{"id":10951,"date":"2025-10-02T14:00:00","date_gmt":"2025-10-02T14:00:00","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/02\/im-getting-bored-of-every-playstation-game-telling-the-same-story\/"},"modified":"2025-10-02T14:00:00","modified_gmt":"2025-10-02T14:00:00","slug":"im-getting-bored-of-every-playstation-game-telling-the-same-story","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/10\/02\/im-getting-bored-of-every-playstation-game-telling-the-same-story\/","title":{"rendered":"I\u2019m Getting Bored of Every PlayStation Game Telling the Same Story"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/10\/02\/ps5-stories-blog-1759401377380.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>I\u2019m a huge fan of PlayStation\u2019s first-party offerings. They\u2019ve come to embody the sort of cinematic adventures I\u2019ve always looked for when sitting down with a controller in my hand, feeling like genuine blockbuster events meant to be savoured. But where in the past this brand of glossy storytelling felt like new ground being trodden, I can\u2019t help but feel that recently it&#8217;s become the well-worn road. It\u2019s not just that all of PlayStation\u2019s major releases adhere to the now-trademark third-person, cinematic stylings \u2013 the stable of developers has become seemingly obsessed with stories that explore the exact same themes: grief and revenge. And  I\u2019m starting to get tired of it. As a rule, these games are all impeccably well made, but I\u2019m starting to miss that era when PlayStation\u2019s range felt wider and things were a little more \u201cfun.\u201d <\/p>\n<p>The realisation that so many PlayStation games have explored the same grim story themes struck me when playing through Sucker Punch\u2019s new Ghost of Yotei. While I thoroughly enjoyed it and admire its consistently exciting approach to combat and the genuine sense of discovery it creates through exploration, I couldn\u2019t help but feel I\u2019d been told its story before. As Atsu, you\u2019re tasked with avenging the death of your parents on a blood-soaked journey across 17th-century Japan as you hunt down each of \u2018The Yotei Six\u2019. Not only is this tale unfortunately close to the plot of Assassin\u2019s Creed Shadows, which I also played to completion earlier this year, but it&#8217;s the same combination of fiery revenge arc crossed with meditations on what is to grieve that has become something of a hallmark for PlayStation Studios in recent years.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"ghost-of-yotei-video-review\" data-loop=\"\"><\/section>\n<p>2019\u2019s The Last of Us Part 2 is an obvious trailblazer, with Ellie\u2019s dark descent into a rage-filled embodiment of revenge coming as a result of the death of her father figure, Joel. That, of course, was the sequel to the 2013 original that explored how Joel struggled to cope with the death of his own daughter. At the time, The Last of Us was seen as fuelling a wave of \u201csad dad\u201d games, including 2018\u2019s God of War, but in hindsight, these were the building blocks for PlayStation\u2019s preoccupation with grief. <\/p>\n<p>2022\u2019s God of War Ragnarok is a story fuelled by the loss of mothers and sons and the anger that comes with them. Insomniac\u2019s Spider-Man series follows both Peter Parker and Miles Morales as they attempt to overcome supervillain threats as well as wrestle with their demons stemming from dead parental figures. 2020\u2019s Returnal is a looping sci-fi nightmare born out of the protagonist Selene\u2019s familial grief-related trauma. And then there\u2019s 2025\u2019s other big PlayStation exclusive, Death Stranding 2: On the Beach, which may not technically be a first-party game, but certainly is a verifiable feast of maternal and paternal anguish.<\/p>\n<section data-transform=\"quoteBox\">The \u201ccycle of violence\u201d is in very real danger of becoming a loop of diminishing returns.\u00a0<\/section>\n<p>Don\u2019t get me wrong: I\u2019m a fan of all of the games listed above, each singular in its depictions of characters and each offering wildly different gameplay experiences. But when viewed as a whole, it&#8217;s easy to hear that their stories are all being sung from the same hymn sheet. Familial grief is at the centre of all of these stories, and while I certainly feel that mature themes have a place in games, it is all starting to feel like I\u2019m getting hit around the head with the same ideas at this point. The \u201ccycle of violence\u201d is in very real danger of becoming a loop of diminishing returns. <\/p>\n<p>Of course, it\u2019s true that not <em>every <\/em>PS5 game follows this pattern \u2014 Astro Bot isn\u2019t an exploration of generational trauma in deep space \u2014 but you catch my drift. I think that\u2019s incidentally what I enjoyed so much about Team Asobi\u2019s ode to PlayStation of old, with its joy and colour standing out from the otherwise morose crowd. It felt like a rarity. But it never used to be this way.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"the-100-best-playstation-games-of-all-time\" data-value=\"the-100-best-playstation-games-of-all-time\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>The PS3 gave us Naughty Dog\u2019s Uncharted era, which, although it eventually ventured into more melancholic territory in A Thief\u2019s End, firmly planted its flag in themes of adventure with a tone ripped from the pages of pulp fiction. I\u2019ll always have a soft spot for Insomniac\u2019s Resistance and its World War 2\/sci-fi warfare mashup, as well as LittleBigPlanet, which, all the way at the other end of the tonal spectrum, celebrated creativity and community. Yes, these games all contained varying levels of character nuances, but were all fundamentally about different things: treasure hunting, alien invasions, and personal expression. They weren\u2019t all trying to serve the same story, and I can\u2019t help but feel that if a new Jak and Daxter game were to come out today, it would be about an Ottsel\u2019s thirst for revenge against the killers of his blonde-haired friend.