{"id":12485,"date":"2026-03-11T00:11:39","date_gmt":"2026-03-11T00:11:39","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/03\/11\/minishoot-adventures-review\/"},"modified":"2026-03-11T00:11:39","modified_gmt":"2026-03-11T00:11:39","slug":"minishoot-adventures-review","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/03\/11\/minishoot-adventures-review\/","title":{"rendered":"Minishoot&#8217; Adventures Review"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/03\/05\/minishootadventuresreleasedateannouncementtrailer-ign-blogroll-1709655370780.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p><em>[Editor\u2019s Note: Minishoot&#8217; Adventures was first released on PC in 2024, but we did not review it at that time, so we have taken its recent port to Nintendo Switch 2 as an opportunity to do so now.]<\/em><\/p>\n<section data-transform=\"divider\"><\/section>\n<p>Minishoot\u2019 Adventures answers a question I never would have thought to ask in a thousand years: What if you mixed classic Zelda with a twin-stick shooter? Developer SoulGame Studio\u2019s take on that combination is an absolute delight. Between the silky smooth controls, your spaceship-shaped hero\u2019s growing repertoire of abilities, and a top-down world that opens up at a satisfying pace, I loved all 10 hours it took me to roll credits. That felt like a perfect length, even though I would\u2019ve gladly kept playing if it had offered more. <\/p>\n<p>SoulGame Studio makes absolutely no effort to hide Minishoot\u2019 Adventures\u2019 Hyrulean inspiration. Just like Zelda, the overworld is populated with enemies, caves, trees, waterways, and areas you can see but can\u2019t reach until you unlock a new ability. Your health is displayed as a row of hearts in the upper corner of the screen, and you can add more by finding heart pieces hidden around the world. If that\u2019s not proof enough, just travel one screen down from your home base and you\u2019ll find an exact replica of the starting screen from The Legend of Zelda on NES. While an uncharitable interpretation might consider this stealing from Nintendo, it all comes off as a loving homage. The developers have used familiar ingredients to create a new, twin-stick shooting-infused dish that\u2019s different enough to stand on its own. <\/p>\n<section data-transform=\"slideshow\" data-slug=\"minishoot-adventures-screenshots\" data-value=\"minishoot-adventures-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Instead of an elfin boy, you play as Minishoot\u2019, a small beige ship that exhibits a surprising amount of personality thanks to the cartoonish art and animation. That odd apostrophe in the ship\u2019s name is actually <a href=\"https:\/\/steamcommunity.com\/app\/1634860\/discussions\/0\/3193619419608326566\/#c3193619890122198223\"><u>to abbreviate \u201cMinimalist Shooter Adventure<\/u><\/a>,\u201d and that minimalism extends to the story, which gets maybe a minute of total screen time. Basically, you and your fellow sentient ships are enjoying your lives together when an invading force comes in with guns blazing to break up the party, flinging ships to all corners of the map and encasing them in crystals. Your job, once you break free of your own gemstone prison, is to find your Shipling friends and \u201crestore balance to the Great Crystal,\u201d whatever that means. It\u2019s not Shakespeare, but it sets you off on a fun adventure.<\/p>\n<p>If you\u2019ve played top-down Zelda games before, then you know exactly what to expect here: You\u2019ll poke around the overworld, delving into caves, fighting enemies, and solving light puzzles. This is all extremely pleasant, thanks in no small part to the controls. Minishoot\u2019 glides along so smoothly that simply moving across the screen feels satisfying.<\/p>\n<section data-transform=\"quoteBox\">You glide so smoothly that simply moving across the screen feels satisfying.<\/section>\n<p>Some areas are blocked off by obstacles like pits and water, but you can explore these regions later, once you obtain the right equipment. For instance, you unlock a surf ability that lets you glide over water, and a boost that lets you use ramps to leap over pits. These upgrades are a joy, both because the controls are so good and because they let you explore further into the map. This is a tried-and-true formula, and it works particularly great in Minishoot\u2019 because of how frequently the upgrades are handed out during the adventure. The pacing feels just right, so I never felt like my progress had stalled.<\/p>\n<p>The only major aspect that\u2019s not inspired by Zelda is the twin-stick combat, which (if you\u2019re using a gamepad, as is highly recommended) has you move around with the left stick while firing bullets in any direction with the right. This addition is incorporated so seamlessly into the otherwise recognizable framework that you might wonder if Link should\u2019ve been a little ship all along.