{"id":14893,"date":"2026-07-30T13:00:00","date_gmt":"2026-07-30T13:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/07\/30\/i-expected-star-wars-galactic-racer-to-feel-dangerous-but-was-surprised-by-the-depth-of-its-roguelike-campaign\/"},"modified":"2026-07-30T13:00:00","modified_gmt":"2026-07-30T13:00:00","slug":"i-expected-star-wars-galactic-racer-to-feel-dangerous-but-was-surprised-by-the-depth-of-its-roguelike-campaign","status":"publish","type":"post","link":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/07\/30\/i-expected-star-wars-galactic-racer-to-feel-dangerous-but-was-surprised-by-the-depth-of-its-roguelike-campaign\/","title":{"rendered":"I Expected Star Wars: Galactic Racer to Feel Dangerous, But Was Surprised By the Depth of Its Roguelike Campaign"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/07\/28\/starwars-galacticracer-preview-blogroll-2-1785227369793.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Motorsport is an incredibly dangerous thing to take part in. Think about it: you\u2019re strapping yourself to a machine that harnesses the energy of explosions to propel you forward at speeds that, should you strike another object, will likely prove lethal. And yet so many racing games fail to convey the white-knuckle line between thrill and fear. A whole generation of digital drivers have grown up with on-screen racing lines that show them the perfect acceleration path through a hazardous corner and rewind systems that negate the impact of crashes. <\/p>\n<p>I did not expect <a href=\"https:\/\/www.ign.com\/games\/star-wars-galactic-racer\">Star Wars: Galactic Racer<\/a> to be the game that addresses those problems. And yet it all makes sense \u2013 in a galaxy far, far away, motorsport takes place at vastly higher speeds in much deadlier vehicles across far more dangerous terrain. If it was going to feel exactly right, of course developer Fuse Games had to dial up the fear. <\/p>\n<p>During a four-hour session I was able to play through the entirety of the first act of Galactic Racer\u2019s single-player campaign, which takes your protagonist, Shade, from their first-ever race to the head-to-head qualifier that will earn them entry into the Galactic League tournament. Across that journey, I experienced the thrill of fear in two different ways. The first is the most obvious: speed. Galactic Racer is <em>fast<\/em>. No matter your vehicle choice \u2013 the graceful Skim Speeder, nimble Speederbike, well-rounded Landspeeder, or (later in the campaign) the fast-but-fragile podracer \u2013 it\u2019s immediately evident that you\u2019re piloting vehicles that move much faster than the cars of our own world.<\/p>\n<p>That breakneck speed is enhanced by the design of the tracks. On the starting planet of Jakku, you\u2019ll be speeding around and <em>through<\/em> that iconic crashed Star Destroyer. When you\u2019re hammering the throttle and wrestling with 11 other racers, the sudden switch from wide open desert plains to navigating through the tight tunnels of a spaceship\u2019s engine bay makes for a sudden burst of sweaty-palmed tension. Miscalculating your trajectory into the rusting carcass of an afterburner or fuel line can tear your speeder apart. Crash too many times and you\u2019re out of the tournament, sent back to the very start of the act to try again. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-wars-galactic-racer-developers-on-burnouts-influence-and-more\" data-loop=\"\"><\/section>\n<p>Yes, Galactic Racer is a roguelite. And that\u2019s the second way in which it makes motorsport feel so dangerous: mistakes are costly, and the further into the campaign you get, the higher the stakes become. As you rush through your sixth, seventh, eighth race of the run, every clip and close call becomes ever more distressing. Perched on the very edge of my seat, I found myself willing the racing gods to ensure this final lap went well, save me having to attempt the run all over again.    <\/p>\n<p><strong>\u201c<\/strong>We felt really keenly that we needed to progress [racing games],\u201d explained Matt Webster, CEO and co-founder of Fuse Games, when I asked about the roguelite campaign structure. \u201cThey need to innovate. It&#8217;s felt a little bit static in terms of what you play, how you play, what you play with. [Galactic Racer] looked like a great opportunity for us to lean into consequential decision-making.