{"id":10901,"date":"2025-09-27T15:00:00","date_gmt":"2025-09-27T15:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/27\/resident-evil-requiem-developers-are-still-being-coy-about-leon-kennedy\/"},"modified":"2025-09-27T15:00:00","modified_gmt":"2025-09-27T15:00:00","slug":"resident-evil-requiem-developers-are-still-being-coy-about-leon-kennedy","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/27\/resident-evil-requiem-developers-are-still-being-coy-about-leon-kennedy\/","title":{"rendered":"Resident Evil: Requiem Developers Are Still Being Coy About Leon Kennedy"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/12\/re9-1757685901478.png\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>When I walked into my interview with Resident Evil: Reiquem director Koshi Nakanishi and producer Masato Kumazama, I came equipped with a big pile of questions about a character who, as far as we know officially, is nowhere to be found: Leon Kennedy.<\/p>\n<p>I had these questions prepared because the day before my interview, Capcom aired its <a href=\"https:\/\/www.ign.com\/articles\/capcom-online-program-tgs-2025-everything-announced\">Capcom Online Program showcase<\/a> to coincide with Tokyo Game Show. And to eager Resident Evil fans, me, and many of my coworkers, it seemed obvious that we were finally going to get a new trailer revealing Leon&#8217;s official precense in the game, as a playable character or otherwise.<\/p>\n<p>But that&#8217;s not what happened. We did see a new trailer, but no Leon. And a preview build available at TGS, which I went hands-on with after my interview, was similarly bereft of Leon.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"resident-evil-requiem-official-trailer-2-nintendo-direct\" data-loop=\"\"><\/section>\n<p>When I brought up the strangeness of my expectations and the resulting Leon Kennedy drought to Nakanishi and Kumazawa, they just laughed.<\/p>\n<p>&#8220;We will take on board this feedback,&#8221; Kumazawa said.<\/p>\n<p><a href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-trailer-shows-fresh-look-at-grace-ashcrofts-backstory-but-wheres-leon\">Fan clamor for Leon has been going on for months now,<\/a> ever since the game&#8217;s first trailer appeared to contain multiple teases for, at minimum, a Leon appearance. But rumors have since grown, with some suggesting Leon might show up in the game as a secondary playable protagonist alongside newcomer Grace Ashcroft. Nakanishi and Kumazawa have <a href=\"https:\/\/www.ign.com\/articles\/capcom-says-leon-s-kennedy-is-a-bad-match-for-horror-as-fan-speculation-swirls-around-whether-hes-still-secretly-playable-in-resident-evil-requiem\">attempted to brush those rumors aside<\/a>, saying that Kennedy is a poor match for Reqiuem&#8217;s less action-heavy tone, but the fervor has persisted anyway, and the two are stopping short of saying outright that we won&#8217;t get to control him at all, even for just a little bit.<\/p>\n<p>Given all this discussion, I asked the pair if they had any concerns that all the Leon nonsense was distracting from their attempt to position Grace as the game&#8217;s star. But they&#8217;re not worried. &#8220;We&#8217;re always happy that people are interested in the game enough to speculate so much,&#8221; Kumazawa said.<\/p>\n<p>If, then, the pair are so insistent that Grace is the new face of this Resident Evil story, could Reqiuem server as a sort of passing-of-the-torch between old and new Resident Evil? Not quite, Kumazawa says.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"resident-evil-requiem-hands-on-preview\" data-loop=\"\"><\/section>\n<p>&#8220;Although we don&#8217;t have firm plans for the future storylines of later titles in the series, I still think passing the torch is probably going a bit too far, because we&#8217;re not just going to wipe the slate clean completely in terms of the series lore and history. But at the same time I don&#8217;t want to always have to just go back to the well of existing characters to create new games, which was part of the motivation to introduce Grace.&#8221;<\/p>\n<p>We previewed Resident Evil: Requiem just last month, and you can <a href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-hands-on-preview\">read our impressions of what we&#8217;ve seen so far right here<\/a>. You can also check out the rest of my discussion with Nakanishi and Kumazawa, including <a href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-on-nintendo-switch-2-wasnt-in-the-original-plan-say-developers\">how Reqiuem came to the Nintendo Switch 2<\/a>. We&#8217;ve also <a href=\"https:\/\/www.ign.com\/articles\/the-big-resident-evil-requiem-interview-why-the-games-monster-got-supersized-why-its-probably-not-lisa-trevor-and-a-tease-for-areas-beyond-raccoon-city-just-dont-talk-about-leon\">previously spoken to the pair<\/a> on a number of other topics, such as Raccoon City&#8217;s return and the game&#8217;s new monster design.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>When I walked into my interview with Resident Evil: Reiquem director Koshi Nakanishi and producer Masato Kumazama, I came equipped with a big pile of questions about a character who, as far as we know officially, is nowhere to be found: Leon Kennedy. I had these questions prepared because the day before my interview, Capcom [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10902,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10901","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil: Requiem Developers Are Still Being Coy About Leon Kennedy - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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