{"id":13027,"date":"2026-04-30T06:20:54","date_gmt":"2026-04-30T06:20:54","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/04\/30\/ideals-like-full-time-employment-and-job-security-are-too-romantic-in-game-dev-says-monument-valley-studio-ceo\/"},"modified":"2026-04-30T06:20:54","modified_gmt":"2026-04-30T06:20:54","slug":"ideals-like-full-time-employment-and-job-security-are-too-romantic-in-game-dev-says-monument-valley-studio-ceo","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/04\/30\/ideals-like-full-time-employment-and-job-security-are-too-romantic-in-game-dev-says-monument-valley-studio-ceo\/","title":{"rendered":"Ideals Like Full-Time Employment and Job Security Are \u2018Too Romantic\u2019 in Game Dev, Says Monument Valley Studio CEO"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/03\/27\/monu-blog-1743088155577.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>The CEO of Monument Valley developer Ustwo Games, Maria Sayans, has outlined the studio needs to lower development costs, and to do so it will rely on contractors in the future rather than hiring full-time staff. Sayans explained the plan in <a href=\"https:\/\/www.gamedeveloper.com\/business\/-we-ve-been-a-little-bit-too-romantic-ustwo-ceo-says-lowering-development-costs-is-now-paramount\"><u>an interview with Game Developer<\/u><\/a> at London Games Fest.<\/p>\n<p>In the wake of <a href=\"https:\/\/www.ign.com\/articles\/netflix-delisting-20-games-including-hades-and-monument-valley\"><u>Netflix dropping the Monument Valley games from its service<\/u><\/a> and deals with major companies drying up, Ustwo has a plan to focus on building \u201cmeaningful single player experiences\u201d for PC and consoles. It\u2019s a plan already in motion, with Ustwo recently porting several of its games to platforms like Steam and Switch without publisher support.<\/p>\n<p>However, Sayans explained that they\u2019ve subsequently learned that lower development budgets are going to be crucial.<\/p>\n<p>\u201cWe saw a lot of potential for the Monument Valley IP to be maybe reset and reinvented for PC and consoles, but what became clear was that our development budgets were too high for us to achieve a safer break even if we were aiming for PC and console,\u201d she said, explaining that the studio has been making games over three- to four-year production cycles for between \u00a37 million to \u00a310 million, and that they have to lower that cost \u2013 especially if and when working on new projects outside the established Monument Valley series.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"monument-valley-3-official-launch-trailer\" data-loop=\"\"><\/section>\n<p>\u201cFor example, if we did something like Alba or Assemble With Care, we would have to do that for a lot less money,\u201d said Sayans. \u201cThere are people doing really, really well in those spaces on PC for much smaller budgets, that we will never be able to achieve because we\u2019re based in London and have employees with pensions and so on.<\/p>\n<p>\u201cWe\u2019ve been a little bit too romantic about the idea that we should have employees and give people long-term job security. I think that got us into a place where, reaching the heights of Monument Valley 3 [production], contractors were always a relatively low percentage of our employee base.\u201d <\/p>\n<p>Sayans said Ustwo will be changing this balance in the future.<\/p>\n<p>\u201cI think going forward, we\u2019ll see that we\u2019ve got a core team and any growth will come through contractors, which is something I hate about the industry. I\u2019ve been in the industry for 20 years, and those of us who joined in the early 2000s, we had it very good. You want to be able to give that kind of stability&#8230; but I think that&#8217;s a shift in how we want to work with people going forward.\u201d<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>The CEO of Monument Valley developer Ustwo Games, Maria Sayans, has outlined the studio needs to lower development costs, and to do so it will rely on contractors in the future rather than hiring full-time staff. Sayans explained the plan in an interview with Game Developer at London Games Fest. In the wake of Netflix [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13028,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-13027","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ideals Like Full-Time Employment and Job Security Are \u2018Too Romantic\u2019 in Game Dev, Says Monument Valley Studio CEO - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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