{"id":10768,"date":"2025-09-13T16:58:50","date_gmt":"2025-09-13T16:58:50","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/13\/randy-pitchford-addresses-borderlands-4-console-fov-slider-complaints-theres-some-dreams-i-have-where-an-fov-setting-might-affect-fairness\/"},"modified":"2025-09-13T16:58:50","modified_gmt":"2025-09-13T16:58:50","slug":"randy-pitchford-addresses-borderlands-4-console-fov-slider-complaints-theres-some-dreams-i-have-where-an-fov-setting-might-affect-fairness","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/13\/randy-pitchford-addresses-borderlands-4-console-fov-slider-complaints-theres-some-dreams-i-have-where-an-fov-setting-might-affect-fairness\/","title":{"rendered":"Randy Pitchford Addresses Borderlands 4 Console FOV Slider Complaints: &#8216;There&#8217;s Some Dreams I Have Where an FOV Setting Might Affect Fairness&#8217;"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/13\/fov-1757782675668.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Randy Pitchford has responded to complaints about the console version of <a href=\"https:\/\/www.ign.com\/games\/borderlands-4\">Borderlands 4<\/a> lacking a field of view (FOV) slider, suggesting fairness may have something to do with it.<\/p>\n<p>PlayStation 5 and Xbox Series X and S players of Borderlands 4 were shocked to discover not only a lack of a FOV slider in-game, but no motion blur toggle, either. The PC version of Borderlands 4 has settings for both \u2014 in the case of FOV you can increase the value in degrees up to 110 for both first-person play and vehicle use, and for motion blur you can change the amount and the quality.<\/p>\n<p>The lack of a FOV slider is the biggest issue right now with Borderlands 4 on console, if anecdotal evidence across the internet is anything to go by, with some complaining that not being able to tweak the FOV value is causing them motion sickness.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"borderlands-4-9-things-you-need-to-do-first\" data-loop=\"\"><\/section>\n<p>\u201cMan, I&#8217;ve tried to play it twice today,\u201d <a href=\"https:\/\/www.reddit.com\/r\/PS5\/comments\/1nffex7\/comment\/ndwq95u\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\">said redditor xInsaneAbilityx<\/a>. \u201cBoth times I get that \u2018car-sick\u2019 feel after about 15 minutes and have to stop.\u201d \u201cYeah I\u2019m pretty sensitive to motion sickness and a narrow FOV in first-person makes me really dizzy. Combining that with motion blur just churns my stomach,\u201d added <a href=\"https:\/\/www.reddit.com\/r\/PS5\/comments\/1nffex7\/comment\/ndx69um\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\">Dallywack3r<\/a>. \u201cThis game feels almost zoomed in, it\u2018s really not pleasant to play,\u201d <a href=\"https:\/\/www.reddit.com\/r\/PS5\/comments\/1nffex7\/comment\/ndy99ih\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\">said christophlieber<\/a>.<\/p>\n<p>There are also suggestions the console version of Borderlands 4 lacks a FOV slider in order to maintain certain performance levels. By increasing the FOV, you\u2019re putting the hardware under more strain and potentially impacting things like framerate.<\/p>\n<p>But social media posts from Gearbox development chief Randy Pitchford suggest one of the considerations is fairness.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"borderlands-4-review-screenshots\" data-value=\"borderlands-4-review-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>\u201cQuickie for console friends: FOV settings,\u201d Pitchford began. \u201cThere&#8217;s some dreams I have where an FOV setting might affect fairness. I can&#8217;t really talk about it yet, but I see this is important to you so we&#8217;re looking at it.\u201d<\/p>\n<p>Pitchford included a vote in his social media post, which, after nearly 25,000 votes, reveals just how important a FOV slider is to his followers. At the time of this article\u2019s publication, the option \u201cFOV slider or GTFO!\u201d had 72% of the vote.<\/p>\n<p>The outspoken Gearbox boss went on to say players \u201chave no idea what the team and I were planning and how FOV slider might affect fairness with such a thing.\u201d<\/p>\n<p>He added: \u201cThat said, I&#8217;ve always want to commit to and prioritize what Borderlands should be versus try to turn it into something it should. My hope is for my\/our ambitions to be additive, not subtractive.\u201d<\/p>\n<blockquote class=\"twitter-tweet\">\n<p lang=\"en\" dir=\"ltr\">Quickie for console friends: FOV settings: There&#8217;s some dreams I have where an FOV setting might affect fairness. I can&#8217;t really talk about it yet, but I see this is important to you so we&#8217;re looking at it. Vote here:<\/p>\n<p>\u2014 Randy Pitchford (@DuvalMagic) <a href=\"https:\/\/twitter.com\/DuvalMagic\/status\/1966626024235434322?ref_src=twsrc%5Etfw\">September 12, 2025<\/a><\/p><\/blockquote>\n<p>So, what is Pitchford actually saying here? The \u201cfairness\u201d quote has caused some confusion. Could it relate to an upcoming PvP mode? If so, why would the PC version have it? Right now, Borderlands 4 is a PvE co-op game, so the line about \u201cfairness\u201d has raised more than a few eyebrows.