{"id":2529,"date":"2024-06-13T16:50:44","date_gmt":"2024-06-13T16:50:44","guid":{"rendered":"https:\/\/worldclassservers.net\/blog\/2024\/06\/13\/destiny-2-the-final-shape-review\/"},"modified":"2024-06-13T16:50:44","modified_gmt":"2024-06-13T16:50:44","slug":"destiny-2-the-final-shape-review","status":"publish","type":"post","link":"http:\/\/nextlevelnews.co.uk\/blog\/2024\/06\/13\/destiny-2-the-final-shape-review\/","title":{"rendered":"Destiny 2: The Final Shape Review"},"content":{"rendered":"<p>Regularly playing Destiny for the past decade, through all its unforgettable highs and painful lows, has been a tremendous leap of faith for me and my fellow Guardians. This uneven saga hasn\u2019t always felt like it was leading somewhere worth following, but with Destiny 2: The Final Shape, our faith has been rewarded at last. The campaign ends a tale that started way back in 2014 on a high note, the new Prismatic subclasses are exactly the badass shock to the system its sandbox needed, the fresh set of weapons are a literal blast to mess around with, and the fearsome Dread enemy faction add welcome variety and difficulty to the battlefield. Even the raid, which I only managed to best after <em>days<\/em> of getting my teeth kicked in, is one of the most impressive and devilishly challenging activities developer Bungie has ever produced. Destiny 2 might still be quite messy, with its hodgepodge of long running issues and the Milky Way\u2019s most confusing RPG systems and menus, but it\u2019s also more fun to play than it&#8217;s ever been right now, and that\u2019s just about enough to bring a tear to this veteran player\u2019s eye.<\/p>\n<p>If you\u2019re arriving extremely late to the space opera party, The Final Shape is the latest and greatest expansion in Bungie\u2019s ongoing, magically-infused multiplayer FPS. As an immortal and homicidally-inclined Guardian, I\u2019ve had the privilege of defending humanity against all manner of alien threats over the years, from evil sorcerer insects to an extremely boring robot army, all while looting cool weapons and armor, unlocking sweet space magic abilities, leveling up, and juggling so many currencies, menus, and ill-explained RPG systems that your head is liable to explode Arc of the Covenant-style if you don\u2019t have a friend to initially walk you through it all. After seven years of expansions, patches, and seasonal updates, Destiny 2 has grown into one of the best and twelve of the worst games you\u2019ll ever play, all wrapped into a live-service package unlike anything else out there. It\u2019s great; I hate it.<\/p>\n<p>This campaign finally sold me on the existential horror of The Witness.<\/p>\n<p>The Final Shape has the unenviable task of concluding the main story of good vs. evil that\u2019s haphazardly played out since the first Destiny. Although that story has mostly been a veritable jambalaya of overused tropes, sci-fi gobbledygook, and lore <a href=\"https:\/\/www.youtube.com\/watch?v=zzBmOeYmN_M\">so convoluted one player had to make a ten hour YouTube video to explain it<\/a>, it occasionally brings the heat with some genuinely compelling characters and meaningful moments, like those found in 2022\u2019s <a href=\"https:\/\/www.ign.com\/articles\/destiny-2-the-witch-queen-review\">The Witch Queen<\/a>. Thankfully, The Final Shape counts itself among those rare instances of solid storytelling, finally focusing on the big bad that\u2019s been alluded to from the very beginning for a showdown with the fate of the universe on the line. \n<\/p>\n<p>That archenemy comes in the form of The Witness, and although I wasn\u2019t impressed with the character\u2019s initial reveal or the setup that\u2019s taken place over the past two years leading up to this finale, The Final Shape\u2019s campaign, packed with hard-hitting cutscenes that explain a whole lot, finally sold me on this existential horror. I won\u2019t go into details to spare you any spoilers, but The Witness ended up being a much more interesting villain than I\u2019d anticipated, the threat humanity is facing finally feels real instead of like some distant shadow we have an appointment with, and I\u2019m thrilled we\u2019re finally getting some actual answers to the questions we\u2019ve had all these years.