{"id":11992,"date":"2026-01-21T11:20:41","date_gmt":"2026-01-21T11:20:41","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/01\/21\/developer-behind-fallen-trailer-responds-to-ai-backlash\/"},"modified":"2026-01-21T11:20:41","modified_gmt":"2026-01-21T11:20:41","slug":"developer-behind-fallen-trailer-responds-to-ai-backlash","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/01\/21\/developer-behind-fallen-trailer-responds-to-ai-backlash\/","title":{"rendered":"Developer Behind Fallen Trailer Responds to AI Backlash"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/01\/14\/fallen-exclusivereveal-blogroll-1768425359102.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>The founder, director, producer, and writer behind indie title <a href=\"https:\/\/www.ign.com\/games\/fallen\"><u>Fallen<\/u><\/a> has responded to claims its reveal trailer was built using generative AI, confirming that it was a &#8220;tone pitch&#8221; with AI &#8220;placeholders [that] briefly escaped the context [they were] meant to live in.&#8221;<\/p>\n<p>After the Fallen reveal teaser debuted on IGN, commenters were quick to critique it, with one writing: &#8220;Woof. Any way to unreveal it?&#8221; and another saying: &#8220;can&#8217;t wait to not touch this with a 10-foot pole.&#8221;<\/p>\n<p>&#8220;Are game companies even aware of how controversial using AI art is?&#8221; asked someone else in the comments. &#8220;Why can&#8217;t [they] just read the room.&#8221;<\/p>\n<p>You can watch the trailer yourself below:<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"fallen-official-reveal-trailer\" data-loop=\"\"><\/section>\n<p>Now, creator Brooke Burgess has clarified that while there are AI &#8220;placeholders&#8221; in the trailer, the gameplay, environments, cinematics, and combat is &#8220;real, in-engine UE5.4 work&#8221; and &#8220;all writing is mine (no LLMs), all audio is bespoke, VO is from my colleague Kasper Michaels, and all creative support [and] implementation was done in close collaboration with my lead.&#8221;<\/p>\n<p>&#8220;I think most of the confusion boils down to context,&#8221; Burgess told <a href=\"https:\/\/www.thegamer.com\/fallen-gen-ai-real-in-engine-ue54-work\/\"><u>TheGamer<\/u><\/a>. &#8220;What ended up being shared as an &#8216;official trailer&#8217; was actually our early dev &#8216;tone pitch,&#8217; i.e., a work-in-progress UE5 teaser designed for funding discussions. <\/p>\n<p>&#8220;There are [AI-generated] placeholders in there, specifically some 2D test assets used to explore mood and presentation (for example, how &#8216;lost souls&#8217; and fallen angels in the game might react when spoken to and judged, along with [work-in-progress] HUD elements). That material was never intended as final content, nor as a statement on how the shipped game would be made.&#8221;<\/p>\n<p>In a separate interview, Burgess told <a href=\"https:\/\/www.gamesindustry.biz\/fallen-creator-brooke-burgess-on-the-struggle-to-get-game-funding-above-1-million\"><u>GamesIndustry.biz<\/u><\/a> last week that he was not &#8220;waving the flag of AI by any stretch.&#8221;<\/p>\n<p>&#8220;I&#8217;m not going to sell my soul and be like, &#8216;Yeah, I&#8217;ll do it by myself, let me prompt this whole game into existence&#8217;,&#8221; Burgess said. &#8220;No, I want to work with really talented people and make something cool. But if integrating it in a way that doesn&#8217;t affect creativity, but helps to save a little bit of money and gets the game out there to people, and gives us a chance to make something cool and memorable, and then make something else after that \u2014 it&#8217;s something I have to factor in.&#8221;<\/p>\n<p>He also revealed that &#8220;every&#8221; prospective publisher has asked how he intends to use AI to &#8220;save money.&#8221;<\/p>\n<p>&#8220;Every publisher I&#8217;ve talked to has brought up: &#8216;So, have you thought about how AI might be able to save money on this?'&#8221; he added. &#8220;Almost all of them. They want to know that you&#8217;re thinking about it, that you understand the potential.&#8221;<\/p>\n<p>Fallen is an &#8220;epic dark fantasy action adventure game&#8221; featuring an avenging angel sent to the depths of Hell for one purpose \u2014 &#8220;to judge every demon, lost soul, and fallen angel, and bring an end to the cycle of suffering once and for all!&#8221; We don&#8217;t have a release date or even a release windows at this time, but it is expected to come to both PC and consoles.<\/p>\n<p>Opinion on the use of AI in games continues to divide studios and their fans, with some vehemently against its use, while others claim it&#8217;s an inevitable part of the future. <a href=\"https:\/\/www.ign.com\/articles\/rockstar-co-founder-and-former-gta-writer-dan-houser-says-ai-is-like-when-we-fed-cows-with-cows-and-got-mad-cow-disease\"><u>Rockstar co-founder and former Grand Theft Auto writer Dan Houser recently likened AI to mad cow disease<\/u><\/a>, but the CEO of Genvid \u2014 the company behind choose-your-own-adventure interactive series like Silent Hill Ascension \u2014 has <a href=\"https:\/\/www.ign.com\/articles\/gen-z-loves-ai-slop-former-square-enix-exec-claims-a-lot-of-ai-sentiment-is-driven-by-emotion-rather-than-logic\"><u>claimed &#8220;consumers generally do not care&#8221; about generative AI in games, and stated that: &#8220;Gen Z loves AI slop.&#8221;<\/u><\/a><\/p>\n<p>EA CEO Andrew Wilson has <a href=\"https:\/\/www.ign.com\/articles\/ea-says-ai-is-the-very-core-of-its-business-what-does-that-mean\"><u>said AI is &#8220;the very core of our business,&#8221;<\/u><\/a> and Square Enix recently implemented mass layoffs and reorganized, saying it needed to <a href=\"https:\/\/www.ign.com\/articles\/square-enix-undergoes-mass-layoffs-as-it-reorganizes-to-consolidate-development-in-japan\"><u>be &#8220;aggressive in applying AI<\/u><\/a>.&#8221; Dead Space creator Glen Schofield also recently detailed <a href=\"https:\/\/www.ign.com\/articles\/dead-space-creator-glen-schofield-thinks-the-games-industry-is-broken-beaten-and-battered\"><u>his plans to \u201cfix\u201d the industry in part via the use of generative AI in game development<\/u><\/a>, and former God of War dev Meghan Morgan Juinio said: &#8220;&#8230; if we don\u2019t embrace [AI], <a href=\"https:\/\/www.ign.com\/articles\/former-god-of-war-dev-on-the-use-of-ai-in-games-development-if-we-dont-embrace-it-were-selling-ourselves-short\"><u>I think we\u2019re selling ourselves short<\/u><\/a>.\u201d<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>The founder, director, producer, and writer behind indie title Fallen has responded to claims its reveal trailer was built using generative AI, confirming that it was a &#8220;tone pitch&#8221; with AI &#8220;placeholders [that] briefly escaped the context [they were] meant to live in.&#8221; After the Fallen reveal teaser debuted on IGN, commenters were quick to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11993,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-11992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Developer Behind Fallen Trailer Responds to AI Backlash - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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