{"id":11648,"date":"2025-12-10T14:00:00","date_gmt":"2025-12-10T14:00:00","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2025\/12\/10\/outward-2-is-an-rpg-that-wanted-me-dead-but-i-liked-exploring-its-world\/"},"modified":"2025-12-10T14:00:00","modified_gmt":"2025-12-10T14:00:00","slug":"outward-2-is-an-rpg-that-wanted-me-dead-but-i-liked-exploring-its-world","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/12\/10\/outward-2-is-an-rpg-that-wanted-me-dead-but-i-liked-exploring-its-world\/","title":{"rendered":"Outward 2 Is an RPG That Wanted Me Dead, But I Liked Exploring its World"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/12\/10\/outward2-blogroll-1765330079630.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Sometimes, the best thing you can do is pick a goal and move towards it. You might have no idea how to get where you wanna go; you might have no idea where you are when it comes to accomplishing it; and you might not have much outside help, but you\u2019ll do it anyway. What other choice is there? Just keep moving forward, and maybe something good will happen. That philosophy guided me through my three hours with Outward 2, a video game that mostly wanted me dead and was very good about making it happen. Everybody needs goals, right?<\/p>\n<p>After making a character in Outward 2\u2019s fairly (at least right now) limited character creator and choosing different elements of my backstory, which altered my starting stats \u2013 the RPG standard Strength, Agility, Constitution, Intelligence, and Willpower \u2013 my journey started in the city of Haboob, which has been recently reclaimed from the Scourge. I don\u2019t know what that means, exactly, but it sounded good. Anyway, my recently arrived character won the housing lottery when a guy named Sebastian decided to move. Here I was, less than five minutes into the game and already a homeowner. Talk about a fantasy. We chatted before he left, and he seemed nice enough, and then I headed out to explore the city. <\/p>\n<section data-transform=\"slideshow\" data-slug=\"outward-2-screenshots\" data-value=\"outward-2-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Haboob is gorgeous \u2013 a multilayered city of stone, with these giant rotating fans (there\u2019s one in my house, near the bed) and I enjoy walking around it for a bit, grabbing  an \u201con the house\u201d (pun intended) drink at the local tea shop, and enjoying the vibe. Outward 2 isn\u2019t the most visually sophisticated game out there \u2013 the character models kinda look like they stepped out of an Xbox 360-era Bethesda RPG \u2013 but its environments are pretty grand. After wandering around for a bit and speaking to the local Chamberlord, who hands over the deed to my new house, I call it a night. There\u2019s not much else to do.<\/p>\n<section data-transform=\"quoteBox\">Haboob is gorgeous \u2013 a multilayered city of stone&#8230;<\/section>\n<p>I\u2019m awoken when a guard breaks in and tries to rob me (rude!) and whacks me in the head with a mace. Sebastian shows up to kill him, takes whatever it is, and then places the pistol he used to take care of the guard in my hand. At least he looks sorry about it, but because all the evidence of the murder points to me, I\u2019m exiled with little more than what\u2019s in my possession. The Chamberlord suggests I find Sebastian to prove my innocence.<\/p>\n<h3>Back to Square One<\/h3>\n<p>Outward 2 is a survival game, which means I need to find, craft, or buy my supplies. Out in the world, there\u2019s nothing to guide you. I had no map and no leads. The only thing around was a big, dead bird under what looked like some sort of mystical lamp post. I decided to head east. Always into the east. I got into a couple fights, one of which was against a dude that really didn\u2019t seem to want to be there. Outward\u2019s combat isn\u2019t going to blow anyone away, but it\u2019s weighty and generally pretty solid. I\u2019m doing all right even though I only have an ice pick and a bow I picked up in the city until I fall into a small, rocky hole. I can\u2019t walk or roll out of it and Outward 2 has no jump button. I end up starting a new run. I ran into a lot of bugs in my time with my preview build of Outward 2 \u2013 items would duplicate or not be usable, characters would float in mid-air, and so on \u2013 but that\u2019s to be expected of something this early.