{"id":11282,"date":"2025-11-06T09:21:21","date_gmt":"2025-11-06T09:21:21","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/11\/06\/kingdom-come-deliverance-boss-the-outer-worlds-2-review-lands-on-7-10-but-he-has-a-few-stinging-criticisms-for-obsidians-rpg\/"},"modified":"2025-11-06T09:21:21","modified_gmt":"2025-11-06T09:21:21","slug":"kingdom-come-deliverance-boss-the-outer-worlds-2-review-lands-on-7-10-but-he-has-a-few-stinging-criticisms-for-obsidians-rpg","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/11\/06\/kingdom-come-deliverance-boss-the-outer-worlds-2-review-lands-on-7-10-but-he-has-a-few-stinging-criticisms-for-obsidians-rpg\/","title":{"rendered":"Kingdom Come: Deliverance Boss&#8217; The Outer Worlds 2 Review Lands on 7\/10, but He Has a Few Stinging Criticisms for Obsidian&#8217;s RPG"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/08\/27\/outer-worlds-2-blogroll-1756291850747.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>The boss of the Kingdom Come: Deliverance games has reviewed <a href=\"https:\/\/www.ign.com\/games\/the-outer-worlds-2\">The Outer Worlds 2<\/a>, and in doing so has issued a number of stinging criticisms of Obsidian\u2019s sci-fi RPG.<\/p>\n<p>Daniel Vavra, co-founder of Warhorse Studios and lead writer of the much-loved RPGs Kingdom Come: Deliverance and Kingdom Come: Deliverance 2, <a href=\"https:\/\/x.com\/DanielVavra\/status\/1985848222707765440\">took to social media<\/a> to say he\u2019d finished The Outer Worlds 2 and settled on a 7\/10 review score (check out IGN\u2019s <a href=\"https:\/\/www.ign.com\/articles\/the-outer-worlds-2-review\">The Outer Worlds 2 review<\/a> to find out what we thought).<\/p>\n<p>That\u2019s a decent score for any video game, but expanding his thoughts, Vavra criticized The Outer Worlds 2 and Microsoft-owned developer, Obsidian Entertainment, for fasiling to innovate in the RPG space.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"the-outer-worlds-2-14-things-it-doesnt-tell-you\" data-loop=\"\"><\/section>\n<p>Here\u2019s the review in full:<\/p>\n<blockquote><p>Finished. 7\/10. But what I find sad is that the company and the people who gave us one of my favorite games ever (Fallout &amp; New Vegas) have been unable, even after 15 years and with all of Microsoft&#8217;s money and latest technological advances, to come up with a single new game mechanic that could take this proven but ancient formula somewhere new.  Can any of you think of a single new game mechanic in The Outer Worlds that wasn&#8217;t already in Deus Ex or the original Fallout games more than 25 years ago? Unfortunately, I can&#8217;t. Give me a living, simulated world! True non-linearity! Give me something more than loot boxes, maintenance shafts, loading screens and level grinding in a static scripted world.<\/p><\/blockquote>\n<p>It\u2019s worth unpacking Vavra\u2019s comment. His first point is an accusation that Obsidian, creator of the beloved Fallout: New Vegas, has failed to significantly evolve its &#8220;ancient formula,&#8221; despite the backing of moneybags Microsoft. He claims The Outer Worlds (I assume he means The Outer Worlds 2 here) doesn\u2019t have a single new game mechanic that wasn\u2019t already in Deus Ex or the original Fallout games more than 25 years ago.<\/p>\n<p>Is that true? Some people are pointing to <a href=\"https:\/\/www.ign.com\/wikis\/the-outer-worlds-2\/All_Flaws\">The Outer Worlds 2\u2019s Flaw system<\/a>, which sees the game dish out game-changing perks that can benefit your character but always hinder them in some way, as an eye-catching new feature for this type of RPG. In a later social media post, Vavra said Fallout had Traits with negative aspects, calling this Flaw system \u201cnothing new.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"the-outer-worlds-2-has-some-fun-flaws\" data-loop=\"\"><\/section>\n<p>But is that fair? The Outer Worlds 2\u2019s Flaw system is getting a lot of love from players not just for their impact on playstyle, but the way they\u2019re unlocked. As you play the game, <a href=\"https:\/\/www.ign.com\/wikis\/the-outer-worlds-2\/Best_Flaws_to_Pick_and_Reject\">you\u2019ll occasionally trigger a Flaw opportunity<\/a>, with the game itself reacting to the way you\u2019re playing by delivering some really fun perks that are a delight to encounter. For example, if you crouch walk a lot you\u2019ll be offered the Bad Knees Flaw, which makes you crouch walk faster but every time you stand up your knees crack, making a noise guards might hear. I won\u2019t spoil all the Flaws here because part of the fun is in their discovery, but I will say it feels like there is a DM behind the scenes, observing your playstyle and occasionally dipping into the action to add some spice to your experience.