{"id":11129,"date":"2025-10-21T14:00:00","date_gmt":"2025-10-21T14:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/21\/jurassic-world-evolution-3-review\/"},"modified":"2025-10-21T14:00:00","modified_gmt":"2025-10-21T14:00:00","slug":"jurassic-world-evolution-3-review","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/21\/jurassic-world-evolution-3-review\/","title":{"rendered":"Jurassic World Evolution 3 Review"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/10\/21\/jurassic-world-evolution-3-blogroll-1761018884671.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>If there\u2019s one thing I\u2019ve learned from the Jurassic Park movies, it\u2019s that running a dinosaur theme park isn\u2019t easy. It\u2019s a constant balancing act of keeping your employees satisfied, making your park profitable, and meeting your guests\u2019 needs, whether that means having enough bathrooms or just not getting eaten by a velociraptor. Jurassic World Evolution 3 once again puts you in the role of park manager, giving you a chance to do what the John Hammonds and Simon Masranis of the world could not: run a thriving, lucrative theme park with attention-grabbing dinosaur attractions and minimal violent deaths. With a complex set of management and customization tools, Evolution 3 gives you more control over your park than ever before. The result is an incredibly engaging management sim that\u2019s a high point in an already satisfying series.<\/p>\n<p>Like the first two, Jurassic World Evolution 3 shares a lot of DNA with other theme park sims. You\u2019re responsible for laying down paths and electrical infrastructure, building amenities that appeal to your clientele, and creating experiences that get more guests through your gates. Rather than roller coasters and haunted houses, though, the attractions are all about the dinosaurs. Just about any species will garner business, but having a variety is the key to long-term success \u2014 and thankfully, you\u2019ll have a wealth of different dino types to choose from. There\u2019s always a bit of a thrill in seeing these legendary creatures come to life, especially when you unlock the more recognizable species from the films.<\/p>\n<aside>\n<h3><u>What we said about Jurassic World Evolution 2<\/u><\/h3>\n<section data-transform=\"ignvideo\" data-slug=\"jurassic-world-evolution-2-video-review\" data-loop=\"\"><\/section>\n<p>While I can&#8217;t quite endorse Jurassic World Evolution 2 as a robust park management sim, the area where it puts its main focus \u2013 the dinosaurs! \u2013 is engaging. Being able to hop into a tour looping around the raptor enclosure or taking direct control of a ranger team rushing to stop a catastrophic escape attempt during a raging storm creates a lot of the exact, awesome moments I want out of a modern Jurassic Park game. Especially compared to its frustratingly shallow predecessor, Jurassic World Evolution 2, uh, found a way.  &#8211; <em>Leana Hafer, November 16, 2021<\/em><\/p>\n<h3>Score: 7<\/h3>\n<p>Read the full <a href=\"https:\/\/www.ign.com\/articles\/jurassic-world-evolution-2-review\">Jurassic World Evolution 2 review<\/a>.<\/p>\n<\/aside>\n<p>Of course, when you go to Disneyland, there\u2019s almost no chance that Mickey and the princesses will escape their enclosures and maul the park-goers. That adds an extra layer of danger to Evolution 3, and park managers will have to maintain a high safety rating to continue to pull in money. Think of it as a chill, cozy management sim punctuated by moments of panic and terror. You\u2019ll have to keep your dinosaurs happy by meeting their food, environmental, and cohabitation needs. Some need room to roam or prefer to live in packs, while others can thrive in small areas with only a bit of pasture to nibble on. Carnivores require either fresh meat or live prey, while herbivores need greenery, fruit, and nuts. Flying and swimming dinosaurs need special enclosures, since fencing in a pteranodon is about as useful as hiding from a T-Rex in a bathroom stall. It\u2019s really satisfying to get into a loop of researching dig sites, sending expeditions to those sites, extracting DNA, and finally, finding the perfect spot to incubate your newly discovered species. <\/p>\n<p>If that seems like a lot to manage, it is \u2014 but the campaign does a great job of walking you through the increasingly complex mechanics. Head of PR Cabot Finch, who you might remember from the previous Jurassic World Evolution games, returns as your guide as you visit existing parks in progress around the world and restore them to greatness. In a nod to the original Jurassic Park, the campaign begins in the Montana badlands and eventually takes you to Las Vegas, Hawaii, and throughout Europe and Asia, adding a lot of variety to the local scenery. Finch is accompanied by a team of scientists and dinosaur experts, but the real star is Jeff Goldblum\u2019s Ian Malcolm pops up from time to time to remind everyone that trying to control nature inevitably leads to disaster.<\/p>\n<section data-transform=\"quoteBox\">Think of it as a cozy management sim punctuated by moments of terror. <\/section>\n<p>Even if you\u2019re already familiar with the series, the campaign mode is an effective way of familiarizing yourself with Evolution 3\u2019s new features. The biggest addition is the introduction of in-park breeding. Previously, you could only synthesize dinosaurs based on how much of their DNA you extracted from fossils found on expeditions. Now, once you\u2019ve synthesized compatible males and females of the same species, you can set up a cozy nesting area and wait for them to get busy.<\/p>\n<p>This mechanic adds a few interesting new wrinkles to the tried-and-true Jurassic World Evolution formula. You can work with your scientists to create a breeding plan, or preferably just wait and see if nature takes its course. Who knew it would be so fun to play matchmaker to a bunch of prehistoric creatures? Once the next generation hatches, juveniles might have different needs than their parents.  For example, while grown carnivores prefer to hunt their own prey, baby raptors and T-rexes will need stores of prepared meat in their pens. The tallest dinosaurs can reach the foliage on treetops, but their offspring will need nourishment closer to the ground. If you let breeding go on unchecked, pens can get overcrowded, which leads to breakouts and general panic among your guests.