{"id":14124,"date":"2026-06-17T16:00:00","date_gmt":"2026-06-17T16:00:00","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/06\/17\/onimusha-way-of-the-sword-preview-so-far-it-has-the-juice\/"},"modified":"2026-06-17T16:00:00","modified_gmt":"2026-06-17T16:00:00","slug":"onimusha-way-of-the-sword-preview-so-far-it-has-the-juice","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/06\/17\/onimusha-way-of-the-sword-preview-so-far-it-has-the-juice\/","title":{"rendered":"Onimusha: Way of the Sword Preview: So Far, It Has the Juice"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/06\/17\/onimusha-1781656832568.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>I first saw Onimusha: Way of the Sword at last year\u2019s Summer Game Fest, but I didn\u2019t get to go hands-on with it myself until the Tokyo Game Show. It was the best game I played at an absolutely stacked show, so when I got another crack at it earlier this month, it didn\u2019t disappoint. I\u2019m not quite sure it was the best game I saw at SGF this year \u2013 competition was fierce between this, Tomb Raider: Legacy of Atlantis, Alien Isolation 2, and some that I simply can\u2019t talk about yet \u2013 but it\u2019s easily in the conversation.<\/p>\n<p>My demo of Onimusha was a two-parter. The first part was a hands-off presentation inside a theater. It was impressive and featured a couple of boss battles I wish I\u2019d gotten to play. But an action game is only as good as it feels, so I\u2019m going to focus on my hands-on demo for this preview. And man, does Onimusha feel good.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"onimusha-way-of-the-sword-official-release-date-trailer-state-of-play-2026\" data-loop=\"\"><\/section>\n<p>My demo dropped me into a mission called \u201cCareful What You Wish For.\u201d Musashi finds himself at Yasui Konpiragu Shrine, which has been overrun by Malice and is now the home to a Genma who is relieving shrinegoers of their burdens in a rather deranged way. The first woman I ran into had come to the shrine because she envied what she looked upon. Can\u2019t covet without eyes, right? So there\u2019s your solution. Another man came to the shrine hoping to be rid of the pain in his knee. No knee, no pain. Problem solved. And two lovers who wished to be together forever are turned into living dolls. Worst of all, everybody seems pretty happy about all this. Something has to be done, and Musashi is the one to do it. Musashi and Shizuka, the voice he hears in his gauntlet, figure the best way to do this is to make contact with the soul of Yorimasa, an Oni who was revered as a hero in the mortal realm. But to do that, they\u2019ll first need the help of the Eight Stout Pillars. Problem is, there\u2019s only five of them in their shrine; the rest have been scattered around the shrine by humans bewitched by the Genma. This is where my demo really starts.<\/p>\n<section data-transform=\"quoteBox\">Our hero, Musashi, is modeled after legendary Japanese actor Toshiro Mifune, who is best known for his collaborations with Akira Kurosawa.<\/section>\n<p>Before I get into that, though, I want to quickly pause and talk about Musashi himself. If you\u2019re not aware, Musashi is modeled after legendary Japanese actor Toshiro Mifune, who is best known for his collaborations with Akira Kurosawa. You know, the guy who directed films like Seven Samurai, Ran, Kagemusha, The Hidden Fortress, and Yojimbo. Onimusha has a long history of using the likenesses of real actors for its characters (see Jean Reno in Onimusha 3), but what Capcom has done to capture Mifune is incredibly impressive. From his facial animations to the way he scratches his head to his iconic shoulder shrugs, Capcom has nailed Mifune\u2019s mannerisms and transferred them to Musashi admirably. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"onimusha-way-of-the-sword-official-overview-trailer-capcom-spotlight-march-2026\" data-loop=\"\"><\/section>\n<p>Back to my hunt for the missing Three Stout Pillars. Shizuka was there to guide me, and Way of the Sword has a very generous \u201cHey, follow the shiny ball of light to the objective\u201d thing going on if you\u2019re really not into exploring yourself (though you should, because the shrine is neat), so it wasn\u2019t exactly hard to find my missing stone friends. <\/p>\n<p>But the real motivator here is the combat. Action games have to feel good, and Way of the Sword feels amazing. Let\u2019s get something straight out of the gate: Way of the Sword is not <em>that<\/em> kind of action game. It\u2019s not Devil May Cry and it\u2019s not Ninja Gaiden. It is not what I would call Combo Mad. What it is instead is deliberate. It\u2019s got the standard light attack\/heavy attack combos that you\u2019d expect from most non-Combo Mad action games, but the trick here is you can transition between them seamlessly, and it feels fantastic. What makes Onimusha special, really, is the defensive play. You can parry almost any attack in Way of the Sword, opening them up to retaliation. If that\u2019s not your bag, you can deflect attacks, which builds up your foes\u2019 stagger meter (and can be used to deflect projectiles). You\u2019ve also got your dodge, which is the only way to avoid grabs, and you generally get a pretty sick counter for timing them perfectly (known as a Reflex Dodge). If you\u2019re feeling nasty, though, you can attempt an Issen counter, which requires you to attack just before your opponent\u2019s attack lands.