{"id":14392,"date":"2026-06-30T16:00:00","date_gmt":"2026-06-30T16:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/06\/30\/avatar-legends-the-fighting-game-has-me-excited-to-get-into-the-lab-ign-preview\/"},"modified":"2026-06-30T16:00:00","modified_gmt":"2026-06-30T16:00:00","slug":"avatar-legends-the-fighting-game-has-me-excited-to-get-into-the-lab-ign-preview","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/06\/30\/avatar-legends-the-fighting-game-has-me-excited-to-get-into-the-lab-ign-preview\/","title":{"rendered":"Avatar Legends: The Fighting Game Has Me Excited to Get into the Lab | IGN Preview"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/06\/29\/o91br2dq-1782776965068.jpeg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Previewing a fighting game is tricky. It\u2019s a notoriously dense genre and every game speaks its own language, has new things you need to learn, and rewires some part of your brain. Getting good at one fighter will help you be good at others, but true mastery requires the grind. So when I sat down with Avatar Legends: The Fighting Game for a brief 30-minute appointment, I was both excited to finally get my hands on it (I\u2019ve missed the previous playable tests) and deeply aware of the passing of every minute of my half-hour demo.<\/p>\n<p>Let\u2019s get the obvious stuff out of the way first: Avatar Legends: The Fighting Game is absolutely gorgeous. It looks like the anime, as you\u2019d hope and want it to, animations are stunning, and it feels smooth in the way that great fighting games should. But I couldn\u2019t spend much time marveling. After I got a quick tutorial to get me up to speed, I started playing around. First a little training mode to get a quick feel for things, and then straight into matches. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"avatar-legends-the-fighting-game-official-kyoshi-character-reveal-trailer\" data-loop=\"\"><\/section>\n<p>My demo featured eight characters : Aang, Zuko, Katara, Toph, Sokka, Azula, Korra (my personal favorite) and Kyoshi, the latest addition. The nice thing about Avatar is it\u2019s pretty easy to pick up and play. It\u2019s a four-button fighter: you\u2019ve got a light, medium, and heavy button, as well as special moves with variations based on which attack you press. But the main thing that sets Avatar apart is Flow. Pressing Flow will cause your character to blow any incoming attack (though really it\u2019s often more of a dodge than a block or parry), but entering and holding Flow takes Chi and leaves you open to a souped-up throw. Don\u2019t get me wrong, it\u2019s an incredibly powerful \u201cdon\u2019t you touch me\u201d button, but it\u2019s also a risk. In addition, you can use Flow to move around via Flow Techniques that can be canceled into attacks. Some are very basic, like my girl Korra charging you, and some, like Aang\u2019s ability to glide in the air, are a little more complex. I won\u2019t lie: I didn\u2019t come to grips with the Flow system in my 30-minute demo. I was still experimenting. But I can see the vision, and if I were a betting man, I\u2019d bet money that there\u2019s going to be some absolutely filthy tech built around this.<\/p>\n<section data-transform=\"quoteBox\">If I were a betting man, I\u2019d bet money that there\u2019s going to be some absolutely filthy tech built around the Flow system.<\/section>\n<p>The other thing Avatar has going for it is Chakra points, which you get from landing special techniques, follow-up attacks from Flow techniques, throws, holding Flow state, and opening somebody up with lows and overheads \u2013 so there really is an advantage to saying \u201cblock this overhead\u201d if you\u2019re feeling like someone just ain\u2019t gonna react in time. There\u2019s other character-specific stuff, too, but the long and short of it is Chakra opens up your EX attacks and gives you access to ultimate techniques that do massive amounts of damage and look gorgeous. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"avatar-legends-the-fighting-game-official-aang-techniques-overview-trailer\" data-loop=\"\"><\/section>\n<p>I didn\u2019t have time to gain mastery of Avatar\u2019s mechanics, but I picked up enough of it quickly. Chaining light medium heavy into a special move was a way to build simple combos, and soon enough, I was doing some more ridiculous stuff, and all of it felt good \u2013 even against the computer, who was pretty cheeky, especially when playing as Aang. Everyone I played with felt good, but I quickly gravitated to Korra because her strike throw game felt good and her specials cover a decent amount of space.<\/p>\n<section data-transform=\"poll\" data-id=\"28a2e67b-b3bb-4db1-b9f9-1782ab95758a\"><\/section>\n<p>Selecting the right fight at character select is only half the battle, though. You also have to choose their support character, which can completely change how your character works. One of Korra\u2019s juices her Flow state, while another makes sure her Avatar state lasts until the end of the round. But the other characters have some neat ones, too. Choosing Appa for Aang allows him to Flow cancel all of his basic techniques, and June makes Zuko\u2019s divekicks an absolute menace.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"avatar-legends-the-fighting-game-official-azula-vs-korra-match-gameplay\" data-loop=\"\"><\/section>\n<p>Finally, I got to spend some time with Kyoshi. I was lucky because Rooflemonger, famed fighting game content creator and occasional IGN contributor, was there, and he gave me the 411. Kyoshi is the Avatar, and she\u2019s absurdly powerful as a result. So much so, in fact, that her EX moves cost more Chakra points than other characters and also consume some Flow meter, though her Flow meter charges substantially more powerful as a result. Kyoshi is <em>strong<\/em> and her skillset reflects that. She just pays more for her special moves. Her support characters boost that ability, powering up her follow-ups, specific special moves, and offering a double jump. She can also run after she\u2019s airborne, offering a frankly absurd amount of air control in a game where characters aren\u2019t hurting for movement options. Playing against her is scary, but it\u2019s also deeply satisfying to call out her moves with a properly time Flow or reversal to counter her.<\/p>\n<p>The other thing Avatar has going for it is how fast all of this is (it\u2019s not an exaggeration to say that characters are zooming around the screen basically all the time) and how good it feels to pull off even simple combos and how much depth there seems to be if you want it. Thirty minutes isn\u2019t nearly enough time to tackle everything Avatar Legends has to offer, but it was enough to make me want to play more of it, and I loved eking out wins and playing around with all of these characters. It\u2019s hard to say how Avatar Legends will turn out when all\u2019s said and done, but I\u2019d be lying to you if I said I didn\u2019t want to spend hours figuring things out in training mode. As far as a fighting game goes, you can\u2019t ask for much more at this pre-release stage.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Will Borger is an IGN freelancer. You can find him on Bluesky @edgarallanbro.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Previewing a fighting game is tricky. It\u2019s a notoriously dense genre and every game speaks its own language, has new things you need to learn, and rewires some part of your brain. Getting good at one fighter will help you be good at others, but true mastery requires the grind. So when I sat down [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14393,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-14392","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Avatar Legends: The Fighting Game Has Me Excited to Get into the Lab | IGN Preview - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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