<\/p>\n<section data-transform=\"poll\" data-id=\"d6d2a61e-c085-47e6-bd6d-bfc10dd45339\"><\/section>\n<p>While you\u2019re managing these dinosaur family units, you\u2019ll also have to curry favor with the entertainment, security, and conservation factions, another new feature. You can gain reputation by completing certain contracts, which are basically well-paid side missions, and improving the quality of your parks. Gaining a positive reputation with all three factions becomes very important in the last few chapters of the story, but they don\u2019t necessarily want the same things. Pleasing them becomes yet another balancing act that adds more depth to the gameplay.<\/p>\n<p>The campaign in Jurassic World Evolution 2 felt more like an extended tutorial, but this time around, you have more breathing room to find your own management style. Its objectives serve as a backbone to the overall story in which an activist group called Extinction Now! regularly hacks into your communications and sabotages your parks. As you make your way around the globe, you\u2019ll also need to put a stop to Extinction Now!\u2019s histrionics. The first few parks are heavily guided, but once the map opens up and you go international, you have a lot of welcome freedom to meet your objectives in whatever way you see fit. <\/p>\n<section data-transform=\"quoteBox\">Pleasing the new factions is yet another balancing act that adds depth.<\/section>\n<p>Part of the fun of the management sim genre is being able to create something entirely from scratch, which you can do in sandbox mode. This mode has been a staple of the Jurassic World Evolution games, and Evolution 3 offers even more customization options. To start, you can choose any of the locations from the campaign, generate an island with its own unique topography, or use the square maps for a perfectly flat, obstacle-free mass of land.<\/p>\n<p>You have control over almost every aspect in the sandbox, including your starting funds, certain dinosaur behaviors, and beyond. You can make it more challenging for yourself with a shoestring budget or choose unlimited funding to remove all cost barriers to creating the dinosaur theme park of your dreams depending on what you are in the mood for. You can take on contracts to make extra money, but for the most part, sandbox mode is an unguided experience. It\u2019s easy to lose track of time when you\u2019re making sure your paths are perfectly aligned or setting up an unforgettable park tour with maximum dinosaur visibility. And unlike in the campaign, where Cabot, Malcolm, and the rest of the cast are frequently chattering at you, the sandbox is quiet and zen. Well, at least until the indoraptors get loose.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"jurassic-world-evolution-3-official-control-the-chaos-feature-trailer\" data-loop=\"\"><\/section>\n<p>The third gameplay mode, scenarios, was my least favorite of the three. These timed challenges, which can take anywhere from 12 minutes to a couple of hours, have specific objectives and restrictions. In one, you\u2019ll have to take manual control of one of your ranger teams and take photos of wild dinosaurs; in another, you might be barred from editing the existing dinosaur pens regardless of the well-being of those inside. I couldn\u2019t get on board with this time-trial approach to park management; for me, it was antithetical to the zen-like experience I\u2019m looking for in a sim, and the objectives weren\u2019t interesting enough to make them worth the effort. I found myself missing Jurassic World Evolution 2\u2019s Chaos Theory mode, which sadly appears to be extinct.<\/p>\n<p>But even though I didn\u2019t personally vibe with the Scenarios, it\u2019s impressive that Evolution 3 offers options for just about every kind of management sim fan. If you need a story to guide you through the gameplay, the campaign has you covered. If you want to build something that\u2019s entirely your own, you can do so in the sandbox. And if you actually like high-pressure time trials, you\u2019ll probably find Scenario mode more satisfying than I did.<\/p>\n<p>I\u2019m even more impressed with the quality-of-life updates Evolution 3 brings to the series. With the right infrastructure, you can automate maintenance and medical care, saving you from having to manually track down those units every time there\u2019s a crisis. Aspects that were convoluted or confusing in the previous games, like creating park tours, are far more straightforward. There are more tours to choose from beyond the standard Jeep rides and gyroscopes from the movies; you can set up a hot air balloon tour or build a Cretaceous Cruise that allows guests to canoe through rivers and lakes. Boosting your transportation score by setting up monorail stations and tracks throughout the park feels much more intuitive this time around. As you expand, you can easily edit the existing tracks to expand their reach \u2014 or just set up an underground hyperloop to make traversing the park even simpler. A lot of rough edges have been smoothed out.<\/p>\n<section data-transform=\"user-list\" data-id=\"169491\" data-slug=\"management-sim-zen\" data-nickname=\"sarahthebeef\"><\/section>\n<p>I ran into a few technical issues while playing, though most of them have already been addressed by a patch. Most notably, the \u201ccontinue\u201d and \u201cload\u201d options were missing from the menu every time I started it up, so I had to begin a new game and load manually from there every time I wanted to get back into my ongoing campaign. This meant more long load screens and hearing the opening voiceover over a dozen times, which isn\u2019t ideal. Again, that thankfully appears to have been fixed, but I also experienced a few crashes when trying to revisit my Indonesia park, which meant going through that same loop of starting a new game and loading all over again.<\/p>\n<p>Another drawback of playing Evolution 3 before release is that I didn\u2019t get to check out the community creations. Because it has so many more customization options than its predecessors, it makes sense that players would want to share their creations with the world. It\u2019s a fun idea on paper, though I can\u2019t say for certain whether it works in execution since there was an extremely limited player pool before launch.<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>If there\u2019s one thing I\u2019ve learned from the Jurassic Park movies, it\u2019s that running a dinosaur theme park isn\u2019t easy. It\u2019s a constant balancing act of keeping your employees satisfied, making your park profitable, and meeting your guests\u2019 needs, whether that means having enough bathrooms or just not getting eaten by a velociraptor. Jurassic World [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11130,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-11129","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Jurassic World Evolution 3 Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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