{"id":13626,"date":"2026-05-29T08:57:46","date_gmt":"2026-05-29T08:57:46","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/05\/29\/crimson-deserts-latest-patch-finally-adds-controller-remapping-and-dozens-of-new-pets-and-animations\/"},"modified":"2026-05-29T08:57:46","modified_gmt":"2026-05-29T08:57:46","slug":"crimson-deserts-latest-patch-finally-adds-controller-remapping-and-dozens-of-new-pets-and-animations","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/05\/29\/crimson-deserts-latest-patch-finally-adds-controller-remapping-and-dozens-of-new-pets-and-animations\/","title":{"rendered":"Crimson Desert&#8217;s Latest Patch Finally Adds Controller Remapping and Dozens of New Pets and Animations"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/03\/18\/cd-blogroll-1773860824069.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p><a href=\"https:\/\/www.ign.com\/games\/crimson-desert\">Crimson Desert<\/a> has yet another patch, this time adding one of the most-requested features from fans: controller remapping.<\/p>\n<p>Ever since Crimson Desert&#8217;s launch in March, players have fussed over the fiddly controls, which can lead to frustration. And while it&#8217;s true that after a long enough time you do start to get used to the game&#8217;s controls, controller remapping would help people get to grips with Crimson Desert on their own terms. Finally, it&#8217;s here.<\/p>\n<p>Update 1.09.00 (patch notes, <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=94\">courtesy of the Crimson Desert website<\/a>, are below) also adds approximately 30 species of small animals that can be registered as pets, alongside new animations for picking up and putting down certain pets. It\u2019s a big patch for Crimson Desert pet lovers, basically.<\/p>\n<p>Elsewhere, Oongka and Damiane, Crimson Desert\u2019s secondary playable characters, have new skills, and there are improvements to seed planting. And I want to highlight the below fix \u2014 finally those poor bears can eat their fish.<\/p>\n<ul>\n<li>Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.<\/li>\n<\/ul>\n<p>As Crimson Desert players are used to at this point, developer Pearl Abyss releases patches on a weekly schedule (sometimes more than one has been released in the same week). It\u2019s a remarkable pace of updates for a single-player open world adventure game informed by the developer\u2019s live service experience with its MMO, Black Desert, and shows no sign of slowing down.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"crimson-desert-every-unique-armor-set-so-far\" data-value=\"crimson-desert-every-unique-armor-set-so-far\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h2>Crimson Desert update 1.09.00 patch notes:<\/h2>\n<ul>\n<li>Added a controller remapping feature.<\/li>\n<li>Added approximately 30 species of small animals that can be registered as pets.<\/li>\n<li>Added new skills for Oongka and Damiane.\n<ul>\n<li>The input command for each skill is the same as Kliff\u2019s &#8220;Blinding Flash Finisher&#8221;.(Heavy attack while using Blinding Flash)<\/li>\n<\/ul>\n<\/li>\n<li>Added animations for picking up and putting down certain pets.<\/li>\n<\/ul>\n<p> <strong>Major Improvements<\/strong> <strong>Content<\/strong><\/p>\n<ul>\n<li>Fixed an issue where checking colors while dyeing and customizing characters was difficult depending on the surrounding light sources.<\/li>\n<li>Fixed an issue where legendary fish could be donated.<\/li>\n<li>Fixed an issue where, even after obtaining certain knowledge, some related challenges would not be completed.<\/li>\n<li>Fixed an issue where &#8220;Pond Management&#8221; mode could not be entered in certain situations.<\/li>\n<li>Fixed an issue where controls would become unresponsive if the character died after entering the \u201cPond Management\u201d menu while taking damage.<\/li>\n<li>Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.<\/li>\n<li>As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game\u2019s art direction.<\/li>\n<\/ul>\n<p> <strong>Controls<\/strong><\/p>\n<ul>\n<li>Improved farming so that seeds can now be assigned to and used from quickslots.