{"id":15168,"date":"2026-09-01T16:29:49","date_gmt":"2026-09-01T16:29:49","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/09\/01\/godzilla-dev-wants-to-do-more-remasters-but-a-lot-of-conversations-need-to-happen-first\/"},"modified":"2026-09-01T16:29:49","modified_gmt":"2026-09-01T16:29:49","slug":"godzilla-dev-wants-to-do-more-remasters-but-a-lot-of-conversations-need-to-happen-first","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/09\/01\/godzilla-dev-wants-to-do-more-remasters-but-a-lot-of-conversations-need-to-happen-first\/","title":{"rendered":"Godzilla Dev Wants to Do More Remasters, But &#8216;a Lot of Conversations&#8217; Need to Happen First"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/08\/31\/godzilla-remasters-ghidorah-1788155136645.png\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p><a href=\"https:\/\/www.ign.com\/games\/godzilla-destroy-all-monsters-melee-remastered\"><u>Godzilla: Destroy All Monsters Melee Remastered<\/u><\/a> is the only remaster Pipeworks can confirm for now, but &#8220;a lot of stuff is on the table,&#8221; and there are &#8220;a lot of conversations to be had&#8221; in the future.<\/p>\n<p>The developer behind the November upgrade and the 2002 game it&#8217;s based on opened up about the potential for more games in the series during an all-encompassing interview with IGN. With <a href=\"https:\/\/www.ign.com\/games\/godzilla-destroy-all-monsters-melee\">Godzilla: Destroy All Monsters Melee<\/a> officially coming back, the natural question we and everyone else had is: Will we be getting remasters for <a href=\"https:\/\/www.ign.com\/games\/godzilla-save-the-earth\"><u>Godzilla: Save the Earth<\/u><\/a> and <a href=\"https:\/\/www.ign.com\/games\/godzilla-unleashed\">Godzilla: Unleashed<\/a>?<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"godzilla-destroy-all-monsters-melee-remastered-roster-demo-reveal-trailer-gamescom-2026\" data-loop=\"\"><\/section>\n<p>According to senior designer Simon Strange, it&#8217;s too soon to say, but that doesn&#8217;t mean he isn&#8217;t rooting for it to happen.<\/p>\n<p>&#8220;Let me tell you, I had that desire long before we announced this game, so I get it,&#8221; Strange said. &#8220;I want to do all that stuff, too. I mean, all that stuff is now technically possible.&#8221;<\/p>\n<p>Strange said a Pipeworks engineer recently created a tool that allowed them to bring old assets out of their original Spigot engine and into Unreal, thus resulting in Godzilla: Destroy All Monsters Melee Remastered. He confirmed the same technology could be used to create upgraded re-releases for the rest of the studio&#8217;s arena fighter trilogy, too. Unfortunately, the studio hasn&#8217;t signed any relevant contracts with publisher Atari just yet.<\/p>\n<p>When Pipeworks launched its original Godzilla game for GameCube in 2002, the team only consisted of about &#8220;12 people in one room.&#8221; The company has since ballooned to include around 300 people who are often spread across dozens of different projects at any given time. That includes more focused games like Godzilla: Destroy All Monsters Melee Remastered, as well as titles it&#8217;s served as co-developer on, like Marathon, Call of Duty: Modern Warfare 3, Concord, and Destiny 2.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"godzilla-destroy-all-monsters-melee-remastered-screenshots\" data-value=\"godzilla-destroy-all-monsters-melee-remastered-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Choosing how to allocate those resources isn&#8217;t simple, and whether the demand for more Godzilla remasters is even there remains to be seen. Atari and Pipeworks have nothing to announce, even if Strange loves &#8220;the idea of bringing all that content back to the players.&#8221; The one catch, though, is that if more remasters do come to be, it would take a little more than a new coat of paint to get Godzilla: Unleashed into shape.