo-5-launches\">new seasons to Diablo 4 after launch<\/a>, so you can always just stick with that game. <\/p>\n\n<section data-transform=\"divider\"><\/section>\n<section data-transform=\"author-sign-off\" data-id=\"6dbafbc3-9760-45a5-9134-8a1765cb26b0\"><\/section>\n\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Diablo 5 is still a couple of years away, but that hasn&#8217;t stopped the speculation on how the game will actually play. People certainly expect a lot of elements from Diablo 3 and 4 to carry over to the new game, but Game Director Joe Shely has suggested a return to more methodical gameplay. Seemingly [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":15435,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-15434","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Diablo 5 Game Director Promises a Return to Methodical Character Builds, but Players Don&#039;t Believe Him - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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