{"id":11135,"date":"2025-10-22T02:39:20","date_gmt":"2025-10-22T02:39:20","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/22\/former-god-of-war-dev-on-the-use-of-ai-in-games-development-if-we-dont-embrace-it-were-selling-ourselves-short\/"},"modified":"2025-10-22T02:39:20","modified_gmt":"2025-10-22T02:39:20","slug":"former-god-of-war-dev-on-the-use-of-ai-in-games-development-if-we-dont-embrace-it-were-selling-ourselves-short","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/22\/former-god-of-war-dev-on-the-use-of-ai-in-games-development-if-we-dont-embrace-it-were-selling-ourselves-short\/","title":{"rendered":"Former God of War Dev On the Use of AI in Games Development: \u201cIf We Don\u2019t Embrace It, We\u2019re Selling Ourselves Short\u201d"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/05\/30\/gow-ragnarok-pc1-1717107408045.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>There\u2019s no question that one of the biggest talking points during last week\u2019s Gamescom Asia x Thailand Game Show came out of Dead Space creator Glen Schofield\u2019s opening keynote address, <a href=\"https:\/\/www.ign.com\/articles\/dead-space-creator-glen-schofield-thinks-the-games-industry-is-broken-beaten-and-battered\">regarding his plans to \u201cfix\u201d the industry in part via the use of generative AI in games development<\/a>. In addition to <a href=\"https:\/\/www.ign.com\/articles\/i-can-save-you-30-40-million-on-the-idea-i-have-dead-space-creator-glen-schofield-already-making-calls-about-dead-space-4-now-ea-has-new-owners\">speaking with Schofield<\/a>, IGN managed to get some time with another industry veteran, Meghan Morgan Juinio, to ask for her thoughts on the controversial practice that has previously been met with <a href=\"https:\/\/www.ign.com\/articles\/call-of-duty-fans-give-black-ops-6s-zombie-santa-loading-screen-the-finger-amid-ai-slop-backlash\">anger from Call of Duty fans<\/a>, but also major support from games industry executives like <a href=\"https:\/\/www.ign.com\/articles\/ea-says-ai-is-the-very-core-of-its-business-what-does-that-mean\">EA CEO Andrew Wilson<\/a>.<\/p>\n<p>\u201cI think if we don\u2019t embrace it, I think we\u2019re selling ourselves short,\u201d said Juinio, who recently vacated her role as director of product development at Santa Monica Studio after 10 years and two hugely successful God of War games. \u201cAI is a tool, and something that will augment us. At least for right now, that\u2019s how I see it. It\u2019s going to evolve whether you\u2019re onboard with it or not, so I want to be at the forefront of helping to guide how that goes and how we use it.\u201d<\/p>\n<section data-transform=\"slideshow\" data-slug=\"god-of-war-games-in-chronological-order\" data-value=\"god-of-war-games-in-chronological-order\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Juinio went on to compare the use of generative AI to the procedurally-generated content that&#8217;s been a part of games development for decades now, pointing to SpeedTree \u2013 a tool for generating trees in real time \u2013 which was used as early as 2002 for the foliage in The Elder Scrolls IV: Oblivion. She also recalled a time when animators were pushing back against motion capture and the use of procedural generation to blend animation frames rather than key them by hand. Both procedurally generated assets and animations have long become standard practices in games development, and Juinio seems just as confident that generative AI will also find its place.<\/p>\n<p>\u201cPersonally, I\u2019m super positive,\u201d said Juinio. \u201cLike [Glen Schofield said in his keynote address], this is the next big technological advancement that\u2019s coming. In fact it\u2019s here already, and I think as leaders in the video game industry it is on us to figure out not just <em>can <\/em>we do it with AI, but <em>should <\/em>we? And it\u2019s a case-by-case type of decision making process and what&#8217;s true for game X might not be true next year for game Y.\u201d<\/p>\n<p>When asked if she thought the increasing adoption of generative AI might help mitigate the swelling costs of AAA-games development, Juinio was clear that the use of AI in games development is unlikely to be the be-all end-all solution to the post-pandemic pattern of regular studio closures and <a href=\"https:\/\/www.ign.com\/articles\/the-blockbuster-games-bubble-has-burst\">the bursting of the blockbuster game bubble<\/a>. <\/p>\n<p>\u201cI wouldn\u2019t necessarily put it into an either\/or kind of scenario in that way, because to me the size and scale and beauty of the game isn\u2019t the main thing,\u201d said Juinio. \u201cAt its heart, the game [needs] to be fun. [Ideally] at its heart the story is fantastic, it\u2019s human, players connect to it, and it\u2019s fun to play.\u201d <\/p>\n<p>\u201cAnd yes it looks beautiful, and yes the music is immersive. But the music could be really immersive and the gameplay could be not good, or the story [might] not be engaging, and I don&#8217;t think it would resonate with players as much. And so at least for right now, I don&#8217;t see AI replacing the fun gameplay that is at the heart of a game like God of War.\u201d<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"the-first-26-minutes-of-god-of-war-ragnarok-pc-gameplay-4k-60fps-ultra-settings\" data-loop=\"\"><\/section>\n<p>Although Juinio seems adament that generative AI in games development is here to stay, she also remains confident that it will never be able to rival the heart and soul that can only come from a human touch, and that the adoptance of AI will only be a positive if there&#8217;s an equal amount of investment made into developers to help them get the best results out of it.<\/p>\n<p>\u201cAt the end of the day you still need game developers to come up with the ideas,\u201d said Juinio. \u201cThe story of God of War is very much a human story that is based on human experiences.\u201d<\/p>\n<p>\u201cAt least as of today, I don\u2019t see that going away.\u201d<\/p>\n<p>Earlier this month the makers of Battlefield 6 stated that there was currently no way to implement the use of generative AI into the daily work of its development team, despite <a href=\"https:\/\/www.ign.com\/articles\/ea-exec-insists-players-wont-see-anything-made-by-very-seducing-generative-ai-in-battlefield-6\">regarding the burgeoning technology as \u201cvery seducing\u201d<\/a>.<\/p>\n<p>Indeed the debate over generative AI is bigger than in-game assets. At the start of October, <a href=\"https:\/\/www.ign.com\/articles\/nintendo-issues-official-statement-in-response-to-generative-ai-claim-as-openai-ceo-sam-altman-calls-sora-2-copyrighted-character-videos-interactive-fan-fiction\">Nintendo issued a statement in response to claims around generative AI<\/a>, with OpenAI CEO Sam Altman calling Sora 2 copyrighted character videos \u201cinteractive fan fiction.\u201d<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Tristan Ogilvie is a senior video editor at IGN&#8217;s Sydney office. He attended Gamescom Asia x Thai Game Show 2025 as a guest of the event organiser.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>There\u2019s no question that one of the biggest talking points during last week\u2019s Gamescom Asia x Thailand Game Show came out of Dead Space creator Glen Schofield\u2019s opening keynote address, regarding his plans to \u201cfix\u201d the industry in part via the use of generative AI in games development. In addition to speaking with Schofield, IGN [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11136,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-11135","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Former God of War Dev On the Use of AI in Games Development: \u201cIf We Don\u2019t Embrace It, We\u2019re Selling Ourselves Short\u201d - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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