{"id":10816,"date":"2025-09-18T16:00:00","date_gmt":"2025-09-18T16:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/18\/dying-light-the-beast-review\/"},"modified":"2025-09-18T16:00:00","modified_gmt":"2025-09-18T16:00:00","slug":"dying-light-the-beast-review","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/18\/dying-light-the-beast-review\/","title":{"rendered":"Dying Light: The Beast Review"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/17\/dyinglightthebeast-blogroll-1758152830537.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>When setting out on my fourth journey of leaping across rooftops while slicing zombies in twain via the Dying Light series, I\u2019d wondered if I\u2019d feel any less joy from this violent survival horror-parkour this time. But after another 40+ hours of tucking and rolling I\u2019m pleasantly surprised to say it\u2019s still loads of fun, despite the basics not having changed much at all since 2022\u2019s Dying Light 2: Stay Human. This trip through undead Eurasian cities and countrysides does up the ante somewhat by having you play as a human infused with a monster\u2019s DNA, giving you the ability to rip people\u2019s heads off with your bare hands. That\u2019s as satisfying as it is unsettling, and it\u2019s still absolutely horrifying to get caught out at night and get swarmed by Volatiles you\u2019ve no hope of defeating. The only major disappointment is that The Beast doesn\u2019t add a whole lot aside from its hulking out mechanics, and after a decade of games with few innovations, that hasn\u2019t left room for a ton of surprises. Still, there\u2019s something to be said for a reliably entertaining series, and I happily dug my fingernails through every side quest and climbing puzzle I could find.<\/p>\n<aside>\n<h2><u>What I Said About Dying Light 2: Stay Human<\/u><\/h2>\n<section data-transform=\"ignvideo\" data-slug=\"dying-light-2-stay-human-video-review\" data-loop=\"\"><\/section>\n<p>Another in a long series of big, ambitious games whose potential greatness is visible just beneath a grimey layer of bugs, Dying Light 2 Stay Human could very likely become the stellar zombie survival adventure it\u2019s meant to be someday. For now, though, it\u2019s best added to your backlog unless your irritation with crashes and technical issues is outweighed by eagerness to dance across rooftops with its excellent parkour, which \u2013 when everything works \u2013 is an unforgettable way to explore the last city\u2019s open world and join in the post-apocalyptic stories of its many weird and distinctive characters. No patch can fix the forgettable main plot or the protagonist I couldn\u2019t pick out of a police lineup even after 80 hours in his shoes, but Dying Light 2\u2019s streets tell their own stories. &#8211; <em>Travis Northup, February 2, 2022<\/em><\/p>\n<h3>Score: 7<\/h3>\n<p>Read my full <a href=\"https:\/\/www.ign.com\/articles\/dying-light-2-stay-human-review\">Dying Light 2: Stay Human review<\/a>.<\/p>\n<\/aside>\n<p>This sequel continues the story of the first game\u2019s protagonist, Kyle Crane, who through a series of quite gruesome events he\u2019s been transformed into a half-man, half-beast monstrosity capable of leaping 50 feet in the air and screaming so loud it makes the undead take psychic damage\u2026 so, still very weird. There\u2019s not much more than that to the paper-thin plot, which has you squaring off against the world\u2019s most generic Bond villain and mad scientist on a revenge quest that goes down exactly like you think it does, but it\u2019s at least a good enough excuse to hunt down bosses and engage with the side quests that are usually better written and sometimes downright silly. Plus, even though the story is about as minimum effort as it gets, the characters you meet and befriend along the way are at least memorable enough that I didn\u2019t feel like skipping the lengthy conversations where you get to know them.<\/p>\n<p>As you sprint toward your final confrontation (which took my completionist self about 40 hours, but could pretty easily be done in under 20), you power yourself up by hunting dangerous, genetically modified zombies with super powers called Chimeras and injecting yourself with their blood. This is where the main new mechanics of The Beast comes into play, like the ability to shoulder-charge through a crowd of zombies without breaking a sweat and really silly ones like one where you can change directions in mid air by yanking on your grapple hook with obscene force. Turning yourself into a Hulk-like abomination in the pursuit of revenge makes for a neat twist to an already awesome framework, and being able to throw down your machete and punch 20 zombies to death in the span of 10 seconds is quite satisfying.<\/p>\n<section data-transform=\"quoteBox\">If you\u2019ve played a Dying Light before, the majority of your time will feel familiar.