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"outward-2-official-alpha-first-look-haboob-city-cutscene-teaser\" data-loop=\"\"><\/section>\n<p>I tried to use it as an opportunity. This time, I spent more time in Haboob because I knew I was going to get kicked out, found some new people to talk to, and was generally better equipped when I was framed for murder. Again. I just bought a house in real life, so I was particularly upset about this. How dare this dude? Who does he think he is?<\/p>\n<section data-transform=\"poll\" data-id=\"2bce34dd-f603-4996-8919-7b3a11de6130\"><\/section>\n<p>But I was lucky in other ways. Remember that dead bird from last time? In its place, I found a woman named Oliele who helped me out by offering me some supplies, including a tent and a map, and told me where I might find Sebastian. There were a couple possibilities. I opted to head northeast to the True Levantines. Even with my supplies, life wasn\u2019t easier. Drinking river water made me sick to my stomach, and my ice pick wasn\u2019t a force in combat. I scavenged enough wood to build a shield and mostly tried to avoid fights. Even the map wasn\u2019t much help. Oh, yeah, it was nice to see what the region looked like, but the map doesn\u2019t track where you are, so\u2026 you know, it works like a real map. Outward 2 is willing to let you get lost, and I appreciated that.<\/p>\n<h3>Second Chances<\/h3>\n<p>This time, I didn\u2019t fall into a hole, but I did run into other problems. Combat was risky, and when I camped for the night because my character was exhausted, I got attacked and\u2026 I couldn\u2019t fight back. I could move, but I couldn\u2019t swing my weapons. I opted to die, thinking that would be the end of it. Instead, I got a special little sequence because I died near a river, and washed up on its banks, my gear close by. Minus my tent.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"outward-2-official-release-window-trailer\" data-loop=\"\"><\/section>\n<p>Soon after, I spotted a weird ghost and tried to pick a fight. That was a <em>bad idea. <\/em>Not only could I barely hurt him with my ice pick, he never stopped following me when I tried to run away, so I followed the path I was on, the spectre hot on my heels, until I just happened to run into the True Levantine settlement and the guards finished him off for me. No sign of Sebastian, but I had a lead: south. Okay. <\/p>\n<section data-transform=\"faceoff\" data-id=\"fe5ffbaa-f46d-4714-979e-6ce0f3680783\"><\/section>\n<p>Then I got back on the road and died a whole bunch. I died to a big bird. I died to a weird bat thing. I fell over once and died. I died because I bled out. Each time I was rescued. Sometimes by a nice guy named Gep who I never met but left me a drink at his campfire. Sometimes by the healers at the True Levantine camp. Eventually, I decided it was time to buy a sword. I sold what little I had, and from there, things got easier. I made progress south. I found a weird tower where everything wanted to kill me. I killed an exiled mercenary and stole *his* tent. Ha! I explored a weird little cave and did some mining. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"outward-2-preview-the-survival-rpg-that-hits-hard\" data-loop=\"\"><\/section>\n<p>At this point I was rolling, and I figured I\u2019d keep going until I died. Then I ran into one of those weird bat things again, and that was that. Three hours had flown by. Outward 2 doesn\u2019t hold your hand, and I admire that. Exploring its gorgeous world is a lot of fun. I wish it was a little less buggy, and I wish that there was a bit more to do in a world that can sometimes feel big and empty \u2013 gathering materials in the areas I explored was difficult, and I didn\u2019t get to craft as much as I wanted; I really wanted some linen, and I could not find or buy any of me for the life of me \u2013 but I did enjoying just picking a direction, setting off into the world, and seeing what I could see. There\u2019s something special in that, and if the full release of Outward 2 can capture it, it might just make you want to go for a stroll.<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Sometimes, the best thing you can do is pick a goal and move towards it. You might have no idea how to get where you wanna go; you might have no idea where you are when it comes to accomplishing it; and you might not have much outside help, but you\u2019ll do it anyway. What [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11649,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-11648","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Outward 2 Is an RPG That Wanted Me Dead, But I Liked Exploring its World - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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