\u201d<\/p>\n<p>Galactic Racer\u2019s campaign design is all about risk and consequence. The first act sees you compete across four planets, each of which hosts four events chosen from a selection that are plotted across a couple of different pathways. Which path you lock into is one of the earliest choices you make in each run. Analysing each route is crucial to success, as it allows you to consider your own strengths and weaknesses and opt for the event sequence that offers the greatest chance of success. <\/p>\n<p>If there\u2019s a pathway that\u2019s mostly standard races, that\u2019s great \u2013 podium finishes provide strong cash rewards and, provided you don\u2019t crash out, even coming in last will keep you in the running. Even better is the Field Test: a solo speed run in an experimental vehicle with the aim of pushing your engine (and your skills) to the very limit. Succeeding provides a bounty of rewards, but perhaps more importantly, there\u2019s zero punishment if you fail. Even better for the cautious player is a path that includes a \u201cMystery Encounter\u201d, which rather than an event you can lose is a conversation with a friend (or foe) that can offer an interesting upgrade. Much more nerve-wracking is the Eliminator, a brutal race in which those tailing behind are knocked out of the tournament. Only those in the top three can progress. <\/p>\n<p>\u201cYou fear the Eliminator,\u201d says Webster. \u201cYou fear the critical malfunction. When you&#8217;ve got one crash left, you start to race differently. You start to think, \u2018Maybe a podium finish here isn&#8217;t for me. I\u2019ve just got to survive.\u2019 And that&#8217;s a very deliberate balancing act to land those emotional feelings.\u201d<\/p>\n<section data-transform=\"quoteBox\">Fuse Games has adapted the roleplaying elements of games like Hades and welded them onto a racer.<\/section>\n<p>Each run is randomly generated, but the RNG that powers Galactic Racer\u2019s campaign uses a calculated ruleset to ensure each pathway offers an interesting journey. Every run provides options \u2013 some easier, some harder \u2013 with paths designed to push risk, reward, and consequence. <\/p>\n<p>\u201cThe richness of the experience, the highs, the lows, the journey, the goal setting, that is the special sauce right there,\u201d says creative director Kieran Crimmins. \u201cWe saw it in other games. We wanted it in racing games.\u201d<\/p>\n<p>\u201cThere&#8217;s a lot of craft and care and attention put into that to sculpt [the campaign] emotionally,\u201d adds Webster. \u201cAnd here we are talking about an arcade racer! And that&#8217;s the surprise that I think that we really wanted to bring here.\u201d<\/p>\n<p>As I began to settle in and learn the ins-and-outs of my Landspeeder, I found my priorities shifted significantly. After discovering just how dangerous each race can be, and the consequence of failing a run, I became very risk-averse. I\u2019d choose routes that had more Field Tests and fewer Eliminators, knowing that even if I failed those Field Tests I\u2019d still be in the game. But I soon realised that simple survival isn\u2019t always the best path \u2013 you need victories to earn the best rewards, and those rewards upgrade your vehicle into a much more powerful machine. I learned how I like to race, that I love to take on dangerous corners and narrow pathways but that my judgement of those distances is impaired by my speed. And so I invested in bolstering my Landspeeder\u2019s resilience and drifting, allowing me to swing through those chicanes without worrying about scraping along the edge of the circuit (as well as smashing through other competitors). Those choices made victory more realistic, and so I took more risks. I earned the rewards. Every moment became a decision on the road to victory.  <\/p>\n<section data-transform=\"slideshow\" data-slug=\"star-wars-galactic-racer-june-2026-screenshots\" data-value=\"star-wars-galactic-racer-june-2026-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>\u201cWe want every corner to matter,\u201d says Crimmins. \u201cWe want every engagement with another racer to matter. We want the race and the line that you pick, whether it&#8217;s on the map or on the track, to matter. We want the build that you&#8217;re playing to matter because we think the highs of that are so much higher when they&#8217;re meaningful and you&#8217;ve got something on the line.\u201d<\/p>\n<p>It\u2019s this buildcraft \u2013 both the way you \u201cbuild\u201d your campaign through event choices, and the vehicle you craft with the resulting rewards \u2013 that makes Galactic Racer feel so fresh and enjoyably complex. The idea of the \u201cCarPG\u201d isn\u2019t new, but the way Fuse Games has adapted the roleplaying elements of games like Hades and welded them onto a racer is genuinely fascinating. <\/p>\n<p>Your vehicle is your weapon, and standard upgrades improve its stats. But there\u2019s so much more to invest in beyond that; Racer Styles appear to be rough analogues for character classes, providing broad starting bonuses that can be honed into build specialisms. Parts offer precise, criteria-driven enhancements \u2013 for example, increasing your speed each time you perform a takedown, or expanding your afterburner\u2019s fuel tank every time you redline. Abilities install gadgets that can be activated during the race, like shields to brace against damage, or an autopilot to deftly navigate difficult circuit sections (these are primed at the starting line using a series of button prompts, a fun touch that really makes you feel like you\u2019re flicking switches to activate your engine systems).<\/p>\n<section data-transform=\"quoteBox\">The pathway to the perfect vehicle isn\u2019t a straightforward climb &#8211; the idea isn\u2019t to just improve, but to specialise.