<\/section>\n<p>That said, even this is a fairly small tweak to the established Dying Light blueprint, as you only get to go full werewolf every so often after you\u2019ve charged up your rage meter from taking and dealing damage. For the rest of the time you\u2019re still swinging lead pipes and running away from Volatiles per usual, so if you\u2019ve played a Dying Light game before the vast majority of your playtime will feel quite familiar. That\u2019s by no means a bad thing since it\u2019s a reminder of some good times, but it does seem like a bit of a run\/jump\/slide down memory lane.<\/p>\n<p>One other thing that makes The Beast distinct from its predecessors is the boss fights against souped-up infected that unlock your new abilities. The first time you come across each of these encounters it introduces a new type of baddie that then starts showing up in the wild, like a fast-moving skeletal zombie that leaps through the air, dances on top of lesser undead, and tackles you with sharp claws in the blink of an eye; or another where a muscular, brutish ghoul gains the ability to turn invisible, leaving you frantically looking over your shoulder and listening for growls in the dark. They\u2019re cool the first time, but by the end of the campaign it feels a bit like they ran out of steam because they start rolling out variations of the same bosses you fought prior, like a muscular, brutish zombie whose only differentiated by his gas mask and weakness to poison. Still, they\u2019re always at least entertaining highlights along the way \u2013 I mean, who doesn\u2019t love a boss fight?<\/p>\n<section data-transform=\"slideshow\" data-slug=\"dying-light-the-beast-screenshots\" data-value=\"dying-light-the-beast-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>The open-world valley of Castor Woods is the new setting you\u2019ll spend all your time in while seeking your revenge, and it combines time-worn elements we\u2019ve seen in other Dying Light games into a cozy little package. It\u2019s got spacious rural areas reminiscent of the original\u2019s The Following expansion, as well as a city area with plenty of stone structures to scramble up. Castor Woods is fairly small compared to the sprawling maps of Dying Light and its first sequel, and you can definitely see the roots of The Beast being originally conceived as an expansion to Dying Light 2 when you run into the mountains that box you into a circular area that can be crossed by car in a couple minutes, but that\u2019s not such a bad thing since they make good use of the space they\u2019ve got without large expanses of emptiness padding it out.<\/p>\n<p>It also includes what any good Dying Light game needs: When in the major urban area I was reminded of the virtues of sticking to the rooftops and leaping from place to place to avoid the hordes below, and while stepping out into the woods and swamps that make up the majority of the map I tried my best to make use of cars to bash my way to my destination and avoid getting caught out in the open. Like a lot of The Beast, everything about Castor Woods is perfectly acceptable while also not doing a whole lot to stand out, but I still made plenty of new memories while leaving a terrifying path of destruction in my wake.<\/p>\n<section data-transform=\"user-list\" data-id=\"68532\" data-slug=\"tieguytravis-top-zombie-games\" data-nickname=\"Tieguytravis\"><\/section>\n<p>Finally, I do have to hand it to Techland for making The Beast the most technically sound Dying Light game yet \u2013 I was able to get through without major or consistent bugs along the way. I played on my high-end PC, so likely got just about the best experience one could hope for, but it\u2019s notable that aside from one crash and a bit of pop-in here and there, it was a pretty smooth ride throughout \u2013 and that\u2019s with me having mostly played before the day-one patch, too. There were a few annoying moments where I got stuck in a vent due to some buggy geometry and couldn\u2019t progress through the area until I\u2019d jiggled my character around for a couple of minutes, and a few times where my character got stuck in the environment at the worst possible time and jeopardized my mission, but these were rare enough situations that they didn\u2019t make me want to hulk out and throw things at the screen.<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>When setting out on my fourth journey of leaping across rooftops while slicing zombies in twain via the Dying Light series, I\u2019d wondered if I\u2019d feel any less joy from this violent survival horror-parkour this time. But after another 40+ hours of tucking and rolling I\u2019m pleasantly surprised to say it\u2019s still loads of fun, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10817,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10816","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dying Light: The Beast Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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