{"id":10814,"date":"2025-09-18T14:30:23","date_gmt":"2025-09-18T14:30:23","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/18\/the-best-video-game-remakes-of-all-time\/"},"modified":"2025-09-18T14:30:23","modified_gmt":"2025-09-18T14:30:23","slug":"the-best-video-game-remakes-of-all-time","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/18\/the-best-video-game-remakes-of-all-time\/","title":{"rendered":"The Best Video Game Remakes of All Time"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/15\/best-remakes-1757924312569.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Over the past decade, video game remakes have become more and more prevalent. Most years see at least one major remake attempt to rekindle the nostalgia of old fans and show new players the achievements of days gone by. And while there\u2019s an argument to be had about games being stuck in the past, we can\u2019t deny what a thrill it is to see our favourites of yesteryear given a modern makeover. Remember when Final Fantasy 7\u2019s Cloud was six purple polygons and a yellow spike? Well, he\u2019s a supermodel these days. (The spikes are still there, thankfully.)<\/p>\n<p>But what are the qualities of a good remake? That\u2019s an increasingly difficult question. Once upon a time it was enough for a remake to simply update something with modern graphics. But as the games industry has evolved, so have tastes and gameplay systems, and thus remakes have changed, too. Now a remake can offer a truly new experience to both long-term and new fans, with fresh new takes on decades-old ideas. The very best remakes are carefully-observed balancing acts that find the sweet spot between faithful recreation and exciting new ideas. In some cases, that\u2019s the game exactly as you <em>thought <\/em>you remembered it, now unshackled from old hardware limitations. In others, its radical recreations that provide an alternate vision of the original\u2019s core idea. <\/p>\n<p>With all that in mind, let\u2019s explore the very best video game remakes. These are the 15 strongest examples of remakes, judged not by their overall quality as games, but by how each project achieved its new, upgraded ambitions and brought new perspectives to old classics.  <\/p>\n<section data-transform=\"slideshow\" data-slug=\"the-best-video-game-remakes\" data-value=\"the-best-video-game-remakes\" data-type=\"slug\" data-caption=\"\"><\/section>\n<section data-transform=\"divider\"><\/section>\n<h2>15. Pokemon HeartGold and SoulSilver<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/pokemon-heartgold-soulsilver-1757063407995.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/pokemon-heartgold-soulsilver-1757063407995.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Game Freak <strong>|<\/strong> <strong>Publisher: <\/strong>Nintendo <strong>| Platform: <\/strong>Nintendo DS <strong>| Release date: <\/strong>March 14, 2010 (NA) <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/2010\/03\/13\/pokemon-heartgold-review\">Pokemon HeartGold review<\/a><\/p>\n<\/aside>\n<p>Pokemon Gold and Silver, though only the second in the long-running Pokemon series, are the only entries that allowed you to travel across two different regions and collect 16 badges instead of the standard eight. That meant two &#8220;end-game&#8221; challenges to conquer, two sets of Legendary Pokemon to collect, 16 different gym leaders to defeat, and more. The enhanced Nintendo DS remakes bring that sprawling journey into full color and utilizes the superior hardware to seamlessly bring improved music, better UI, and WiFi capabilities. With the addition of new content like the National Dex, increasing the total Pokemon from 251 to 493, the grueling battle frontier, and everyone\u2019s favorite, the Pokeathlon mini-games, there is so much more to explore.<\/p>\n<p>More importantly, <a href=\"https:\/\/www.ign.com\/games\/pokemon-heartgold-version\">HeartGold<\/a> and <a href=\"https:\/\/www.ign.com\/games\/pokemon-soulsilver-version\">SoulSilver<\/a> introduced to the Pokewalker, the original Pokemon Go, which allowed you to take your favorite Pokemon outdoors and gain levels by walking around\u2026 or cheat by shaking the Pokewalker. Pokemon HeartGold and SoulSilver added new life to the classic adventure, reimagining the original experience with fun and challenging additions to appeal to both new and returning fans.