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"onimusha-way-of-the-sword-official-musashis-story-gameplay-trailer-tgs-2025\" data-loop=\"\"><\/section>\n<p>Time it right, and you\u2019ll execute lesser Genma on the spot, but time it wrong and you\u2019ll get hit, so you\u2019ve either gotta know what\u2019s coming and be confident in your reflexes or guess, and the latter is likely to get you killed if you\u2019re not paying attention. When you\u2019re cooking, Way of the Sword feels incredible. You don\u2019t really fight enemies so much as move <em>through<\/em> them, you\u2019re encouraged to make use of these defensive techniques. <\/p>\n<section data-transform=\"poll\" data-id=\"f6c827ab-740e-4e17-b626-f102881223e1\"><\/section>\n<p>Chaining together parries and deflects builds a meter that activates Blazing State, which juices Musashi\u2019s blade and causes enemies to drop more blue souls when killed. There are three kinds of souls: yellow (health) and red (currency), but blue souls power your Oni Armaments, powerful weapons that can clear rooms or deal devastating strikes to single foes, provided you have enough souls to charge them up. Chaining Reflex Dodges opens up mighty Reflex Combos to really lay on the hurt. And then you have stuff like Blade Barrages, choreographed sequences when two blades combine that require you to press the right attack to come out on top, or Blade Locks, where you\u2019ll have to overpower your foe. Way of the Sword gives you a ton of tools to deal with those nasty Genma however you like, and that\u2019s pretty rad. If I have one complaint about my time with it so far, it\u2019s that it might be too easy. I played on the harder of the two modes we had access to during my demo, but the only time I felt challenged was when I decided not to use healing items at all and rely strictly on yellow souls. Admittedly, I\u2019m a bit of an action game junkie and this was a demo where we had access to things Musashi wouldn\u2019t have until much later in the game, but as someone who craves a challenge, I hope Onimusha keeps the hits coming.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"onimusha-way-of-the-sword-official-protagonist-trailer-state-of-play-2025\" data-loop=\"\"><\/section>\n<p>After I\u2019d rounded up the last of the missing Stout Pillars, it was time for a showdown with the Genma holding the shrine hostage. His name was Rasho-gan. Nasty bugger. When I met him, he was in the process of severing a woman from her fingers because she didn\u2019t want to play the Shamisen anymore. She, like every other victim of the shrine, is overjoyed. He tries to sever Musashi\u2019s arm, and nearly gets away with it, but Musashi reminds me that he\u2019s not getting anything from him before the fight starts. Rasho-gan\u2019s a great fight; he tested my mastery of Musashi\u2019s defensive techniques. The trick was not committing too much to attacking and letting him come to me. It felt a little too easy at first, which of course was when a second health bar appeared. He had some new tricks \u2013 at one point he was dropping parts of the shrine on me like I was the Wicked Witch of the East \u2013 but the goal was the same. Hit those parries and deflects and Issens, cash in for big damage when I could, and avoid overcommitting. I managed a fairly comfortable but contested win the first time, but I beat my demo with time to spare, so when I was asked if I\u2019d like to do the fight again, I jumped at the chance. The second time, he barely touched me. Onimusha had let me display mastery, and I loved it for that.<\/p>\n<p>Often, you leave a demo satisfied. But sometimes, you put down your controller with another thought in mind: \u201cYeah, I could keep going.\u201d If Capcom had let me, I would have played Onimusha: Way of the Sword all day. But the ride\u2019s gotta end sometime, and I was happy with what I did get to see. Plus, I got to fight the boss twice. That rules. If Way of the Sword manages to maintain the quality of the two demos I\u2019ve played for its full release, Capcom will have yet another hit in what seems like an endless string on their hands. Just\u2026 do me a favor, yeah? I need a higher difficulty to satisfy my degeneracy. It\u2019s a disease, and there\u2019s only one cure. Besides, Musashi wouldn\u2019t mind the additional challenge, either.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Will Borger is an IGN freelancer. You can find him on Bluesky @edgarallanbro.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>I first saw Onimusha: Way of the Sword at last year\u2019s Summer Game Fest, but I didn\u2019t get to go hands-on with it myself until the Tokyo Game Show. It was the best game I played at an absolutely stacked show, so when I got another crack at it earlier this month, it didn\u2019t disappoint. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14125,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-14124","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Onimusha: Way of the Sword Preview: So Far, It Has the Juice - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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