{"id":14462,"date":"2026-07-03T07:41:45","date_gmt":"2026-07-03T07:41:45","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/07\/03\/suicide-squad-kill-the-justice-league-developers-wanted-to-quit-the-industry-after-the-game-was-released\/"},"modified":"2026-07-03T07:41:45","modified_gmt":"2026-07-03T07:41:45","slug":"suicide-squad-kill-the-justice-league-developers-wanted-to-quit-the-industry-after-the-game-was-released","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/07\/03\/suicide-squad-kill-the-justice-league-developers-wanted-to-quit-the-industry-after-the-game-was-released\/","title":{"rendered":"Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2022\/12\/09\/batman-suicidesquad-blogroll-1670550363735.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Two developers who worked on <a href=\"https:\/\/www.ign.com\/games\/suicide-squad-kill-the-justice-league\">Suicide Squad: Kill the Justice League<\/a> have given a transparent account of their experience working on the game.<\/p>\n<p>In a new interview with <a href=\"https:\/\/www.bloomberg.com\/news\/newsletters\/2026-07-02\/top-suicide-squad-developers-say-flop-made-them-not-want-to-make-games-anymore?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzAxOTA1MywiZXhwIjoxNzgzNjIzODUzLCJhcnRpY2xlSWQiOiJUSEtBNFlSS1YyVFUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.SmjWJf1AGuRturUBAhttKvi-8JOrg2ynQyge-0kRWmw&amp;leadSource=uverify%20wall\">Bloomberg<\/a>, two former Rocksteady Studio employees spoke out about the experience of working on the <a href=\"https:\/\/www.ign.com\/articles\/suicide-squad-kill-the-justice-league-review\">ill-fated Suicide Squad game<\/a>. Designer Johnny Armstrong noted that the team was excited to take a move on from Batman after doing three back-to-back Arkham games but, once they started working on Suicide Squad, things started to change. Warner Bros. wanted a live-service game, and that was unlike anything the studio had ever done before.<\/p>\n<p>Axel Rydby, who became the game&#8217;s director in 2022, noted that the prolonged development meant there was more pressure on the live-service side of the project. With seven years of production, Warner Bros. was looking to find ways to recoup its investment and began pressuring the team to maximize replayability and player engagement.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"suicide-squad-kill-the-justice-league-character-art\" data-value=\"suicide-squad-kill-the-justice-league-character-art\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>\u201cThat\u2019s when I started feeling like I wasn\u2019t making games anymore,\u201d he said. \u201cI was following a spreadsheet, some elusive marketing-analysis spreadsheet that no one could present clearly. I kind of felt like this isn\u2019t the gaming industry I wanted to work in.\u201d<\/p>\n<p>Armstrong echoed similar feelings, noting that he grew disillusioned by the industry after working on Suicide Squad: Kill the Justice League.<\/p>\n<p>\u201cI felt everything drained from me,\u201d Armstrong said. \u201cI said, \u2018I can\u2019t do this again. I don\u2019t know if I\u2019m done with the industry, but I\u2019m done.\u2019 I could feel myself coming apart at the seams.\u201d<\/p>\n<p>The two left Rocksteady and have since moved on to find something that brings back their creative spark. They recently launched a Kickstarter for their new RPG deckbuilder, Secret of Circadia, and are hoping to pull in $11,000 from backers to bring it all to life.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"suicide-squad-kill-the-justice-league-official-gameplay-launch-trailer\" data-loop=\"\"><\/section>\n<p><a href=\"https:\/\/www.ign.com\/articles\/suicide-squad-kill-the-justice-league-flop-leads-to-200-million-impairment-charge-warner-bros-confirms\">Suicide Squad: Kill the Justice League was considered a pretty big fall from grace<\/a> for Rocksteady after its beloved Arkham games but, hopefully, it also sent a message to Warner Bros. about the kinds of games it should be making. We&#8217;re not quite sure what Rocksteady is working on right now, but <a href=\"https:\/\/www.ign.com\/articles\/rocksteady-reportedly-working-on-single-player-batman-game-monolith-productions-wonder-woman-in-trouble\">rumors suggest it is returning to Batman with its next project<\/a>. <\/p>\n<p>However, many of the key creatives that brought the Arkham series to life have since left the studio. Of course, Rocksteady still retains a lot of talented folks, but the next game will almost certainly be different compared to a game like Arkham Knight.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Cade Onder is a freelancer for IGN&#8217;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Two developers who worked on Suicide Squad: Kill the Justice League have given a transparent account of their experience working on the game. In a new interview with Bloomberg, two former Rocksteady Studio employees spoke out about the experience of working on the ill-fated Suicide Squad game. Designer Johnny Armstrong noted that the team was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14463,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-14462","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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