{"id":14234,"date":"2026-06-23T15:00:00","date_gmt":"2026-06-23T15:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2026\/06\/23\/star-wars-galactic-racer-the-first-preview\/"},"modified":"2026-06-23T15:00:00","modified_gmt":"2026-06-23T15:00:00","slug":"star-wars-galactic-racer-the-first-preview","status":"publish","type":"post","link":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/06\/23\/star-wars-galactic-racer-the-first-preview\/","title":{"rendered":"Star Wars: Galactic Racer \u2013 The First Preview"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/06\/18\/starwarsgalacticracer-preview-blogroll-1781811154348.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>If you ask me, Disney has been pretty smart in recent years about its Star Wars video games. Instead of relying solely on its small group of internal development teams, as it did a long time ago in a gaming galaxy far, far away \u2013 or signing an exclusivity deal with one single publisher, as it did last decade with EA \u2013 The Mouse now hands its licenses, Star Wars included, to absolutely anyone with a great pitch. And we\u2019ve already had one Game of the Year-caliber masterpiece come out of this strategy (2024\u2019s Indiana Jones and the Great Circle, from the Riddick and Wolfenstein veterans at MachineGames).<\/p>\n<p>And so when Lucasfilm first announced Star Wars: Galactic Racer earlier this year as a collaboration with developer Fuse Games \u2013 who counts a number of Burnout alumni in its ranks \u2013 my optimism immediately skyrocketed. A Star Wars racing game made by people who have some of the best arcade racers ever made under their belts? Yes please! And now that I\u2019ve finally had the chance to play Galactic Racer, I don\u2019t need to search my feelings, because I already know it to be true: this high-speed roguelite (more on that in a bit) racer is an absolute blast.<\/p>\n<h3>Made in the Shade<\/h3>\n<p>The setup is simple: you\u2019re Shade, a semi-willing participant in the galaxy\u2019s renegade racing circuit, out amongst the Outer Rim, where rules and laws are more like requests and polite suggestions. I say \u201csemi-willing\u201d because you\u2019d rather lay low and avoid Kestar Bool, a powerful enemy who has both the means and enough pettiness in his bones to make your life difficult if you get in his way. But that eventually leads you to, in turn, want to knock Bool off of his comfy perch. And so you\u2019ll race speeder bikes, skim speeders, landspeeders, and yes, podracers in a series of events in order to advance up the ranks and through the entire circuit to get to the top spot.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-wars-galactic-racer-developers-on-burnouts-influence-and-more\" data-loop=\"\"><\/section>\n<p>Galactic Racer builds this in a roguelite loop that, if I\u2019m being honest, I was extremely skeptical about prior to playing it for myself. My first thought was, \u201cDon\u2019t we have enough roguelites out there already?\u201d The answer is still probably yes, but to Fuse\u2019s credit, how they\u2019ve wrapped the roguelite template around Galactic Racer makes a ton of sense. You customize your character, make your vehicle your own through earned cosmetic unlocks, and most importantly, build your ride to your preference with the gameplay-affecting abilities you earn through winning races. But the Outer Rim is a ruthless place and this circuit isn\u2019t one for second chances, so you can only race by earning a League Token. If you lose it in one of the Eliminator races you\u2019ll inevitably come upon during your run \u2013 and yes, they operate exactly the same as Burnout\u2019s Eliminator races, in which the last-place driver is disqualified from the competition at the end of each lap \u2013 you\u2019ll have to start the run all over again. But, in classic roguelite fashion, you\u2019ll be able to bring anything you\u2019ve previously unlocked to the table as you have another go at it.<\/p>\n<section data-transform=\"quoteBox\">Takedowns, by the way, are exactly as you remember them from Burnout \u2013 right down to using a nearly identical camera angle when you see the slow-motion wreck. <\/section>\n<p>And the Eliminators are no joke, I should add. In my 45-minute hands-on time, I did the first race or two in my run after customizing my character and then jumping right in, but then immediately hit my first Eliminator. I got too aggressive going for a takedown in one early-race turn and ending up putting myself into the wall near the end of a lap, without enough time to get back out of last place before I got eliminated. Oh, and the takedowns, by the way, are exactly as you remember them from Burnout \u2013 right down to using a nearly identical camera angle when you see the slow-motion wreck. Anyway, I had to start the run again, from scratch. I quickly learned that the CPU-racer AI means business in Galactic Racer. I was stunned to have been bounced from the tournament so quickly, but honestly kind of impressed. It made me steel myself for the next run, where I did a heck of a lot better.<\/p>\n<h3>A Stroll Around the Neighborhood<\/h3>\n<p>But I\u2019m getting a little ahead of myself. Though there\u2019s plenty more to say about the racing portion of Galactic Racer, obviously, I want to give props to the on-foot sections you\u2019ll experience between races. In them, you roam around each planet\u2019s \u201cpaddock\u201d \u2013 think of these kind of like the infield areas of a NASCAR race \u2013 and can talk to fellow racers, upgrade your ship with Hibi the monkey-like mechanic, tweak your character\u2019s or vehicle\u2019s appearance, or chat with the organizer of this whole thing, Darius Pax \u2013 a big-voice, big-personality creature who sounds a bit like he\u2019s channeling Danny DeVito\u2019s Penguin from Batman Returns.