<\/p>\n<p>Others are pointing to the way Obsidian lets players unlock unique dialogue options not just by having a high speech skill, but by seeking out information which can then be brought into conversations to gain an advantage. Your character will remember &#8220;discovered info\u201d you\u2019ve found from, say, terminals or chats with other NPCs or examining things, and you\u2019ll get the chance to use it in conversation when it counts. It\u2019s a cool system that adds depth to the standard, straight-forward speech-driven dialogue experience you see in a lot of RPGs, and it makes you want to go out into the world and learn more before having the big quest convos, like the space detective I like role-playing as.<\/p>\n<p>Vavra continues: \u201cGive me a living, simulated world! True non-linearity! Give me something more than loot boxes, maintenance shafts, loading screens and level grinding in a static scripted world.\u201d<\/p>\n<p>Here, Vavra\u2019s assessment of The Outer Worlds 2 perhaps rings true. The game\u2019s mini-open worlds can feel static and scripted in the sense that they do not revolve around a simulation. The Outer Worlds 2 is not a game similar in scope or style to one of Bethesda\u2019s big RPGs. It is not Fallout: New Vegas, even, more a game that rekindles memories of it.<\/p>\n<section data-transform=\"faceoff\" data-id=\"fe5ffbaa-f46d-4714-979e-6ce0f3680783\"><\/section>\n<p>And scope is something Obsidian openly talks about. It is one of the most prolific studios Microsoft has, having released three new games this year alone: Avowed, Grounded 2, and The Outer Worlds 2. It is a developer that has learnt to focus when it comes to scope, to drill down, and to ship games that are manageable to play and, I suspect, manageable to develop. Obsidian isn\u2019t doing a The Elder Scrolls 6 here. It\u2019s carved out a style all its own.<\/p>\n<p>So The Outer Worlds 2 was never going to be a game with a living, simulated world. Whether that disappoints you or not probably comes down to your expectations for modern Obsidian games. But I\u2019d say it was pretty obvious what The Outer Worlds 2 was going to be, not just based on previews, but on the studio\u2019s previous games.<\/p>\n<p>And what about Vavra\u2019s \u201call of Microsoft\u2019s money\u201d comment? Sure, Microsoft has significant resources, but the business reality is \u2014 reportedly \u2014 <a href=\"https:\/\/www.ign.com\/articles\/microsoft-has-reportedly-pushed-xbox-studios-to-deliver-a-30-profit-margin-allegedly-leading-to-all-those-layoffs-canceled-projects-price-rises-and-the-end-of-exclusives\">that Xbox studios are under more pressure to deliver profits<\/a>. Part of doing that will be bringing more money in while keeping development as low as possible. It does not feel like Xbox studios have a magic money tap to make their dream games come true.<\/p>\n<p>Vavra\u2019s comments have certainly hit a nerve online, and have sparked a debate about what Obsidian is trying to do when it comes to video game development. <a href=\"https:\/\/www.ign.com\/articles\/obsidian-knows-whenever-it-announces-a-new-game-everyone-asks-about-fallout-new-vegas-2-but-it-loves-making-original-ip-and-sequels-to-them\">It recently acknowledged that fans desperately want it to make Fallout: New Vegas 2<\/a>, a game that would probably come with the kind of expectations Vavra has for the studio, but it\u2019s enjoying creating new IP and building those franchises out with sequels, which is what The Outer Worlds 2 is all about.<\/p>\n<p>It should be clear by now that Obsidian\u2019s focus is on actually releasing games that are consistently good and don\u2019t necessarily need to be huge hits to be successful. In the current climate, perhaps that\u2019s an approach that makes a lot of sense.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>The boss of the Kingdom Come: Deliverance games has reviewed The Outer Worlds 2, and in doing so has issued a number of stinging criticisms of Obsidian\u2019s sci-fi RPG. Daniel Vavra, co-founder of Warhorse Studios and lead writer of the much-loved RPGs Kingdom Come: Deliverance and Kingdom Come: Deliverance 2, took to social media to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11283,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-11282","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Kingdom Come: Deliverance Boss&#039; The Outer Worlds 2 Review Lands on 7\/10, but He Has a Few Stinging Criticisms for Obsidian&#039;s RPG - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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