<\/p>\n<h2>14. The Legend of Zelda: Link&#8217;s Awakening<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/linkawakeningbr-1749597347808.png\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/linkawakeningbr-1749597347808.png\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Grezzo <strong>|<\/strong> <strong>Publisher: <\/strong>Nintendo <strong>| Platform: <\/strong>Switch <strong>| Release date: <\/strong>September 20, 2019 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/2019\/09\/19\/the-legend-of-zelda-links-awakening-review\">The Legend of Zelda: Link&#8217;s Awakening review<\/a><\/p>\n<\/aside>\n<p>Following the mammoth success of Breath of the Wild, Nintendo did a complete 180 for its next The Legend of Zelda project. Rather than the grand and ambitious open world of Hyrule, it looked back to the compact and twisty overworld of 1993\u2019s Link\u2019s Awakening. The 2019 version of this Game Boy classic is near enough a beat-for-beat remake, just reimagined with a delightfully cute toy town aesthetic. This faithful approach means that the distant memory of one of Link\u2019s earliest adventures is fully restored, now elegantly elevated thanks to its seamless map and more easily-navigated dungeons. A number of quality-of-life improvements are the cherry on top, including the ability to mark important discoveries on the map, and doors that remain open after being unlocked (seriously, you wouldn&#8217;t believe how frustrating that one was back in the \u201890s.) This Switch remaster does unsuccessfully try something new with the lacklustre build-your-own Chamber Dungeons system, but everything it recreates it does so with an enchanting touch.     <\/p>\n<h2>13. Live A Live<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/live-a-live-1757062785542.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/live-a-live-1757062785542.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Historia <strong>|<\/strong> <strong>Publisher: <\/strong>Square Enix <strong>| Platform: <\/strong>Switch, PC, PS4, PS5 <strong>| Release date: <\/strong>July 22, 2022 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/live-a-live-review-live-laugh-live\">Live A Live review<\/a><\/p>\n<\/aside>\n<p>Plenty of wonderful games are deserving of remakes, but none perhaps needed one as much as <a href=\"https:\/\/www.ign.com\/games\/live-a-live\">Live A Live<\/a>, the 1994 Square Enix RPG that preceded Chrono Trigger and laid the groundwork for not only that game, but numerous beloved classics that followed. Live A Live\u2019s unique structure, following seven characters from different eras through distinct vignettes, was groundbreaking both back in the day and once again in the 2022 remake, to say nothing of the ways in which it ultimately threads its themes and overarching narrative through its separate parts.<\/p>\n<p>The 2022 remake gave Live A Live a desperately-needed makeover in gorgeous HD2D and reorchestrated its fantastic soundtrack, all while keeping its wonderful story intact with its first-ever localization outside of Japan. In a final flourish, Live A Live\u2019s remake adds a small but massively impactful piece of new content in its final hours that throws its ending into a hopeful new light, and makes its emotional conclusion all the more powerful.<\/p>\n<h2>12. Metal Gear Solid Delta: Snake Eater<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/mgs-delta-1757062843674.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/mgs-delta-1757062843674.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Konami Digital Entertainment <strong>|<\/strong> <strong>Publisher: <\/strong>Konami <strong>| Platform: <\/strong>PC, PS5, Xbox Series X\/S <strong>| Release date: <\/strong>August 28, 2025 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/metal-gear-solid-delta-snake-eater-review\">Metal Gear Solid Delta: Snake Eater review<\/a><\/p>\n<\/aside>\n<p>The philosophy behind many remakes is unlocking ambitions that were once hindered by technological limitations. <a href=\"https:\/\/www.ign.com\/games\/metal-gear-solid-delta-snake-eater\">Metal Gear Solid Delta: Snake Eater<\/a> makes the interesting decision to embrace those limitations \u2013 its sprawling