{"id":10676,"date":"2025-09-04T22:16:08","date_gmt":"2025-09-04T22:16:08","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/04\/hollow-knight-silksong-review-in-progress\/"},"modified":"2025-09-04T22:16:08","modified_gmt":"2025-09-04T22:16:08","slug":"hollow-knight-silksong-review-in-progress","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/04\/hollow-knight-silksong-review-in-progress\/","title":{"rendered":"Hollow Knight: Silksong Review in Progress"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/04\/hollowknightsilksong-review-blogroll-1757024063307.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Happy Hollow Knight: Silksong launch day to all who celebrate! I\u2019ve only played three hours so far and I\u2019m already overwhelmed in the best possible way. It took no time at all for me to get completely lost in the world of this <a href=\"https:\/\/www.ign.com\/articles\/hollow-knight-silksong-shoots-up-steams-most-played-games-chart-hours-after-launch-with-huge-concurrent-player-numbers-as-storefront-issues-ease\">hotly anticipated<\/a> sequel, one that shortens the intimidating lead-in area its predecessor had in order to more quickly give you branching paths to pick from and the tools to explore them more confidently. It\u2019s too early to get a real sense of where things will go, how all the changes it makes to stuff like upgrades and abilities will play out, or how big this beautiful new land truly is, but my impression so far is that Silksong is already managing to meet the sky-high expectations that have been set for it. <\/p>\n<p>One of the most immediate differences Hollow Knight fans will notice is that our new hero, Hornet, isn\u2019t the silent type like her pint-sized companion from the original. She has personality and charm, chatting with the bugs you meet across the world of Pharloom. I was initially worried that this might change the quiet tone in an unappealing way, but Hornet is still a fairly stoic character overall \u2013 confident and cautiously friendly, happy to speak her mind when she feels she should, but still reclusive in a way that allows others to do most of the talking. So it\u2019s a shift, especially when she explains something a little more directly than Hollow Knight\u2019s vague dialogue ever would, but one I am enjoying for the moment. <\/p>\n<aside>\n<h2><u>What I said about Hollow Knight<\/u><\/h2>\n<section data-transform=\"ignvideo\" data-slug=\"hollow-knight-review\" data-loop=\"\"><\/section>\n<p>Hollow Knight is a Metroidvania with a well of content to discover that\u2019s as deep as its labyrinthine caves. The world of Hallownest is compelling and rich, full of story that\u2019s left for you to discover on your own, and built with branching paths that offer an absurd amount of choice in how you go about discovering it. With such a high density of secrets to find and fun, challenging enemies to face, it\u2019s worth spending every moment you can in Hollow Knight. &#8211; <em>Tom Marks, June 21, 2018<\/em><\/p>\n<h2>Score: 9.4<\/h2>\n<p>Read my full <a href=\"https:\/\/www.ign.com\/articles\/2018\/06\/22\/hollow-knight-review\">Hollow Knight review<\/a>.<\/p>\n<\/aside>\n<p>It also helps that the writing is top notch once again. It\u2019s often poetic and illusive in a way that never feels overly pompous, leaving plenty of room for serious characters and silly gags alike. An early favorite of mine is a pilgrim singing to a door in an attempt to open it, only for them to claim the credit when you find the lever that actually does so. All the attention to quality and detail that made Hollow Knight a true standout is still alive and well here, with areas I can\u2019t wait to learn more about, characters I am excited to get to know, and stellar music I can already tell I am going to be listening to for a long time to come. <\/p>\n<p>Another aspect I am excited to see evolve are the options for customization. Ability-granting charms are color-coded this time around, meaning you have to pick your priorities if certain items overlap \u2013 for example, a lot of the early options I\u2019ve found go into the yellow slot, making me choose if I want enemies to drop more currency or if I want to have it automatically be picked up for me when they do. That choice extends into a secondary attack (the only one I\u2019ve found so far is a quick throwing dagger), and even Crests that more drastically change your attack in a way that feels like you are swapping weapons. <\/p>\n<section data-transform=\"quoteBox\">Honestly, I just can\u2019t wait to stop typing this so I can dive back in.<\/section>\n<p>It seems like a huge amount of flexibility, and I\u2019m excited to see if the options I will unlock let me truly start crafting coherent builds in the way I am hoping. This system runs the risk of offering a lot of false choices or leading you down certain paths that are just obviously better than others, but if Team Cherry has figured out the proper tuning, it could also open the door to supporting massively different playstyles based entirely on your own tastes.<\/p>\n<p>I imagine we\u2019ll need to take advantage of those options, too, because Silksong isn\u2019t messing around. It\u2019s not afraid to punish you, such as the way you drop all of a currency called Rosaries when you die and have to do a corpse run to the location you were killed to retrieve them, and enemies can be tough enough to force you to take that walk if you push the limits of your exploration too far. That said, Silksong has a lot of ways to mitigate that punishment, such as letting you pay to stash your extra Rosaries in the form of a consumable item, giving you an early option to lose less of them on death, and not tying every unlockable to that single resource in case the worst does occur. It\u2019s still early, but I think this will result in less frustration overall relative to Hollow Knight. <\/p>\n<section data-transform=\"user-list\" data-id=\"9281\" data-slug=\"toms-favorite-indie-platformers\" data-nickname=\"TomRMarks\"><\/section>\n<p>Similarly, one of the most common reasons people would bounce off the original was the initially sparse map system \u2013 the early areas branch in a way that meant you could miss the map for a long while, and then you had to return to town to buy upgrades before it updated or even showed you on it. You still need those upgrades, but the place you get them is now located right on your path before things start to open up, and that happens much earlier, so that\u2019s another rough edge smartly smoothed down. It\u2019s still a dangerous thrill when you are exploring an uncharted area for the first time, trying to push your luck in search of that next resting spot, but that\u2019s no longer a feeling you are forced into before you\u2019ve even found your footing.<\/p>\n<p>I could keep digging into more early observations, but honestly I just can\u2019t wait to stop typing this so I can dive back in. I haven\u2019t even wrapped my head around how big this thing is going to be \u2013 and if its <a href=\"https:\/\/www.ign.com\/wikis\/hollow-knight-silksong\/Achievements_and_Trophies\"><u>achievement<\/u><\/a> for speedrunning 100% completion is any indication it could be quite large, as you now have to do that in under 30 hours compared to Hollow Knight\u2019s 20. But so far Silksong is exactly what I want from a sequel like this: it\u2019s not completely reinventing the wheel or messing with all the things that made the first game so incredible, but it\u2019s also not resting on its laurels. No part of it feels untouched, and as far as I can tell right now, it somehow feels even better for it.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"hollow-knight-silksong-gameplay-the-first-14-minutes\" data-loop=\"\"><\/section>\n\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Happy Hollow Knight: Silksong launch day to all who celebrate! I\u2019ve only played three hours so far and I\u2019m already overwhelmed in the best possible way. It took no time at all for me to get completely lost in the world of this hotly anticipated sequel, one that shortens the intimidating lead-in area its predecessor [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10677,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10676","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hollow Knight: Silksong Review in Progress - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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