<\/p>\n<section data-transform=\"poll\" data-id=\"08c1829a-a512-4c2a-adfd-c1dfef3f58ea\"><\/section>\n<p>Your starting weapon is as weak as a peashooter, but as you take down enemies and blast through gemstones scattered throughout the world, you level up, earning points you can feed into 11 different enhancements \u2014 things like fire rate, damage, range, and bullet speed. Each of these enhancements can be upgraded numerous times, making any single upgrade feel a little too incremental, which is somewhat disappointing. Worse, the cost of the upgrades increases as your enhancements become stronger. That means, for instance, you need to spend <em>three<\/em> levels\u2019 worth of currency to gain the second damage upgrade. <\/p>\n<p>Thankfully, you\u2019re also picking up new abilities as you bolster your damage output, so I always felt like I was making progress regardless. And your attack upgrades do eventually add up; by the time I confronted the final boss, I could unleash a bullet hell barrage of my own. <\/p>\n<p>Unlike Zelda, the enemy designs are largely forgettable in Minishoot\u2019 Adventures, at least when it comes to their looks. Like the Shipling protagonists, the bad guys you\u2019re blowing up are all mechanical constructs. Most are beige ships that come in different geometric shapes \u2013 this one\u2019s a circle! Here\u2019s a triangle! Lynels and moblins these are not.<\/p>\n<section data-transform=\"quoteBox\">Enemies don&#8217;t look too interesting, but they have a nice variety of attack styles.<\/section>\n<p>On the other hand, these enemies do have a nice variety of attack styles, and they\u2019re strategically placed around the environment to pose different kinds of challenges, making them far more interesting to fight than they are to look at. For instance, stationary turrets might snipe at you from a distance while a cluster of small enemies swarms your way, giving you plenty to consider as you try to kill the cluster while avoiding the incoming bullets. Many rooms lock you inside while spawning increasingly difficult waves of enemies. (There are even a handful of races for you to compete in, complete with a starting block and finish line.)<\/p>\n<p>Bosses are also mechanically interesting, big and challenging battles divided into phases \u2013 and it\u2019s here that this twin-stick shooter veers into bullet hell territory. You usually have to thread your way through a maze of projectiles, all while directing your own stream of bullets at the boss. It\u2019s a blast. I died a lot in these fights, but just like in top-down Zelda games, the dungeons are designed to give you a short route back to the boss room from your respawn point, so I was always excited to try again rather than getting frustrated.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"minishoot-adventures-official-console-launch-trailer-nintendo-indie-world-2026\" data-loop=\"\"><\/section>\n<p>Every inch of Minishoot\u2019 Adventures is packed with smart little details, like hidden paths hinted at by gentle indents in the walls, or how enemies gradually turn redder as they take damage so you can tell when they\u2019re about to die. There are plenty of collectables to seek out, from red coins and heart pieces to chunks of the overworld map. As you progress, various symbols start to appear in unexplored regions to point you toward new areas of interest, so I never felt aimless or lost. <\/p>\n<p>It\u2019s all set to a charming and engrossing <a href=\"https:\/\/www.youtube.com\/playlist?list=PLt-lFpHGHvU-w6EwB5oE71YI8qZx8imA1\"><u>electronic soundtrack<\/u><\/a>. The sound effects are full of little bloops and plooks and ASMR-friendly tinkles, as well. Combine that soundscape with surprisingly cute animations (an especially impressive feat for a game about faceless ships) and you get a cozy vibe, even when you\u2019re sweating through an onslaught of bullets.\n<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>[Editor\u2019s Note: Minishoot&#8217; Adventures was first released on PC in 2024, but we did not review it at that time, so we have taken its recent port to Nintendo Switch 2 as an opportunity to do so now.] Minishoot\u2019 Adventures answers a question I never would have thought to ask in a thousand years: What [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":12486,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-12485","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Minishoot&#039; Adventures Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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