Soviet jungle remains divided by load screens, the scope of its playspaces defined by the limits of the original PlayStation 2 hardware. You\u2019ll see the term \u201cfaithful remake\u201d used a lot through this list, but none are as faithful as MGS Delta \u2013 this is a PS2 game in PS5 clothing. <\/p>\n<p>But what a PS2 game it is. Arguably the pinnacle of Hideo Kojima\u2019s career, what was once a groundbreaking stealth game is now an enduring classic, thanks to its playful approach to Cold War espionage and its dramatic, cinematic story. Snake Eater has been iterated upon many times across the years, and MGS Delta collects together years of improvements and enhances them all with incredibly glossy modern graphics and an updated control system that finally turns Snake into the nimble operator he was always meant to be. This may not be a revolutionary remake, but it does a solid job of preserving perfection for a brand new generation.<\/p>\n<h2>11. Black Mesa<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/black-mesa-1757062874152.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/black-mesa-1757062874152.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Crowbar Collective <strong>|<\/strong> <strong>Publisher: <\/strong>Crowbar Collective <strong>| Platform: <\/strong>PC <strong>| Release date: <\/strong>March 6, 2020 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/black-mesa-review\">Black Mesa review<\/a><\/p>\n<\/aside>\n<p>There are a number of remakes on this list that were developed by studios that didn\u2019t create the original game, but there is only one that was developed by <em>fans <\/em>of the original. <a href=\"https:\/\/www.ign.com\/games\/black-mesa\">Black Mesa <\/a>is a complete remake of Valve\u2019s <a href=\"https:\/\/www.ign.com\/games\/half-life\">Half-Life<\/a>, created by enthusiasts and officially supported by the original developer. And you can easily see why it won that support: this is a truly phenomenal rebuild of one of the most important first-person shooters of all time. It captures the distinctly creepy atmosphere and excellent combat that made Half-Life such a pioneer, while also augmenting almost every level with something new, be that a reimagined combat encounter or a Half-Life 2-style physics puzzle. <\/p>\n<p>But it&#8217;s the final missions that really make Black Mesa a vital part of the Half-Life story. The original game\u2019s final arc, set on the world of Xen, is infamously a bit of an under-developed slog. Black Mesa completely redesigns that final stretch, eliminating the tedium and injecting a sense of creative, alien wonder. And while it\u2019s true that Black Mesa took so long to create that, by the time of its release, it already looked dated, that\u2019s only true if you consider it from a purely technical standpoint. Take one look at Xen, or the eerie abandoned corridors of the titular facility itself, and there\u2019s no denying that Black Mesa is an artistic triumph.     <\/p>\n<aside>\n<h2>Remake vs. Remaster<\/h2>\n<p>As years go by and technology becomes ever more advanced, it&#8217;s becoming increasingly difficult to tell the difference between a remake and a remaster. Think back to the days of the PS3 and it was all pretty obvious: remasters took old, standard definition classics and updated them with higher-resolution textures so that they looked good on HD TVs. You could certainly tell that they were old games, but they looked much sharper than their original counterparts. As time went on, those facelifts improved, but remasters were mostly built within the game\u2019s original engine, and so always looked familiar. <a href=\"https:\/\/www.ign.com\/games\/mass-effect-legendary-edition\">Mass Effect Legendary Edition<\/a>, for instance, is very clearly an updated version of the original, Unreal Engine 3-based trilogy. <\/p>\n<p>Today, things are not so clear cut. <a href=\"https:\/\/www.ign.com\/games\/the-elder-scrolls-iv-oblivion-remastered\">The Elder Scrolls IV: Oblivion Remastered<\/a>, despite its name, is frequently mistaken for a remake. That\u2019s due to its astonishing visual overhaul, crafted in the very modern Unreal Engine 5. But the game beneath that shiny skin, the actual bones and organs that make it all work, is built in the Gamebryo engine, a decades-old