{"id":10450,"date":"2025-08-12T10:05:56","date_gmt":"2025-08-12T10:05:56","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/08\/12\/remedy-admits-fbc-firebreak-underperformed-commercially-we-were-unsatisfied\/"},"modified":"2025-08-12T10:05:56","modified_gmt":"2025-08-12T10:05:56","slug":"remedy-admits-fbc-firebreak-underperformed-commercially-we-were-unsatisfied","status":"publish","type":"post","link":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/08\/12\/remedy-admits-fbc-firebreak-underperformed-commercially-we-were-unsatisfied\/","title":{"rendered":"Remedy Admits FBC: Firebreak &#8216;Underperformed&#8217; \u2014 &#8216;Commercially, We Were Unsatisfied&#8217;"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/17\/fbc-firebreak-blogroll-1750178825313.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Developer Remedy believes the release of its first self-published game and Control spin-off, <a href=\"https:\/\/www.ign.com\/games\/fbc-firebreak\"><u>FBC: Firebreak<\/u><\/a>, &#8220;succeeded technically,&#8221; but acknowledged it &#8220;underperformed&#8221; on Steam, admitting that &#8220;commercially, we were unsatisfied.&#8221; <\/p>\n<p>In a <a href=\"https:\/\/investors.remedygames.com\/releases-and-events\/announcements-and-releases\/?publicationId=6303448b-0b96-4d9c-a724-ca82e23faae5\"><u>statement<\/u><\/a> to investors, the studio reiterated Firebreak <a href=\"https:\/\/www.ign.com\/articles\/control-spin-off-fbc-firebreak-tops-1m-players-as-developer-promises-there-is-still-a-lot-of-work-ahead-of-us\"><u>topped 1 million players<\/u><\/a>. However, the majority of those players were on console \u2014 via PS Plus and Xbox Game Pass subscription \u2014 even though PC was &#8220;planned as the primary consumer sales channel.&#8221;<\/p>\n<p>&#8220;The game\u2019s initial onboarding experience and mission structure resulted in high early player drop-offs and an influx of negative reviews,&#8221; the financial statement said. &#8220;As players spent more time in the game and we released updates improving the game, sentiment in reviews turned more positive.<\/p>\n<p>&#8220;Commercially, we were unsatisfied with the launch-phase consumer sales of FBC: Firebreak. Thus far, FBC: Firebreak\u2019s commercial performance has largely been driven by the Xbox and PlayStation subscription service agreements. A considerable portion of the revenues from these agreements will still be recognized throughout the contract period.&#8221;<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"fbc-firebreak-video-review\" data-loop=\"\"><\/section>\n<p>Remedy <a href=\"https:\/\/www.ign.com\/articles\/remedy-to-make-big-changes-in-fbc-firebreak-after-seeing-many-players-come-into-the-game-and-leave-within-the-first-hour\"><u>promised big changes last month<\/u><\/a>. The pledge came after Remedy posted a candid statement <a href=\"https:\/\/www.ign.com\/articles\/remedy-admits-not-everything-has-gone-well-for-fbc-firebreak-pledges-to-improve-multiplayer-shooter-as-it-launches-to-mixed-steam-rating\"><u>shortly after Firebreak&#8217;s launch,<\/u><\/a> acknowledging &#8220;not everything had gone well.&#8221;<\/p>\n<p>The studio did, however, note that FBC: Firebreak was designed to evolves over time, and believes it&#8217;s a solid game &#8220;despite the rocky launch.&#8221; A larger &#8220;Major Update&#8221; scheduled for late September will be the next key step for FBC: Firebreak, which Remedy &#8220;expects to drive interest in the title.&#8221; It said it remains &#8220;committed to continuing to work on FBC: Firebreak, engaging with the community, and expanding the game.&#8221;<\/p>\n<p>In its financial results for the first half of 2025 and the second quarter, Remedy reported a revenue boost during both periods, following increases in game sales and royalties. The quarter once again operated at a loss \u2014 although at $580,000, this was not as sharp as last year&#8217;s $3.7 million loss \u2014 and across the first six months of the year, revenue was up 43.4% to $35.1 million.<\/p>\n<p>As for other games? The studio confirmed <a href=\"https:\/\/www.ign.com\/games\/control-2\">Control 2&#8242;<\/a>s development is &#8220;on track&#8221; and meeting milestones as the focus is now on &#8220;gameplay, environments, and missions.&#8221; The <a href=\"https:\/\/www.ign.com\/games\/max-payne-1-2\">Max Payne 1 &amp; 2<\/a> remake project remains in full production as &#8220;collaboration with Rockstar Games remains close and productive.&#8221;<\/p>\n<p>&#8220;FBC: Firebreak is a compelling co-op shooter that, despite its good looks, doesn\u2019t have the depth to keep things interesting long-term,&#8221; we wrote in <a href=\"https:\/\/www.ign.com\/articles\/fbc-firebreak-review\"><u>IGN&#8217;s FBC: Firebreak review<\/u><\/a>, awarding it 6\/10.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Developer Remedy believes the release of its first self-published game and Control spin-off, FBC: Firebreak, &#8220;succeeded technically,&#8221; but acknowledged it &#8220;underperformed&#8221; on Steam, admitting that &#8220;commercially, we were unsatisfied.&#8221; In a statement to investors, the studio reiterated Firebreak topped 1 million players. However, the majority of those players were on console \u2014 via PS Plus [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10451,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-10450","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Remedy Admits FBC: Firebreak &#039;Underperformed&#039; \u2014 &#039;Commercially, We Were Unsatisfied&#039; - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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