{"id":10575,"date":"2025-08-25T20:52:19","date_gmt":"2025-08-25T20:52:19","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/08\/25\/playstation-boss-says-company-now-does-much-more-rigorous-and-more-frequent-testing-after-concords-failure\/"},"modified":"2025-08-25T20:52:19","modified_gmt":"2025-08-25T20:52:19","slug":"playstation-boss-says-company-now-does-much-more-rigorous-and-more-frequent-testing-after-concords-failure","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/08\/25\/playstation-boss-says-company-now-does-much-more-rigorous-and-more-frequent-testing-after-concords-failure\/","title":{"rendered":"PlayStation Boss Says Company Now Does &#8216;Much More Rigorous and More Frequent Testing&#8217; After Concord&#8217;s Failure"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/07\/25\/concord-1721896561783.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>After a high-profile failure in Concord and a high-profile success in Astro Bot last year, PlayStation is looking to adjust its strategy to incorporate fewer live service games, more big franchises, and stricter oversight of its owned studios.<\/p>\n<p>In an interview with <a href=\"https:\/\/www.ft.com\/content\/d5859ffc-c4d7-4480-98a6-c1cff07af299\">Financial Times<\/a>, PlayStation CEO Hermen Hulst says the company is hoping to mitigate future big, expensive risks with future games. \u201cI don\u2019t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply.\u201d <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"astro-bot-developers-react-to-an-incredible-speedrun\" data-loop=\"\"><\/section>\n<p>Concord was not a cheap failure. Analysts estimate Sony spent around $250m on the game, only for it to <a href=\"https:\/\/www.ign.com\/articles\/concord-is-estimated-to-have-sold-only-25000-units-heres-why-analysts-think-its-failing\">sell so poorly<\/a> that Sony <a href=\"https:\/\/www.ign.com\/articles\/fans-wave-goodbye-to-playstation-flop-concord-as-it-goes-dark-maybe-forever\">shut it down two weeks after launch<\/a>, and <a href=\"https:\/\/www.ign.com\/articles\/firewalk-studios-officially-closing-following-concords-disastrous-release-and-subsequent-shutdown\">shuttered its developer<\/a>, Firewalk Studios, not long after. By contrast, Astro Bot also launched last year to universal acclaim, winning multiple awards and <a href=\"https:\/\/alineaanalytics.com\/blog\/astro-bot\/\">selling 2.3 million copies as of March 2025<\/a>, one of the best-selling games on PlayStation 5.<\/p>\n<p>The differences between the two games are myriad, certainly, and their development stories are quite different as well. But what Hulst has taken away from this is that there needs to be more supervision of Sony&#8217;s owned studios to ensure that games veering in the direction of Concord are spotted before they become expensive failures, so they can be canceled or corrected in time.<\/p>\n<p>\u201cWe have since put in place much more rigorous and more frequent testing in very many different ways,\u201d Hulst said. \u201cThe advantage of every failure\u2009.\u2009.\u2009.\u2009is that people now understand how necessary that [oversight] is.\u201d<\/p>\n<p>Financial Times spoke to multiple Sony studio heads, who said that this oversight means more focus on group testing, more communication between internal Sony studios, and closer relationships between the studios&#8217; top executives. \u201cIf we\u2019re heading towards a giant landmine, like there\u2019s another studio making exactly the same game, that\u2019s good information,\u201d said Jason Connell, art director at Ghost of Y\u014dtei studio Sucker Punch.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"marathon-official-gameplay-reveal-trailer\" data-loop=\"\"><\/section>\n<p>That comment rings especially poignant in light of Concord&#8217;s failure, which analysts say occurred for a number of reasons, including an oversaturation of multiplayer, live service shooters. Hulst suggests in the interview that PlayStation isn&#8217;t as intent on churning out live service games as it used to be. That said, PlayStation does have Bungie&#8217;s Marathon coming up before March 2026, a game that has<a href=\"https:\/\/www.ign.com\/articles\/after-concords-failure-and-marathons-delay-sony-admits-playstations-live-service-strategy-is-not-entirely-going-smoothly\"> a number of Bungie fans concerned<\/a> amid <a href=\"https:\/\/www.ign.com\/articles\/sony-admits-marathon-feedback-has-been-varied-but-insists-it-will-avoid-repeating-concord-mistakes-and-commits-to-launch-by-end-of-march-2026\">delays<\/a>, <a href=\"https:\/\/www.ign.com\/articles\/destiny-developer-bungie-cuts-220-staff-some-of-the-most-difficult-changes-weve-ever-had-to-make-as-a-studio\">staff layoffs<\/a>, and a general lack of information as to what the game entails.<\/p>\n<p>But there&#8217;s another strategy Hulst also wants to pursue: he wants more, massive Sony IP. Astro Bot&#8217;s success has come about over the course of multiple games, with the little robot icon growing in popularity each time. According to Financial Times, Hulst wants studios to be thinking about how their IP can be turned into bigger and bigger franchises over time, following in the footsteps of The Last of Us and Uncharted. \u201cWe take a very intentional approach to IP creation\u2009.\u2009.\u2009.\u2009understanding how a new concept can turn into an iconic franchise for PlayStation, that can then again become a franchise for people beyond gaming,\u201d he said.<\/p>\n<p>Currently on the docket, PlayStation has Ghost of Y\u014dtei and Lost Soul Aside coming this year, with Marvel T\u014dkon: Fighting Souls and Housemarque&#8217;s Saros for 2026. Other games such as Fairgames, Marvel&#8217;s Wolverine, Naughty Dog&#8217;s Intergalactic: The Heretic Prophet, Marathon, and more remain in the works.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>After a high-profile failure in Concord and a high-profile success in Astro Bot last year, PlayStation is looking to adjust its strategy to incorporate fewer live service games, more big franchises, and stricter oversight of its owned studios. In an interview with Financial Times, PlayStation CEO Hermen Hulst says the company is hoping to mitigate [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10576,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10575","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PlayStation Boss Says Company Now Does &#039;Much More Rigorous and More Frequent Testing&#039; After Concord&#039;s Failure - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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