{"id":15196,"date":"2026-09-04T16:31:39","date_gmt":"2026-09-04T16:31:39","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/09\/04\/hideki-kamiya-tells-xbox-ceo-hes-ready-to-make-scalebound-when-she-is\/"},"modified":"2026-09-04T16:31:39","modified_gmt":"2026-09-04T16:31:39","slug":"hideki-kamiya-tells-xbox-ceo-hes-ready-to-make-scalebound-when-she-is","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/09\/04\/hideki-kamiya-tells-xbox-ceo-hes-ready-to-make-scalebound-when-she-is\/","title":{"rendered":"Hideki Kamiya Tells Xbox CEO He&#8217;s Ready to Make Scalebound When She Is"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/09\/04\/scalebound-1788539011260.png\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Bayonetta creator Hideki Kamiya has a message for Xbox CEO Asha Sharma: When she&#8217;s ready to make <a href=\"https:\/\/www.ign.com\/games\/scalebound\"><u>Scalebound<\/u><\/a>, he&#8217;ll be waiting.<\/p>\n<p>The action-game mastermind and Clovers studio head spoke about his desire to return to his canceled dragon IP during a recent interview with <a href=\"https:\/\/www.videogameschronicle.com\/features\/interviews\/hideki-kamiyas-clovers-on-the-end-of-discs-capcoms-trust-on-okami-2-and-scalebound-hopes\/\"><u>VGC<\/u><\/a>. It&#8217;s been a little more than nine years since Microsoft finally, officially <a href=\"https:\/\/www.ign.com\/articles\/2017\/01\/09\/microsoft-confirms-scalebound-is-cancelled\"><u>confirmed it had shut down Scalebound<\/u><\/a> after PlatinumGames announced it in 2014. Still, Kamiya said he&#8217;s always ready to breathe life back into it.<\/p>\n<p>When asked if he&#8217;s contacted Sharma about Scalebound, he said, &#8220;Well, no, but now\u2019s my opportunity to once again say that if they want to do it, let\u2019s make it happen!&#8221;<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"scalebound-debut-trailer-e3-2014\" data-loop=\"\"><\/section>\n<p>&#8220;[Clovers president Kento Koyama] is on board too,&#8221; he added. Kamiya then asked the site to include some of what little Scalebound footage was released to the public just so Sharma could take a look.<\/p>\n<p>Kamiya and the rest of PlatinumGames <a href=\"https:\/\/www.ign.com\/articles\/2014\/06\/09\/e3-2014-platinum-games-next-game-is-scalebound\"><u>announced<\/u><\/a> the now-canned Xbox One-exclusive action-RPG 12 years ago at E3 2014. A lot has changed since then.<\/p>\n<p>Scalebound eventually <a href=\"https:\/\/www.ign.com\/videos\/scalebound-gameplay-reveal-gamescom-2015\"><u>returned for gamescom 2015<\/u><\/a>, one year later, but then mostly went quiet. A <a href=\"https:\/\/www.ign.com\/articles\/2016\/01\/04\/scalebound-delayed-to-2017\"><u>delay to 2017<\/u><\/a> then stoked fears that the project may be in trouble, with a follow-up report then suggesting <a href=\"https:\/\/www.ign.com\/articles\/2017\/01\/09\/scalebound-reportedly-in-trouble-could-be-canceled\"><u>it could be in trouble<\/u><\/a> before Microsoft delivered the final blow.<\/p>\n<p>Although Kamiya no longer works at PlatinumGames, he confirmed he had moved on to <a href=\"https:\/\/www.ign.com\/articles\/hideki-kamiya-is-back-after-surprise-okami-2-announcement-whats-behind-his-new-studio-clovers\"><u>help form Clovers in late 2024<\/u><\/a>. Although that team is heads down working on <a href=\"https:\/\/www.ign.com\/articles\/okami-2-unveiled-at-the-game-awards-2024\"><u>Okami 2<\/u><\/a>, it doesn&#8217;t mean he isn&#8217;t hoping to return to Scalebound one day. It&#8217;s a project he and other PlatinumGames devs have <a href=\"https:\/\/www.ign.com\/articles\/scalebound-platinum-xbox-phil-spencer\"><u>expressed interest in returning to<\/u><\/a> plenty of times over the years. Now, he&#8217;s hoping Sharma can help make it happen.