{"id":11137,"date":"2025-10-22T09:58:23","date_gmt":"2025-10-22T09:58:23","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/22\/silent-hill-series-producer-claims-silent-hill-fs-bold-choices-were-a-result-of-human-design-that-ai-would-never-be-able-to-make\/"},"modified":"2025-10-22T09:58:23","modified_gmt":"2025-10-22T09:58:23","slug":"silent-hill-series-producer-claims-silent-hill-fs-bold-choices-were-a-result-of-human-design-that-ai-would-never-be-able-to-make","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/22\/silent-hill-series-producer-claims-silent-hill-fs-bold-choices-were-a-result-of-human-design-that-ai-would-never-be-able-to-make\/","title":{"rendered":"Silent Hill Series Producer Claims Silent Hill f&#8217;s &#8216;Bold Choices&#8217; Were A Result of Human Design That AI &#8216;Would Never Be Able to Make&#8217;"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/24\/silenthillthumb-1758730127079.png\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p><a href=\"https:\/\/www.ign.com\/articles\/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise\"><u>Silent Hill series producer Motoi Okamoto<\/u><\/a> has insisted &#8220;AI would never be able to make&#8221; <a href=\"https:\/\/www.ign.com\/games\/silent-hill-f\"><u>Silent Hill f<\/u><\/a>, responding to comments made by former Konami developer Hideo Kojima that &#8220;remakes and sequels will be made by AI&#8221; in years to come.<\/p>\n<p>In a new <a href=\"https:\/\/rollingstone.com.br\/noticia\/hideo-kojima-criar-jogos-e-cansativo-mas-sinto-que-estou-realmente-vivendo\/\"><u>interview<\/u><\/a>, Hideo Kojima cautioned against the industry&#8217;s preoccupation with remaking or expanding existing franchises, suggesting it was creatively &#8220;dangerous&#8221; not to explore new things, and suggesting &#8220;in the future, remakes and sequels will be made by AI.&#8221; And it&#8217;s kicked up quite the discussion on social media.<\/p>\n<p>Okamoto disagreed with Kojima&#8217;s claims, however, saying that while AI could perhaps &#8220;put together&#8221; a sequel inspired by the Silent Hill universe, Konami&#8217;s creative &#8220;bold choices&#8221; \u2014 such as to switch the setting to Japan, or employ Ryukishi07 as writer \u2014 were made by human developers.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"silent-hill-f-first-36-minutes-of-gameplay-4k-60-fps\" data-loop=\"\"><\/section>\n<p>In response to a Twitter \/ X post about Kojima&#8217;s comments, Okamoto <a href=\"https:\/\/x.com\/obakemogura\/status\/1980262397085696504\"><u>said<\/u><\/a>: &#8220;It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f. <\/p>\n<p>&#8220;AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story\u2019s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,\u201d he added (thanks, <a href=\"https:\/\/automaton-media.com\/en\/news\/ai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels\/\"><u>Automaton<\/u><\/a>).<\/p>\n<p>Silent Hill f is indeed a departure for the series as we know it, taking us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It&#8217;s out now for PC, PS5, and Xbox Series X and S and <a href=\"https:\/\/www.ign.com\/articles\/silent-hill-f-sold-1-million-copies-in-a-day-konami-says-achievement-reinforces-the-series-status-as-an-iconic-horror-franchise\"><u>has sold 1 million copies<\/u><\/a> since its debut at the end of September. Our <a href=\"https:\/\/www.ign.com\/articles\/silent-hill-f-review\"><u>Silent Hill f review<\/u><\/a> returned a 7\/10. We said: &#8220;Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn\u2019t quite land.&#8221;<\/p>\n<section data-transform=\"slideshow\" data-slug=\"the-best-silent-hill-games\" data-value=\"the-best-silent-hill-games\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Earlier this week, <a href=\"https:\/\/www.ign.com\/articles\/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise\"><u>Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence<\/u><\/a>, saying the publisher was keen to stress to old fans and new that it was &#8220;serious&#8221; about resurrecting the flailing horror series. Reflecting on how the series has performed since Konami&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/silent-hill-transmission-everything-announced-from-todays-big-showcase\"><u>inaugural Silent Hill Transmission back in October 2022<\/u><\/a>, Okamoto explained how the impressive <a href=\"https:\/\/www.ign.com\/games\/silent-hill-2-remake\"><u>Silent Hill 2 Remake<\/u><\/a> was designed with &#8220;half new, half old customers in mind&#8221; to ensure it could attract new fans to the franchise. <a href=\"https:\/\/www.ign.com\/articles\/silent-hill-2-remake-sales-hit-25-million-as-franchise-surpasses-10-million\"><u>Silent Hill 2 Remake went on to sell 2.5 million worldwide<\/u><\/a>, which pushes sales of the franchise overall to 10 million. <\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Silent Hill series producer Motoi Okamoto has insisted &#8220;AI would never be able to make&#8221; Silent Hill f, responding to comments made by former Konami developer Hideo Kojima that &#8220;remakes and sequels will be made by AI&#8221; in years to come. In a new interview, Hideo Kojima cautioned against the industry&#8217;s preoccupation with remaking or [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11138,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-11137","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Silent Hill Series Producer Claims Silent Hill f&#039;s &#039;Bold Choices&#039; Were A Result of Human Design That AI &#039;Would Never Be Able to Make&#039; - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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