{"id":14740,"date":"2026-07-16T23:52:40","date_gmt":"2026-07-16T23:52:40","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/07\/16\/assassins-creed-black-flag-resynced-director-reveals-why-ubisoft-ditched-edwards-hidden-blade-combat\/"},"modified":"2026-07-16T23:52:40","modified_gmt":"2026-07-16T23:52:40","slug":"assassins-creed-black-flag-resynced-director-reveals-why-ubisoft-ditched-edwards-hidden-blade-combat","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/07\/16\/assassins-creed-black-flag-resynced-director-reveals-why-ubisoft-ditched-edwards-hidden-blade-combat\/","title":{"rendered":"Assassin&#8217;s Creed Black Flag Resynced Director Reveals Why Ubisoft Ditched Edward&#8217;s Hidden Blade Combat"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/07\/07\/assassinscreedblackflagresynced-review-blogroll-1783462366214.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Richard Knight, director of <a href=\"https:\/\/www.ign.com\/games\/assassins-creed-black-flag-resynced\">Assassin\u2019s Creed Black Flag Resynced<\/a>, explained why Edward Kenway is missing some of his most beloved fighting moves \u2014 and why fans shouldn\u2019t lose hope that they\u2019ll never come back.<\/p>\n<p>Black Flag Resynced features a whole host of differences from its predecessor, the most glaring of which are combat-related. For instance, Resynced gave enemies visible health bars and a defense bar, which players need to break before they can deal any damage.<\/p>\n<p>Resynced reworked the OG\u2019s counter chain-kill system, which allowed players to breeze through groups of enemies with almost hilarious ease \u2014 not to mention the huge host of weapons, including muskets and hidden daggers, that players could choose from to end their opponents in endlessly creative ways.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"assassins-creed-black-flag-resynced-screenshots\" data-value=\"assassins-creed-black-flag-resynced-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Speaking with <a href=\"https:\/\/www.youtube.com\/watch?v=jiNNAlorH_o\">YouTuber JorRaptor<\/a>, Knight explained why the team eschewed this style in favor of dual cutlasses, saying all those extra animation flourishes for so many different weapons and kills were simply lower on their priority list.<\/p>\n<p>&#8220;During development, if you looked at Edward \u2014 he&#8217;s so powerful right now and has so many tools, and so we prioritized core combat because we needed to nail that,\u201d he said.<\/p>\n<p>&#8220;Something like throwing weapons, while it&#8217;s cool, it&#8217;s just like, \u2018He already has ten ways to kill somebody.\u2019 So, given the cost to reinvent the feature and rebuild it from the ground up with today&#8217;s characters, rigs, and animations, there&#8217;s a lot more that goes into it. It was just lower-priority for us.&#8221;<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"assassins-creed-black-flag-resynced-gameplay-walkthrough-a-world-without-gold\" data-loop=\"\"><\/section>\n<p>That being said, King assured the community that they\u2019re paying attention to feedback.<\/p>\n<p>&#8220;We can&#8217;t make any promises [but] we&#8217;re listening to the community. We&#8217;re interested in what people want the most.\u201d<\/p>\n<p>Black Flag Resynced was met with <a href=\"https:\/\/www.ign.com\/articles\/assassins-creed-black-flag-resynced-review\">high praise from fans<\/a> and has proved an extremely profitable venture for Ubisoft, with its day-one DLC earning <a href=\"https:\/\/www.ign.com\/articles\/assassins-creed-black-flag-resynceds-controversial-day-1-dlc-earned-1-million-just-on-steam?_cache=pass\">$1 million on Steam<\/a>, alone on the back of <a href=\"https:\/\/www.ign.com\/articles\/assassins-creed-black-flag-resynced-sales-reach-2-million-on-day-1\">two million copies sold<\/a> on the first day alone.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Virginia (she\/her) is IGN\u2019s News Editor. With ten years of experience reporting on games and entertainment, she\u2019s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at <\/em><a href=\"https:\/\/x.com\/TheeMissGlaze\"><em>@TheeMissGlaze<\/em><\/a><em>.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Richard Knight, director of Assassin\u2019s Creed Black Flag Resynced, explained why Edward Kenway is missing some of his most beloved fighting moves \u2014 and why fans shouldn\u2019t lose hope that they\u2019ll never come back. Black Flag Resynced features a whole host of differences from its predecessor, the most glaring of which are combat-related. For instance, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14741,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-14740","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Assassin&#039;s Creed Black Flag Resynced Director Reveals Why Ubisoft Ditched Edward&#039;s Hidden Blade Combat - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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