<\/section>\n<p>The right combination of these components, added in layers with each successive victory, promises to carry you to higher heights. But before you hit those heights, you\u2019ll inevitably crash and burn \u2013 this is a roguelite, after all. Failure is part of the experience. But your achievements are not totally lost. At the start of a new run, your old speeder is sold for scrap and the credits used to buy a new vehicle. More heavily upgraded models sell for much higher prices, and so you\u2019re able to spend more money on the next run to enhance the base stats of your new vehicle right out the gate. <\/p>\n<p>I wasn\u2019t able to get a true feeling for how this approach cushions failure, as playing within the confines of act one (and my relatively brief few hours) means I didn\u2019t create a vehicle with astronomical value. But I think it promises a welcome safety net, one that doesn\u2019t erase the classic roguelite challenge of reacting and adapting to the RNG \u2013 the specialised component parts are only available as rewards or purchased from your mechanic\u2019s randomised inventory, so you can\u2019t start a run with a highly-tuned machine.<\/p>\n<p>Those parts are vital because they help you master the challenges posed by each unique planet. \u201cThe locations in Star Wars are almost characters in themselves,\u201d says Webster. \u201cWe know them by name and we know them by biome. What we recognized there was an opportunity not just to have a visual change, but to lean into this concept that the location has a much deeper impact than just the configuration of the racetrack.\u201d<\/p>\n<p>In act one, the jungle world of Lantaana features tracks that snake through a volcano. The magma spills cause your engines to overheat \u2013 push your ramjet thruster as far as you did on the previous planet of Jakku and you\u2019ll quickly find yourself at the start of a new run. Survive Lantaana and you\u2019ll trade fiery magma for the ice fields of Ando Prime, where the chilly conditions mean you can push your afterburner harder than ever before without overheating\u2026 a tactic that\u2019s practically mandatory to stop your engines from freezing over. <\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-wars-galactic-racer-official-story-trailer-ign-summer-of-gaming-2026\" data-loop=\"\"><\/section>\n<p>With a fresh hazard on each planet, the pathway to the perfect vehicle isn\u2019t a straightforward upwards climb &#8211; the idea isn\u2019t to just improve, but to specialise. <\/p>\n<p>\u201cYour first experience is, \u2018Okay, the cool does this, the heat does this, or the freezing effect does that.\u2019 But then you start to get certain parts that subvert that,\u201d explains Crimmins. \u201cSo any of those that are negative, I can now make them a positive and vice versa. <\/p>\n<p>\u201cYou can start to build into a system where things that started off like, \u2018Oh, I better avoid the lava\u2019 becomes \u2018Now I&#8217;m going to go in the lava because it&#8217;s going to increase my ramjet. And not only is it going to increase my ramjet, it&#8217;s going to make me go faster. And then I&#8217;m going to equip a [component] so I can turn that into energy. And then I&#8217;m going to use that energy to ion blast another player.\u2019 And it&#8217;s at that point you start to get into a place of combinatorics that just has so much more depth and breadth than your average racing game.\u201d<\/p>\n<p>It\u2019s that level of depth and breadth that makes Galactic Racer such an exciting proposition. When I arrived at Fuse\u2019s studio, I entered assuming I was about to play a nostalgic throwback to Star Wars Episode I: Racer. I left having played something much more forward-thinking. This could very easily have been a classic circuit or open-world racing game, adhering to the tried and tested principles. But the roguelite campaign structure changes everything \u2013 the adrenaline, the stakes, the emotional highs and gut-punching lows. Galactic Racer is shaping up to not just be a great Star Wars game, but a genuine trailblazer in the racing roguelite niche.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Matt Purslow is IGN&#8217;s Executive Editor of Features. <\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Motorsport is an incredibly dangerous thing to take part in. Think about it: you\u2019re strapping yourself to a machine that harnesses the energy of explosions to propel you forward at speeds that, should you strike another object, will likely prove lethal. And yet so many racing games fail to convey the white-knuckle line between thrill [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14894,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-14893","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I Expected Star Wars: Galactic Racer to Feel Dangerous, But Was Surprised By the Depth of Its Roguelike Campaign - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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