<\/p>\n<p>That said, there are still plenty of points in The Final Shape where Destiny\u2019s usually sloppier storytelling continues in that tradition, like when the middle act pivots to some drama with the stoic and stalwart Commander Zavala, who suddenly (and with only the scarcest whiff of justification) becomes an emotional loose cannon to add a bit of unearned tension into the mix. There\u2019s also some side stories with obscure characters returning from seasons you might not have played or lore entries you probably didn\u2019t read, which mostly pulls focus away from the conflict at hand without adding a whole lot \u2013 the kind of par-for-the-course wonky Destiny storytelling that\u2019s irked me since 2014.<\/p>\n<p>The Final Shape actually manages to deliver a satisfying end to this epic story.<\/p>\n<p>But The Final Shape manages to succeed in its most crucial mission: actually delivering a satisfying ending to this epic tale, and I\u2019m genuinely shocked by how well they managed to pull that off. There\u2019s still plenty of loose threads and unanswered questions that will presumably be addressed in whatever comes next for the series, but we finally got a proper conclusion to the main plot we\u2019ve been following all these years, with some really epic fights and emotional moments wrapping things up much more neatly than I thought possible.<\/p>\n<p>The levels you\u2019ll play and new areas you\u2019ll explore while enjoying the campaign are also some of my favorites yet. Delving into the body of a God, you\u2019ll explore The Pale Heart of the Traveler, a bizarre reality where one\u2019s memories, desires, and fears manifest themselves in the physical world. What starts as an idyllic but peculiar world begins to shift into a horrific landscape, as the twisted wishes of The Witness corrupt it, with a bunch of gross hands and faces filling up the environment. That gives it an uncomfortable and surreal quality that\u2019s a massive departure from the mostly grounded areas our Guardians have visited so far. It\u2019s also fantastic that we finally got a map that isn\u2019t just a loop with a few small areas to explore, instead favoring a fairly linear layout that feels like traveling from the Shire to Mount Doom on an epic quest to put the world right. I\u2019m still exploring its nooks and crannies, shooting and looting everything I can find, but it\u2019s already easily my favorite destination to date.<\/p>\n<p>Similarly, its missions follow in the fantastic footsteps of The Witch Queen by adding light raid mechanics and challenging combat encounters, which provide more than the mindless shooting hallways that Destiny sometimes finds itself reduced to. In one level, you\u2019ll hop between two realities to solve a puzzle in order to kill a massive boss, and in another you\u2019ll battle to the top of some icy peaks, taking advantage of gale winds to propel yourself across massive gaps. Each level does a great job of teaching you a new mechanic here and there, slowly adding to the complexity of gunplay and puzzle solving, until somehow you\u2019re juggling half a dozen things at once by the final battle, taking out an army of foes in one of the most badass showdowns so far.<\/p>\n<p>One of the things that makes these missions so enjoyable is the first new enemy faction Destiny has gotten in six years, called the Dread. Even the two other enemy factions added in previous Destiny expansions were mostly remixes of existing enemies, so one could argue that the Dread are the first fully original faction so far, and what a difference that makes. The Grim, batlike creatures that fly around pelting you with blaster fire and screeching at you to slow your movement are overwhelming in large groups, while the Husk are melee bruisers who rush in with deadly blades and send explosive creatures flying at you if you don\u2019t kill them in a specific way. Most of these additions are completely awesome, injecting some desperately needed variety into a sandbox that has stagnated over time. That said, there are a few that are less inspired: Attendants and Weavers, for example, appear almost as reskinned enemies from an existing race and pelt you with irritating abilities, including one that makes you move extremely slowly for way too long, which resulted in more than a few deaths that felt a bit cheap. Still, these are minor qualms I have with a faction that\u2019s been a ton of fun to fight.<\/p>\n<p>The Dread are awesome, injecting much needed variety into the sandbox.