<\/p>\n<p>Some are wondering if Pitchford is talking about fairness in terms of the performance of the game giving some players an advantage. The higher the FOV, the more the player can see, versus the lower the FOV the more stable the frames are. Perhaps both give some level of advantage?<\/p>\n<p>\u201cWhat does \u2018fairness\u2019 even mean?\u2019 asked redditor buddachickentml. \u201cBasically being impartial to all players without favoritism. Fairness to all,\u201d suggested Wolf-O7. \u201cFunny enough it&#8217;s completely backwards though. Because console players aren&#8217;t being treated fairly compared to their counterpart on PC. (Especially since this sort of sounds like a PVP mode the way he makes it seem).\u201d Then, from Airaen: \u201cYeah, how is it fair that PC players can change the FoV and console players can&#8217;t?\u201d \u201cFairness in a PvE game? Will you ban ultrawide monitors?\u201d said on social media user.<\/p>\n<p>Borderlands 4 supports crossplay between all platforms at launch, so Pitchford\u2019s comments are doubly confusing.<\/p>\n<p>As for motion blur, in another social media post Pitchford told console players &#8220;we aren&#8217;t down with motion blur and do not support it.&#8221; He continued: \u201cIf you&#8217;re seeing what seems to be motion blur, maybe check your television settings for whatever automatic BS it might be doing to your image? It&#8217;s not us.\u201d<\/p>\n<p>But again, that comment is confusing given there are motion blur settings in Borderlands 4 on PC.<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/13\/randy-1757782577055.jpg\" data-image-title=\"null\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/13\/randy-1757782577055.jpg\" data-caption=\"Randy%20Pitchford%20has%20addressed%20Borderlands%204%20console%20complaints.%20Photo%20by%20Jon%20Kopaloff%2FGetty%20Images%20for%20Lionsgate.\"><\/section>\n<\/section>\n<p>Whatever Pitchford means here, Borderlands 4 has got off to a big start on Steam. It\u2019s approaching a peak concurrent player count of 300,000 on Valve\u2019s platform, where it is one of the most-played games. No other Borderlands game has come close to that in terms of concurrent player numbers on Steam.<\/p>\n<p><a href=\"https:\/\/www.ign.com\/articles\/i-am-that-confident-randy-pitchford-says-its-impossible-for-borderlands-4-players-to-break-the-games-servers-this-weekend-challenges-them-to-try\">Pitchford declared it impossible to break the <u>Borderlands 4<\/u> servers this weekend through sheer weight of player numbers alone<\/a> \u2014 and he\u2019s so confident he\u2019s publicly promised that Borderlands 4 won\u2019t join the long list of big AAA games whose online systems fail at launch.<\/p>\n<p>While Borderlands 4 is off to a big start in terms of player numbers, it\u2019s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a \u2018mixed\u2019 user review rating on Valve\u2019s platform. The complaints revolve around poor performance even on high powered PCs, with some affected by crashing that makes the game difficult to even start.<\/p>\n<p>In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on <a href=\"https:\/\/store.steampowered.com\/news\/app\/1285190\/view\/679602429802577921\"><u>Steam<\/u><\/a>, advising players how to optimize their graphics settings for \u201cbetter performance and framerates\u201d on PC with the Nvidia app.<\/p>\n<p>Gearbox then issued a piece of advice to PC gamers that <a href=\"https:\/\/www.ign.com\/articles\/borderlands-4-dev-gearbox-asks-pc-gamers-to-keep-playing-for-at-least-15-minutes-after-they-tweak-settings-to-see-how-performance-has-changed-as-negative-steam-reviews-pile-up\"><u>to me reads like an effort to prevent players from making knee-jerk reactions to the game&#8217;s performance as soon as they\u2019ve changed their settings<\/u><\/a>: \u201cPlease note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC&#8217;s performance has changed.\u201d<\/p>\n<p>If you are delving into Borderlands 4 don&#8217;t go without updated hourly <a href=\"https:\/\/www.ign.com\/wikis\/borderlands-4\/Borderlands_4_SHiFT_Codes\"><u>SHiFT codes list<\/u><\/a>. We&#8217;ve also got a <a href=\"https:\/\/www.ign.com\/maps\/borderlands-4\/kairos\"><u>huge interactive map ready to go<\/u><\/a> and a badass <a href=\"https:\/\/maxroll.gg\/borderlands-4\/planner\"><u>Borderlands 4 planner tool<\/u><\/a> courtesy of our buds at Maxroll. Plus check out our expert players&#8217; choices for <a href=\"https:\/\/www.ign.com\/wikis\/borderlands-4\/Which_Character_Should_You_Choose_in_Borderlands_4\"><u>which character to choose<\/u><\/a> (no one agreed).<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Randy Pitchford has responded to complaints about the console version of Borderlands 4 lacking a field of view (FOV) slider, suggesting fairness may have something to do with it. PlayStation 5 and Xbox Series X and S players of Borderlands 4 were shocked to discover not only a lack of a FOV slider in-game, but [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10769,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10768","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Randy Pitchford Addresses Borderlands 4 Console FOV Slider Complaints: &#039;There&#039;s Some Dreams I Have Where an FOV Setting Might Affect Fairness&#039; - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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