<\/li>\n<li>Fixed an issue where the player would enter Photo Mode while examining items.<\/li>\n<li>Fixed an issue where the &#8220;Magic Scythe&#8221; could not be used if the Inventory was full.<\/li>\n<li>Fixed an issue where the &#8220;Scythe&#8221; could not be used in safe zones.<\/li>\n<li>Fixed an issue where the &#8220;Mining Knuckledrill&#8221; could not be used while clinging to a wall.<\/li>\n<\/ul>\n<p> <strong>Combat \/ Action<\/strong><\/p>\n<ul>\n<li>[Kliff] Fixed an issue where using &#8220;Evasive Kick&#8221; while unarmed would not consume Spirit.<\/li>\n<li>[Kliff] Fixed an issue where &#8220;Blinding Flash Finisher&#8221; could be used even with insufficient Spirit.<\/li>\n<li>[Oongka] Adjusted the amount of stagger meter increase from &#8220;Quaking Fury&#8221;.<\/li>\n<\/ul>\n<p> <strong>UI<\/strong><\/p>\n<ul>\n<li>Improved the dispatch UI so that comrades with the missions&#8217; required skills appear at the top.<\/li>\n<li>When carrying out a mission repeatedly, &#8220;Repeating Mission&#8221; now appears in the UI.<\/li>\n<li>[Keyboard\/Mouse] The cursor now disappears when examining documents.<\/li>\n<li>Fixed an issue where the number of comrades would appear as 0 in the camp resources UI.<\/li>\n<li>Fixed an issue where the QTE input icon would not appear if certain input options were customized.<\/li>\n<li>Fixed an issue where the UI would freeze when re-entering the game after being returned to the title screen due to an error in certain situations.<\/li>\n<li>Fixed an issue where the &#8220;Clean&#8221; interaction input would appear even for fish that cannot be cleaned.<\/li>\n<\/ul>\n<p> <strong>Graphics &amp; Settings<\/strong><\/p>\n<ul>\n<li>[PC] Fixed an issue where shadows of some distant objects were not rendered correctly when the &#8220;Raytraced Sun\/Moon Light Shadows&#8221; option was enabled.<\/li>\n<li>[Mac] Fixed an issue where &#8220;Raytraced Sun\/Moon Light Shadows&#8221; option was not being applied.<\/li>\n<\/ul>\n<p> <strong>Localization<\/strong><\/p>\n<ul>\n<li>Fixed various localization errors and improved localization quality across all languages.<\/li>\n<\/ul>\n<p> <strong>Others<\/strong><\/p>\n<ul>\n<li>Fixed an issue where audio would play when examining certain documents such as books and bounty notices, if the Voice Language was set to English.<\/li>\n<li>Fixed an issue where sound effects would not play when cooking with a special cooking tool.<\/li>\n<li>Fixed an issue where the game would occasionally crash when moving to the &#8220;Tree Branch&#8221; crafting recipe tab from the crafting UI.<\/li>\n<li>[Damiane] Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would cause their effects to stack, dropping performance.<\/li>\n<li>[Damiane] Fixed unnatural animations when evading while falling from a high place.<\/li>\n<li>Fixed an issue where player landing animations would appear unnatural in certain situations.<\/li>\n<li>Fixed an issue where the animation for putting down a corpse would appear unnatural when interacting with something else while swimming with a corpse.<\/li>\n<li>Fixed an issue where the equipment would appear transparent when switching to another tool while a tool was drawn.<\/li>\n<li>Fixed an issue where the player\u2019s equipment would switch to another weapon when attacking while certain tools were equipped.<\/li>\n<\/ul>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Crimson Desert has yet another patch, this time adding one of the most-requested features from fans: controller remapping. Ever since Crimson Desert&#8217;s launch in March, players have fussed over the fiddly controls, which can lead to frustration. And while it&#8217;s true that after a long enough time you do start to get used to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13627,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-13626","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Crimson Desert&#039;s Latest Patch Finally Adds Controller Remapping and Dozens of New Pets and Animations - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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