<\/p>\n<p>As always, the latest Destiny expansion comes with a whole arsenal of unique toys to loot and bring to bear upon your foes, and The Final Shape has some really nice additions. The Call, a small sidearm that shoots mini rockets, is absolutely phenomenal to goof around with, while Lost Signal is a grenade launcher that shoots a smattering of explosives that do damage over time. My personal favorite new item is an exotic called Hazardous Propulsion that launches a flurry of missiles from your back whenever you use your class ability, which has gotten me out of so many tight spots lately \u2013 I\u2019m completely obsessed. Destiny has always been renowned for its gunplay, even when other aspects of the shooter have come up short, so none of this is particularly surprising. But even for a game that\u2019s known for its great weapons and armor, The Final Shape is a standout in what it offers. They really cooked on this one, folks!<\/p>\n<p>The Final Shape also adds to Destiny\u2019s space magic repertoire with a new subclass called Prismatic, which allows you to mix and match certain Light and Darkness abilities found in other subclasses to create interesting combinations. It then adds some new abilities of its own on top of that, from grenades that combine different damage types and status effects in order to do things like suspend enemies in the air and electrocute everything in the vicinity, to new super abilities that might let you throw giant exploding axes onto the battlefield, then pick them up to wreak havoc on the enemy. Being able to wield a mix of elements and abilities that were previously locked behind their own specific classes is a major game changer, and takes buildcrafting to the next level in terms of customization and playing around with different possibilities. After <em>many <\/em>hours of trying out the subclasses and unlocking all the different customization options, I still feel like I\u2019m only just scratching the surface of what\u2019s possible with this super unique and deeply configurable new toolset \u2013 that goes a long way in a live-service shooter that can often feel stagnant after so many years of lobbing the same sparkly magic abilities.<\/p>\n<p>The badass Prismatic toolkits couldn\u2019t have come at a better time, either, because you\u2019ll sure need them in The Final Shape\u2019s raid, Salvation\u2019s Edge, which serves as the ultimate test of your skills, your buildcrafting prowess, and the weapons and armor you\u2019ve looted. This raid is the most difficult challenge Bungie has ever created, and after sweating it out for over 25 hours in recent days to get my first clear, it easily tops my all-time raid list. The mechanics are complex and require intense precision and communication from those on your team, the constantly spawning enemies push your skills to the limit at nearly every moment, and for the first time in Destiny history, there\u2019s no room for a few players to take a backseat and get carried by their friends \u2013 if you don\u2019t have all six members of your fireteam playing their role to perfection, you\u2019ll find yourself repeatedly and utterly crushed by the enemy. As someone who really enjoys a challenge, mastering each encounter of this raid was a peak Destiny experience for me.<\/p>\n<p>Finally, there\u2019s the episodic content called \u201cEchoes\u201d that recently started rolling out, alongside more optional activities like Exotic Quests, which aim to keep you engaged well beyond the expansion\u2019s central campaign. The stuff that\u2019s currently available as part of the first post-Final Shape episode mostly follows the same tired model of running matchmade activities every week to unlock small bits of story and new loot, but the Exotic Quests and other surprises that have been added have really impressed me. I doubt any of this piecemeal content will keep me invested in the same way The Final Shape\u2019s campaign and raid have, but it\u2019s definitely a step up from the previous seasonal model that opted for more frequent, less meaty updates.<\/p>","protected":false},"excerpt":{"rendered":"<p>Regularly playing Destiny for the past decade, through all its unforgettable highs and painful lows, has been a tremendous leap of faith for me and my fellow Guardians. This uneven saga hasn\u2019t always felt like it was leading somewhere worth following, but with Destiny 2: The Final Shape, our faith has been rewarded at last. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2530,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-2529","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Destiny 2: The Final Shape Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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