<\/p>\n<p>I hope that future PlayStation exclusives can look to this more varied, interesting past for inspiration, even when choosing to tackle more \u201cserious\u201d subject matters. Team Ico\u2019s PS2 classic Shadow of the Colossus took on a mournful tone, but found something truly unique and poignant within it, at a time when such ideas were far less common in games. It stands as a unique masterpiece to this day, telling its tale through vagaries and minimal cutscenes \u2013 a far cry from the trademark cinematic style we now expect of PlayStation games. What we didn\u2019t have back in the mid-2000s were five more PS2 releases that took its exact contemplations on love and loss and told the same story in a different wrapping. Every time you played something new from Sony\u2019s studios on the now 25-year-old console, it felt like a brand new experiment with a different story to tell, not just a variation on a theme.<\/p>\n<p>That brings me back to Ghost of Yotei, a game that is superior to its predecessor in almost every aspect, barring its central story. While I connect to Atsu more than I ever did Jin Sakai \u2014 she\u2019s a much warmer presence to spend a few dozen hours with \u2014 Ghost of Tsushima\u2019s narrative explores different, fresher ground. The story balances the personal struggles of Jin against the backdrop of an invasion of a nation, with themes of honour, betrayal, and belonging striking a chord and making it stand out when it arrived hot on the heels of The Last of Us Part 2 in 2020, before grief seemingly took hold of every Sony storyteller.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"ghost-of-yotei-the-first-20-minutes-of-gameplay-ps5-pro-ray-tracing-pro-mode\" data-loop=\"\"><\/section>\n\n<p>Perhaps PlayStation\u2019s interest in grief is a reflection of the state of the world, though. When viewed through the lens of when PS5 exclusives like Ghost of Yotei and Death Stranding 2 were being written, that melancholy is somewhat understandable. The COVID pandemic inarguably took hold of our planet in the years 2020 and 2021, and as such, themes surrounding unexpected loss and mass trauma would no doubt have been at the forefront of many minds. It will therefore be intriguing to see if this pattern will continue much further, then, now that the world has (somewhat) settled back into what it looked like beforehand. Will the stories being told in projects that began production post-2022 mirror a different state of the planet, or continue to look inside ourselves at our darkest moments? These are, of course, all valid tales to tell, and I\u2019m a huge proponent of art being reflections of those creating it, but I can\u2019t help but wish for a little more variety going forward.<\/p>\n<p>There\u2019s reason to be hopeful and skeptical, considering what Sony has coming up next. Insomniac\u2019s Wolverine looks to be delivering on all of the gore and decapitation you\u2019d hope to see, but will that mature rating be reflected in its themes? Logan is certainly a character consumed by a lust for revenge; will that see us taken down a familiar path of burying past demons through ultraviolence, or will we get an altogether different story that taps into a different part of his psyche? James Mangold\u2019s Logan already told us a tale that would\u2019ve slotted nicely into PlayStation\u2019s \u201csad dad\u201d canon, as X23 tapped into the softer side of his adamantium body, so I do hope we don\u2019t just get a rerun of that idea here.<\/p>\n<section data-transform=\"poll\" data-id=\"af067407-1b72-40cd-a449-69790b0415c5\"><\/section>\n<p>We also know that Saros is on the way from Housemarque in March, and it certainly looked impressive in the most recent State of Play stream. As for Naughty Dog, the ground zero of this long-running era of grief, we know that the studio will be taking on the sci-fi realm next with Intergalactic: The Heretic Prophet. Its first trailer was promising, delivering a more fun-filled tone than we\u2019d ever dream of seeing from The Last of Us. Of course, we\u2019ve barely scratched the surface here, but it would be fantastic to see Naughty Dog rediscovering some of that Uncharted levity here. Both of these upcoming PS5 games, incidentally, are stories about people investigating lost off-world colonies. I hope for my sake that they find wildly different stories to tell on each of them, rather than discover reminders of the grief they\u2019ve left behind.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <\/em><a href=\"https:\/\/bsky.app\/profile\/cardy.bsky.social\">@cardy.bsky.social<\/a><em>.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>I\u2019m a huge fan of PlayStation\u2019s first-party offerings. They\u2019ve come to embody the sort of cinematic adventures I\u2019ve always looked for when sitting down with a controller in my hand, feeling like genuine blockbuster events meant to be savoured. But where in the past this brand of glossy storytelling felt like new ground being trodden, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10952,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-10951","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I\u2019m Getting Bored of Every PlayStation Game Telling the Same Story - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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