piece of technology. And you can tell \u2013 Oblivion remains a great RPG, but it\u2019s inescapably a game from the mid-2000s. <a href=\"https:\/\/www.ign.com\/articles\/the-new-oblivion-looks-like-a-remake-but-plays-like-a-remaster\">It just looks like an Elder Scrolls game from the future. <\/a>That kind of blurred line is likely going to get more prevalent, too. Metal Gear Solid Delta, which is on this list and both considered <em>and<\/em> priced as a genuine remake, is partly based on the code of the Bluepoint HD remaster, rather than being a from-scratch remake. So what is a remake and what is a remaster? Sometimes the answer is a philosophical judgement rather than a fact.  <\/p>\n<\/aside>\n<h2>10. Final Fantasy 7 Remake<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/ff7-remake-1757062890307.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/ff7-remake-1757062890307.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Square Enix Business Division 1 <strong>|<\/strong> <strong>Publisher: <\/strong>Square Enix <strong>| Platform: <\/strong>PS4, PS5, PC, Xbox Series X\/S, Switch 2 <strong>| Release date: <\/strong>April 10, 2020 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/final-fantasy-7-remake-review\">Final Fantasy 7 Remake review<\/a><\/p>\n<\/aside>\n<p>It may literally be in the title, but <a href=\"https:\/\/www.ign.com\/games\/final-fantasy-vii-remake\">Final Fantasy 7 Remake<\/a> is more than just a remake. It\u2019s also a reimagining of the 1997 JRPG classic, a reinterpretation of its achievements, and \u2013 somehow \u2013 also a <em>sequel <\/em>to the game it recreates. Oh, and it also only covers around the first 30% of the original story, which has been transformed from a brief journey through the city of Midgar into a massive, 30+ hour adventure. This approach certainly isn\u2019t for everyone, but you can&#8217;t deny the ambition of this lavish project. <\/p>\n<p>This first chapter of the three-part Final Fantasy 7 remake is a stunningly gorgeous RPG that gives new life to some of gaming\u2019s most memorable characters and settings. With all that extra time, it successfully expands upon the story and weaves in new plot threads, such as robust backstories for members of the Avalanche team, more believable relationships between protagonist Cloud and his new buddies, and a better sense of life in the Sector 7 slums. On top of all that, it also completely revamps the combat system, creating a brand new, action-heavy, real-time system that feels both exhilaratingly new and highly evocative of the original game\u2019s turn-based battles. FF7 Remake\u2019s approach is exemplary, and makes many other games on this list feel more like remasters than remakes. <\/p>\n<h2>9. Shadow of the Colossus<\/h2>\n<p><a href=\"https:\/\/assets1.ignimgs.com\/2018\/02\/27\/shadow-of-the-colossus-on-ps4-27152686679-o-1519761322276.jpg\"><img decoding=\"async\" src=\"https:\/\/assets1.ignimgs.com\/2018\/02\/27\/shadow-of-the-colossus-on-ps4-27152686679-o-1519761322276.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Bluepoint Games <strong>|<\/strong> <strong>Publisher: <\/strong>Sony Interactive Entertainment <strong>| Platform: <\/strong>PS4 <strong>| Release date: <\/strong>February 6, 2018 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/2018\/01\/30\/shadow-of-the-colossus-for-ps4-review\">Shadow of the Colossus review<\/a><\/p>\n<\/aside>\n<p><a href=\"https:\/\/www.ign.com\/games\/shadow-of-the-colossus\">Shadow of the Colossus<\/a> was a landmark achievement when it hit the PS2 in 2005. Developer Team ICO built a lonely, desolate, deeply affecting world using hardware that could barely render its vision. While the game itself undeniably stands the test of time, it&#8217;s clear to see that technical performance and visual clarity held back the studio\u2019s incredible ambition.<\/p>\n<p>Fast-forward 13 years and Bluepoint Games crafted an incredibly faithful remake, focused on overcoming those technical limitations so that the soul of the project could achieve its true ambitions. With a much steadier framerate, gorgeous graphics, and a commitment to keeping the events, systems, and mechanics of the original intact, Bluepoint absolutely hit it out of the park. It was such an achievement, in fact, that it won the studio the chance to remake Demon\u2019s Souls, as well as laid the groundwork for its acquisition by PlayStation.