{"id":13580,"date":"2026-05-27T16:00:00","date_gmt":"2026-05-27T16:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/05\/27\/007-first-light-composers-reveal-the-one-rule-they-were-given-for-scoring-the-new-bond-game\/"},"modified":"2026-05-27T16:00:00","modified_gmt":"2026-05-27T16:00:00","slug":"007-first-light-composers-reveal-the-one-rule-they-were-given-for-scoring-the-new-bond-game","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/05\/27\/007-first-light-composers-reveal-the-one-rule-they-were-given-for-scoring-the-new-bond-game\/","title":{"rendered":"007 First Light Composers Reveal the One Rule They Were Given for Scoring the New Bond Game"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/27\/007firstlight-musicians-blogroll-1779886677435.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>It\u2019s one of the most iconic musical themes in pop culture history: a plucky guitar riff that explodes into a symphony of brass. You probably know it well, even if you\u2019ve never seen a James Bond movie or played a 007 game. And now the iconic Bond theme is back in the spotlight thanks in no small part to video game music veterans The Flight. I spoke with the duo, composed of bandmates Alexis Smith and Joe Henson, ahead of the release of IO Interactive&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/007-first-light-review\">007 First Light<\/a> to talk about the challenges of building a new score around such a classic theme and the surprising lack of rules they encountered while scoring the game.<\/p>\n\n<p>\u201cThe main thing from IO Interactive was to hold back those [big orchestral] moments to give it to the player when he&#8217;s earned it,\u201d Henson says. \u201cOther than that, we weren&#8217;t being pushed into any boxes. There definitely wasn&#8217;t a style guide that came in from outside saying, \u2018This is how you should use this.\u2019 Sonically, how we used that main theme, there weren&#8217;t really any rules.\u201d<\/p>\n\n<p>\u201cThe game is split into different locations, and we gave each of these locations a sound,\u201d Smith says. \u201cBond is brass, Bond is strings. But we, being The Flight, are always trying to push modernity as well because this is a modern take on Bond. So we&#8217;ve got to use electronics, use synths and stuff like that in a tasteful way. I feel that is kind of our specialty.\u201d<\/p>\n<section data-transform=\"slideshow\" data-slug=\"007-first-light-screenshots\" data-value=\"007-first-light-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>The Flight, who have also scored games like Gotham Knights, Assassin\u2019s Creed Shadows, and Horizon Zero Dawn, say they worked with <a href=\"https:\/\/www.ign.com\/articles\/james-bond-007-first-light-title-track-by-lana-del-ray\">007 First Light theme<\/a> song creators Lana del Ray and David Arnold to ensure the song\u2019s melody would reach beyond the opening credits.  <\/p>\n\n<p>\u201cWe used Lana and David\u2019s [song] at very specific emotional points,\u201d Smith says. The first time you hear [that melody] is very early on. It&#8217;s kind of Bond&#8217;s rebirth. It looks like he&#8217;s dead. [But then] he is reborn.\u201d<\/p>\n\n<p>\u201cThen there are some points much later on in the game where you hear it also,\u201d Henson says.  &#8220;When he does his first kill. And then at the end, [but] we don&#8217;t want to spoil too much.\u201d<\/p>\n\n<p>The duo says they grew up watching 1980s Bond films starring Timothy Dalton, but it was a later film that cemented their love of the franchise and all of its musical history. <\/p>\n\n<p>\u201cWhen I was 10, we were watching Living Daylights at Christmastime,\u201d Smith says. \u201cBut [1995\u2019s] GoldenEye [sung by Tina Turner] was always the song that I latched onto. [It] came out just as I was coming into the music industry. It\u2019s a big song that still sounds so good. It still sounds modern. You could play it in a new Bond film and it would be absolutely fine.\u201d<\/p>\n\n<p>Despite scoring numerous AAA games, both Henson and Smith say composing music for 007 First Light presented some unique challenges. <\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/27\/pip-tf-111-1779886902172.jpg\" data-image-title=\"undefined\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/27\/pip-tf-111-1779886902172.jpg\" data-caption=\"007%20First%20Light%20Composers%20The%20Flights\"><\/section>\n<\/section>\n<p>\u201cA game score is much longer an experience than a lot of films,\u201d Smith says. \u201cSo you need more of everything. It&#8217;s very difficult to string out just the Bond theme throughout all that music. It would get boring and you definitely don&#8217;t want to overuse that Bond theme that everyone knows. At least half of the score, if not 60%, is interactive music. It\u2019s music that can move between states depending on what the player&#8217;s doing. From sneaking around to massive spectacle moments. Sometimes with [game] scoring, you&#8217;ve just got to imagine it and then write it.\u201d<\/p>\n\n<p>\u201cWe\u2019ve done a lot of open world games, so [007 First Light] is very different to that,\u201d Henson says. \u201cIt was a lot more scripted and a lot more guided for us. It was a hybrid film and game. [IO Interactive] has been talking about how the game works where you have playgrounds, then cinematic moments, and epic moments. And we wrote [the music] in basically the same way.\u201d<\/p>\n\n<p>\u201cWe didn&#8217;t train at a film school or anything like that,\u201d Smith says. \u201cWe started as musicians making dance music, being in a band, making pop music. So we [came] into working on games from that angle and learned the orchestral language along the way. So that&#8217;s what we wanted to keep. We wanted to keep where we&#8217;ve come from. [But] obviously we have a big responsibility to the Bond score. It\u2019s always got to sound like Bond.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"007-first-light-official-launch-trailer\" data-loop=\"\"><\/section>\n\n<section data-transform=\"divider\"><\/section>\n<p>Michael Peyton is the Senior Editorial Director of Events &amp; Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He&#8217;s spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton<\/p>","protected":false},"excerpt":{"rendered":"<p>It\u2019s one of the most iconic musical themes in pop culture history: a plucky guitar riff that explodes into a symphony of brass. You probably know it well, even if you\u2019ve never seen a James Bond movie or played a 007 game. And now the iconic Bond theme is back in the spotlight thanks in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13581,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-13580","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>007 First Light Composers Reveal the One Rule They Were Given for Scoring the New Bond Game - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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