<\/p>\n<p>&#8220;I would especially love \u2013 and I&#8217;m speaking a little out of turn here \u2013 but I would love to avenge the sort of mediocre release of Godzilla: Unleashed,&#8221; Strange said. &#8220;There was a lot of trouble on that, and I had a conversation where we were like, &#8216;Would we remaster every possible game?&#8217; I was like, &#8216;Nobody wants a straightforward remaster of Godzilla: Unleashed because that game was busted in some ways.&#8217; So, if we wanted to revisit that content, I&#8217;d want to do it better.&#8221;<\/p>\n<p>Strange isn&#8217;t exactly wrong; the third entry in Pipeworks&#8217; arena brawler trilogy isn&#8217;t viewed quite as fondly as the others. Godzilla: Unleashed has a &#8220;Generally Unfavorable&#8221; score of 44 on review website <a href=\"https:\/\/www.metacritic.com\/game\/godzilla-unleashed-double-smash\/\"><u>Metacritic<\/u><\/a>, with IGN&#8217;s review giving it a <a href=\"https:\/\/www.ign.com\/articles\/2007\/11\/30\/godzilla-unleashed-review-2\"><u>4.9\/10<\/u><\/a>. For reference, Destroy All Monsters Melee <a href=\"https:\/\/www.metacritic.com\/game\/godzilla-destroy-all-monsters-melee\/\"><u>has a 73<\/u><\/a> on the site (IGN: <a href=\"https:\/\/www.ign.com\/articles\/2003\/04\/15\/godzilla-destroy-all-monsters-melee-review\"><u>8.5\/10<\/u><\/a>), while Save the Earth <a href=\"https:\/\/www.metacritic.com\/game\/godzilla-save-the-earth\/\"><u>has a 63<\/u><\/a> (IGN: <a href=\"https:\/\/www.ign.com\/articles\/2004\/11\/15\/godzilla-save-the-earth\"><u>6.5\/10<\/u><\/a>).<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"godzilla-destroy-all-monsters-melee-remastered-official-announce-trailer-ign-live-2026\" data-loop=\"\"><\/section>\n<p>Again, nothing is officially in the works yet, but should more remaster plans materialize, it sounds like handling one project might be a bit easier than the other. We&#8217;ll hopefully have a better idea of what the future holds when Godzilla: Destroy All Monsters Melee Remastered launches November 3, 2026, for PC via Steam, Nintendo Switch 2, PlayStation 5, and Xbox Series X\/S.<\/p>\n<p>&#8220;We&#8217;ve got a whole biz dev section, Atari&#8217;s got a whole biz dev section, they&#8217;re talking based on the response\u2026 I mean, a lot of stuff is on the table,&#8221; Strange added. &#8220;There&#8217;s a lot of conversations to be had in the future, and I&#8217;m very excited for all of that.&#8221;<\/p>\n<p>Strange also teased that he considers Pipeworks&#8217; November video game to be 40% remaster and 60% new, but you&#8217;ll have to wait to read IGN&#8217;s full interview to learn more on that front. We&#8217;ll share the rest of the conversation soon, but until then, be sure to check out our <a href=\"https:\/\/www.ign.com\/articles\/godzilla-destroy-all-monsters-melee-remastered-is-the-remaster-i-didnt-know-i-wanted-ign-preview\"><u>preview<\/u><\/a>. You can also see what Strange had to say about <a href=\"https:\/\/www.ign.com\/articles\/godzilla-destroy-all-monsters-melee-remastered-dev-says-gta-6-was-never-part-of-our-thinking-when-choosing-a-release-date\">the battle between his game and Grand Theft Auto 6<\/a>.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Godzilla: Destroy All Monsters Melee Remastered is the only remaster Pipeworks can confirm for now, but &#8220;a lot of stuff is on the table,&#8221; and there are &#8220;a lot of conversations to be had&#8221; in the future. The developer behind the November upgrade and the 2002 game it&#8217;s based on opened up about the potential [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":15169,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-15168","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Godzilla Dev Wants to Do More Remasters, But &#039;a Lot of Conversations&#039; Need to Happen First - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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