<\/p>\n<h2>8. Demon&#8217;s Souls<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/demons-souls-1757062963760.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/demons-souls-1757062963760.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Bluepoint Games <strong>|<\/strong> <strong>Publisher: <\/strong>Sony Interactive Entertainment <strong>| Platform: <\/strong>PS5 <strong>| Release date: <\/strong>November 12, 2020 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/demons-souls-review-2\">Demon&#8217;s Souls review<\/a><\/p>\n<\/aside>\n<p>After reaching the heights of Dark Souls 3 and Bloodborne, it was hard not to see 2009\u2019s Demon\u2019s Souls as the ageing, hollowed precursor to FromSoftware\u2019s mighty success story. But it was undeniable that a fantastic, paradigm-shifting game remained, and Bluepoint Games\u2019 2020 remake of Demon\u2019s Souls was a project dedicated to making those qualities shine again. It completely stripped away the technical shortcomings that held the PS3 version back, while adding several subtle quality of life upgrades that succeeded in modernizing the game to the point where if you\u2019d never played the original, you could very likely be fooled into thinking that this was the latest entry in the Souls series as opposed to the very first one.<\/p>\n<p>While Bluepoint managed to stay completely respectful to the original vision in many ways (it is, for the most part, the exact same game just with modern, photo-realistic graphics and refreshed animations,) the alterations made to the art style and design of some locations wasn\u2019t fully embraced by some fans of the original. Nevertheless, Demon\u2019s Souls helped elevate what was already one of the best games of the PS3 era and bring it to a whole new, post-Dark Souls audience. <\/p>\n<h2>7. Metroid: Zero Mission<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/metroid-zero-mission-1757063296688.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/metroid-zero-mission-1757063296688.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Nintendo R&amp;D1 <strong>|<\/strong> <strong>Publisher: <\/strong>Nintendo <strong>| Platform: <\/strong>GBA <strong>| Release date: <\/strong>February 9, 2004 (NA) <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/2004\/02\/06\/metroid-zero-mission-2\">Metroid: Zero Mission review<\/a><\/p>\n<\/aside>\n<p>The original Metroid was a groundbreaking NES game back in 1986, but when looked at through a modern lens, it\u2019s hard to argue that it holds up. Fortunately, <a href=\"https:\/\/www.ign.com\/games\/metroid-zero-mission\">Metroid: Zero Mission<\/a> exists. Developed 18 years later, rather than opting for a 100% faithful remake with a couple of modernization tweaks, Metroid: Zero Mission is instead a game rebuilt from the ground up using the original Metroid as a blueprint for its story and level design. By allowing itself to explore beyond the boundaries of the source material, Nintendo was able to draw new inspirations from the more modern 2D Metroids, like Super Metroid and Metroid Fusion.<\/p>\n<p>Zero Mission is now over 20 years old, and so the idea that it\u2019s a \u201cmodern\u201d version of Metroid is something of a bygone era. However, it remains an expertly crafted reinterpretation of one of Nintendo\u2019s best ever games, and is both young and strong enough that it still holds up to this day \u2013 not only as one of the best Metroid games, but also one of the best remakes.<\/p>\n<h2>6. Resident Evil 4<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/resident-evil-4-1757063000978.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/resident-evil-4-1757063000978.