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"scalebound-official-screenshots-from-e3-2016\" data-value=\"scalebound-official-screenshots-from-e3-2016\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>During his interview with VGC, Kamiya recalled a recent dinner he had with some of the Scalebound team. He noted the canceled video game wasn&#8217;t the only thing they talked about, but &#8220;it did come up a few times,&#8221; and they &#8220;all remembered how fun it was to work&#8221; on it.<\/p>\n<p>&#8220;Obviously, there were some tough times as well, but the fact that people still look back on that time with a lot of fun is something that I find very gratifying as the director of the project,&#8221; Kamiya explained. &#8220;Of course, it\u2019s very unfortunate that the project was unable to see the light of day ultimately, and that is something that even now I still very strongly desire to be able to see through if it\u2019s all possible, and I\u2019m being one hundred percent serious when I say that.<\/p>\n<p>Kamiya said Clovers &#8220;might not be in a position&#8221; to work on Scalebound &#8220;right this second,&#8221; but it&#8217;s still something he&#8217;s seeking out. He went as far as to say, &#8220;I strongly believe that if you want something strongly enough, you eventually find a way to make it happen.&#8221;<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"scalebound-gameplay-showcase-ign-live-e3-2016\" data-loop=\"\"><\/section>\n<p>&#8220;That\u2019s the case with Okami right now,&#8221; he continued, &#8220;where even after all these years, the opportunity once again presented itself, and I hope that will be the case with Scalebound in the future as well.&#8221;<\/p>\n<p>Like Kamiya, Xbox has gone through its own changes recently. Sharma <a href=\"https:\/\/www.ign.com\/articles\/phil-spencer-retiring-sarah-bond-out-matt-booty-promoted-as-microsoft-ai-exec-asha-sharma-named-new-xbox-boss-exclusive\"><u>took over for Phil Spencer as CEO<\/u><\/a> in February of this year, leading to a waterfall of snappy changes at Microsoft&#8217;s gaming wing that have been received both positively and negatively by fans. For example, the company announced last week it would allow players to <a href=\"https:\/\/www.ign.com\/articles\/xbox-is-letting-players-digitize-their-physical-games-starting-next-week-for-select-users\"><u>digitize their physical games<\/u><\/a>. That move in particular seems to have gone over well with fans, but it&#8217;s done little to cushion the blow that came after Xbox announced it would be <a href=\"https:\/\/www.ign.com\/articles\/xbox-boss-asha-sharma-announces-3200-layoffs-including-1600-today-with-4-studios-leaving-for-new-management-read-the-email-to-staff-in-full\"><u>laying off 3,200 staff<\/u><\/a> and shedding studios like <a href=\"https:\/\/www.ign.com\/articles\/after-being-ditched-by-xbox-double-fine-says-itll-make-brtal-legend-2-if-its-amnesia-fortnight-2026-kickstarter-raises-an-impossible-sounding-100-million\"><u>Double Fine<\/u><\/a> and <a href=\"https:\/\/www.ign.com\/articles\/why-microsoft-announced-ninja-theorys-new-game-despite-plans-to-shut-the-studio-down\"><u>Ninja Theory<\/u><\/a> in July.<\/p>\n<p>Whether Sharma and the rest of Xbox have room to make Scalebound happen remains to be seen. While we wait to see what the future holds, you can read <a href=\"https:\/\/www.ign.com\/articles\/scalebound-platinum-games\">what Kamiya had to say about the game in 2021<\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Bayonetta creator Hideki Kamiya has a message for Xbox CEO Asha Sharma: When she&#8217;s ready to make Scalebound, he&#8217;ll be waiting. The action-game mastermind and Clovers studio head spoke about his desire to return to his canceled dragon IP during a recent interview with VGC. It&#8217;s been a little more than nine years since Microsoft [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":15197,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-15196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hideki Kamiya Tells Xbox CEO He&#039;s Ready to Make Scalebound When She Is - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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