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Capcom <strong>|<\/strong> <strong>Publisher: <\/strong>Capcom <strong>| Platform: <\/strong>PC, PS4, PS5, Xbox Series X\/S <strong>| Release date: <\/strong>March 24, 2023 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/resident-evil-4-remake-review\">Resident Evil 4 review<\/a><\/p>\n<\/aside>\n<p>Capcom has become somewhat synonymous with the idea of remakes, having now rebuilt no less than <em>four <\/em>of its Resident Evil games. Among them is the legendary Resident Evil 4 \u2013 Leon S. Kennedy\u2019s action-packed descent into the Las Plagas-infected Spanish countryside. Of all the games Capcom has reinvented, Resi 4 was the one least in need of a refresh, but despite that, the RE4 remake is an astonishing feat that helps elevate an all-time classic. <\/p>\n<p>Purist fans may have been annoyed by the erasure of the original\u2019s more eccentric ideas, but they have been replaced by an altogether darker, more horrifying tone that syncs Resident Evil 4 with Capcom\u2019s other recent remakes. It also benefits from snappier, more energetic combat, complete with an excellent knife parry that makes fighting both the Armadura enemies and the Krauser boss battle much more intense. Perhaps most importantly, it vastly improves Ashley, both in terms of her depiction and the mechanics around protecting her, eliminating any sense that Resident Evil 4 is an annoying, multi-hour escort quest. Combine all that with an incredibly handsome graphical makeover and you\u2019ve made a masterpiece feel even more essential.       <\/p>\n<h2>5. Persona 3 Reload<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/persona-3-remake-1757063016839.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/persona-3-remake-1757063016839.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>P-Studio <strong>|<\/strong> <strong>Publisher: <\/strong>Sega <strong>| Platform: <\/strong>PC, PS4, PS5, Xbox One, Xbox Series X\/S, Switch 2 <strong>| Release date: <\/strong>February 2, 2024 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/persona-3-reload-review\">Persona 3 Reload review<\/a><\/p>\n<\/aside>\n<p>Fans of the Persona series are no strangers to new versions of the beloved Atlus RPGs arriving soon after their initial release \u2013 Persona 4 Golden and Persona 5 Royal both added significant social link, story, and dungeon additions, for example. But in terms of a full-on remake, <a href=\"https:\/\/www.ign.com\/games\/persona-3-reload\">Persona 3 Reload<\/a> is the first to have undergone a complete overhaul. Reload took the game\u2019s foundational bullets and rechambered them into a much more stylish weapon \u2014 one that borrowed the best-in-class UI and menu systems of Persona 5 and rebuilt its colorful high-school surroundings and spooky shadow realm from the ground up.<\/p>\n<p>Perhaps its most exciting addition is the way Reload tweaks Persona 3\u2019s battle system. Informed by the series entries that came after it, combat is a much more enticing prospect, thanks to the introduction of new skills, the ability to directly control each party member and shift between them baton pass-style, and the brand-new Theurgy system that allows for Personas to perform devastating Ultimate attacks. All of these changes, among others, breathed new, exciting life into an already treasured RPG, meaning Reload is now the definitive way to Persona 3.<\/p>\n<h2>4. Silent Hill 2<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/silent-hill-2-1757063033994.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/silent-hill-2-1757063033994.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Bloober Team <strong>|<\/strong> <strong>Publisher: <\/strong>Konami Digital Entertainment <strong>| Platform: <\/strong>PC, PS5 <strong>| Release date: <\/strong>October 8, 2024 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/silent-hill-2-2024-review\">Silent Hill 2 review<\/a><\/p>\n<\/aside>\n<p>Team Silent\u2019s original Silent Hill 2 is rightfully considered one of the most affecting survival horror games of all time, and Bloober Team\u2019s 2024 remake does nothing to diminish that. While the PS2 original has an incomparable, unsettling atmosphere thanks to its technological limitations, the remake uses modern graphical and sound techniques to generate a complimentary oppressive tone. As you explore the strange, abandoned town of Silent Hill, you can&#8217;t help but let the dread creep in.  <\/p>\n<p>Bloober\u2019s creation is incredibly faithful to the original game, following the same plot beats and exploring the same environments, but its new over-the-shoulder camera both pulls you deeper into its terrifying world and makes combatting the town\u2019s grotesque inhabitants more intuitive. Those combat enhancements can really be felt in the boss battles, which are now reinvented as terrifying engagements rather than repeating the attritional slogs they once were. But really it\u2019s the modern presentation of this bleak story that really makes <a href=\"https:\/\/www.ign.com\/games\/silent-hill-2-remake\">Silent Hill 2<\/a> a vital remake: actor Luke Roberts breathes fresh new life into protagonist James Sunderland, providing a deeply troubled, nuanced performance that anchors this tale in inescapable grief and guilt.<\/p>\n<h2>3. Resident Evil<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/resident-evil-remake-1757063053876.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/resident-evil-remake-1757063053876.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Capcom Production Studio 4 <strong>|<\/strong> <strong>Publisher: <\/strong>Capcom <strong>| Platform: <\/strong>GameCube, Wii, PS3, PS4, PC, Xbox 360, Xbox One, Switch <strong>| Release date: <\/strong>March 22, 2002 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/2015\/01\/19\/resident-evil-review\">Resident Evil review<\/a><\/p>\n<\/aside>\n<p>When it comes to faithful remakes that largely stick to the core design established in the original and focus instead on bringing everything else up to modern standards, there aren\u2019t many games better than the original <a href=\"https:\/\/www.ign.com\/games\/resident-evil-remaster\">Resident Evil remake<\/a>. The \u201cREmake\u201d adheres to everything that was intrinsic to the original, from the pre-rendered backgrounds, to the tank controls, to the limited inventory that forces you to make tough decisions on what to keep and what to toss. All these may be incredibly familiar for those who were there back in 1996, but they\u2019re polished up to beautiful new standards. It may have old ideas, but it plays fantastically\u2026 which is impressive, considering this remake is already much older than the original game was when it was made. <\/p>\n<p>But Resident Evil isn\u2019t just a shinier version of its source material. It also adds several entirely new features that change up the experience and give it its own identity. Whether it&#8217;s the terrifying addition of dead enemies resurrecting as powerful Crimson Heads (unless you have the foresight and resources to burn the corpses) or the brand-new plot thread involving the horrifying Lisa Trevor, Resident Evil\u2019s remake shines because not only is it a faithful remake that brings a PSOne classic into a modern light, but also because of the ways that it separates itself from that classic to become something even better.<\/p>\n<h2>2. Final Fantasy 7 Rebirth<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/ff7-rebirth-1757063068737.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/05\/ff7-rebirth-1757063068737.jpg\" class=\"article-image-full-size\" title=\"undefined\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Square Enix Creative Business Unit 1 <strong>|<\/strong> <strong>Publisher: <\/strong>Square Enix <strong>| Platform: <\/strong>PS5, PC <strong>| Release date: <\/strong>February 29, 2024 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/final-fantasy-7-rebirth-review\">Final Fantasy 7 Rebirth review<\/a><\/p>\n<\/aside>\n<p>After having successfully pulled off a radical re-imagining with the first game in the trilogy, Square Enix faced a more daunting challenge with the second chapter of its Final Fantasy 7 remake project. It needed to recreate the most expansive section of the original game, redesign a huge variety of locations (including a whole theme park), add a number of new characters, <em>and <\/em>re-stage one of the most important emotional beats in RPG history. As with its predecessor, not all of these ambitions are met equally, but <a href=\"https:\/\/www.ign.com\/games\/final-fantasy-vii-rebirth\">Final Fantasy 7 Rebirth<\/a> is nonetheless an incredible, transformative achievement. <\/p>\n<p>The most immediately impressive factor of Rebirth is its scope. While it doesn\u2019t totally leave Remake\u2019s linear structure behind, much of Rebirth takes place in sizable open hub worlds. While there is a touch of the Ubisoft box-ticking about them, they\u2019re elevated by a smart approach to exploration that introduces a brand new gimmick with every zone, from buggies to planes to Chocobos that can climb walls and glide across chasms. It\u2019s a smart reinvention of the original game\u2019s freely-explored-but-ultimately-empty overworld. But it\u2019s the continuation of Remake\u2019s story and emotional core that makes Rebirth so strong \u2013 these modern interpretations of the core trio of Cloud, Tifa, and Aerith are among Square\u2019s strongest-ever characters, and their journey here \u2013 which feels more authentic to the original than Remake\u2019s more expansive efforts \u2013 is unforgettable. Oh, and that overhauled combat system? It\u2019s even better here \u2013 perhaps the best Final Fantasy has ever had. <\/p>\n<h2>1. Resident Evil 2<\/h2>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2022\/02\/15\/residentevil-1644966155522.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2022\/02\/15\/residentevil-1644966155522.jpg\" class=\"article-image-full-size\" title=\"\" \/><\/a><\/p>\n<aside>\n<p><strong>Developer: <\/strong>Capcom <strong>|<\/strong> <strong>Publisher: <\/strong>Capcom <strong>| Platform: <\/strong>PS4, PS5, Xbox One, Xbox Series X\/S, PC, Switch <strong>| Release date: <\/strong>January 25, 2019 <strong>| Review: <\/strong>IGN&#8217;s <a href=\"https:\/\/www.ign.com\/articles\/2019\/01\/22\/resident-evil-2-review\">Resident Evil 2 review<\/a><\/p>\n<\/aside>\n<p><a href=\"https:\/\/www.ign.com\/games\/resident-evil-2\">Resident Evil 2<\/a>&#8216;s remake took what the original did so well &#8211; its labyrinthian level design, its disgusting enemies, its omnipresent sense of dread &#8211; and molded it into a horror game designed for modern audiences. The Raccoon City police station is cleverly reworked and expanded upon, enemies are faster, deadlier, and more unpredictable, and gorgeous lighting casts shadows over nasties waiting to grab you unawares. And, of course, the static camera angles and tank controls are traded in for third-person, over-the-shoulder shooting, which truly transports the PS1 classic into the modern era. <\/p>\n<p>Perhaps Resident Evil 2\u2019s biggest achievement, though, is the way Capcom has played with the original\u2019s most iconic encounters. When you think you\u2019ve got a terrifying moment figured out, Capcom twists it ever so slightly, removing any certainty as you slowly make your way through its carefully curated collection of memories. This is a remake designed to both terrify you in today\u2019s horror landscape and scratch that nostalgic itch, and miraculously achieves both right until its breathless end. And even though multiple other Resident Evil remakes have arrived since, this remains the ultimate gold standard for video game remakes.<\/p>\n<section data-transform=\"poll\" data-id=\"fffd3116-1365-4ea4-b16d-267768a97138\"><\/section>\n<p>And that\u2019s our pick of the 15 best video game remakes. Did your favourite make our list? Did we rank your best pick a little too low? Let us know in the comments.<\/p>\n<aside>\n<h2>Upcoming Remakes<\/h2>\n<p>A number of exciting remakes are currently in development. In the next few years you can expect to replay (or be introduced to) many experiences of yesteryear rendered new and shiny, including: <\/p>\n<ul>\n<li>Gothic (Alkimia Interactive, 2026)<\/li>\n<li>Prince of Persia: The Sands of Time (Ubisoft, 2026)<\/li>\n<li>Max Payne 1 and 2 (Remedy, TBA)<\/li>\n<li>Operation Black Mesa (Tripmine Studios, TBA)<\/li>\n<li>Star Wars: Knights of the Old Republic (Saber Interactive, TBA)<\/li>\n<li>The Witcher (Fool&#8217;s Theory, TBA)<\/li>\n<li>Tom Clancy\u2019s Splinter Cell (Ubisoft, TBA)<\/li>\n<\/ul>\n<\/aside>\n<section data-transform=\"divider\"><\/section>\n\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Over the past decade, video game remakes have become more and more prevalent. Most years see at least one major remake attempt to rekindle the nostalgia of old fans and show new players the achievements of days gone by. And while there\u2019s an argument to be had about games being stuck in the past, we [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10815,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-10814","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Best Video Game Remakes of All Time - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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