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-wars-galactic-racer-reactions-weve-got-the-need-for-hyperspeed\" data-loop=\"\"><\/section>\n<p>When you\u2019re ready to hit the track, you have a couple of interactive moments that can give you an initial gameplay advantage: the first is your ignition sequence. Regardless of what vehicle type you\u2019re piloting, if you successfully hit the prompted button sequence in the brief window of time allotted, you\u2019ll begin the race with a bonus, like your afterburner being primed and\/or your shield being fully charged up and ready to deploy right at the starting line. I\u2019ll note that the sequence was the same in every single one of my races, so hopefully they\u2019re all randomized in the final October 6 release just to keep me on my toes a bit more.<\/p>\n<p>And the second pre-race opportunity is to surge out of the starting gates, Mario Kart-style, by keeping your throttle in the middle of the three zones of the on-screen meter as the green flag figuratively drops. In these high-speed races that can be won or lost in a second or two, that initial moment matters more than you might guess.<\/p>\n<h3>Show Off Your Abilities <\/h3>\n<p>OK, yes, properly nailing your ignition sequence is important, but what <em>really <\/em>makes or breaks your race is how frequently and effectively you use your abilities. I only saw a couple of them during my hands-on time, but there are plenty of them to unlock, and they\u2019ll allow you to craft a pretty bespoke build for your vehicle. <\/p>\n<section data-transform=\"slideshow\" data-slug=\"star-wars-galactic-racer-june-2026-screenshots\" data-value=\"star-wars-galactic-racer-june-2026-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Take the aforementioned shield, for instance. If you\u2019re bunched up tight in a cluster of fellow racers, you can be sure that at least one of them will try to shunt you into the nearest wall. Nailing the timing on your shield ability so that it\u2019s active when that takedown attempt comes \u2013 and before running out of juice and needing to recharge via cooldown timer \u2013 can save you from a fate of having to be blotted off the track\u2019s walls with Handi-Wipes. <\/p>\n<section data-transform=\"poll\" data-id=\"d74163aa-d112-479d-a963-6d05fa9696fb\"><\/section>\n<p>The other one I used extensively during my hands-on session was Ramjet, which sadly I don\u2019t have footage of. It\u2019s functionally the same as an afterburner, with the key difference being that you can keep the extra push of speed going past its cooldown point \u2013 at the risk of pushing it too far and having your craft explode. I earned some modifiers for this as I played, including one that would reduce Ramjet consumption by 50% while in midair (meaning, on a jump, since of course all of these Star Wars racing vehicles are technically in midair all the time).<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"star-wars-galactic-racer-official-story-trailer-ign-summer-of-gaming-2026\" data-loop=\"\"><\/section>\n<p>The tracks, meanwhile, vary from short to long and from hot to cold, depending on which planet they\u2019re located. Jakku doesn\u2019t have any temperature concerns, but Lantaana has patches of magma on track that will overheat your vehicle if you\u2019re not careful, while Ando Prime is an ice world where you\u2019ll need to zip through conveniently placed heating tunnels in order to not get fully frozen over and thus slowed down. On all of them, knowing when to drift is crucial \u2013 particularly on tracks that have shortcuts accessed by hitting those borderline-hairpin turns just right \u2013 as is making sure you are never sitting on a full reserve of afterburner. Between constantly boosting, drifting, avoiding environmental hazards, finding shortcuts, taking down rivals and avoiding them taking <em>you <\/em>down, there\u2019s plenty in this arcade racer to keep you on your toes at all times.<\/p>\n<h3>Become a Pod God<\/h3>\n<p>The developers purposely allotted me time to experience podracing at the end of my demo in an Arcade mode outside of the regular roguelite circuit. I\u2019m glad they let me get my sea legs under me first, because the podracers proved to be a much more difficult space horse to tame. They\u2019re much faster than the other vehicles, while also being a heck of a lot more fragile. Not to mention that the track I podraced on was Tatooine, which included a particularly harrowing narrow canyon run where one wrong move would turn me into a stain on the canyon walls. Once I get more comfortable with podracing in the full game, I definitely want to play around with the camera angles; there\u2019s a cockpit view that looks especially cool on the podracer, but requires your reflexes to be even quicker.<\/p>\n<p>All in all, not only were my fears of the roguelite loop unfounded, but the Burnout roots baked into developer Fuse Games\u2019s DNA was joyously evident in every moment I spent on the track with Star Wars: Galactic Racer. And the times I wasn\u2019t going hundreds of miles per hour when I was on foot did a great job of further Star Wars-ifying my experience. I\u2019m incredibly optimistic about what I\u2019ve seen from this long overdue spiritual successor to Episode 1: Pod Racer, and I can\u2019t wait to play more of it.<\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of both IGN&#8217;s weekly Xbox show, <\/em><a href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, as well as our semi-retired interview show, <\/em><a href=\"https:\/\/www.ign.com\/articles\/2016\/02\/04\/ign-unfiltered-every-episode-ever\">IGN Unfiltered<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>If you ask me, Disney has been pretty smart in recent years about its Star Wars video games. Instead of relying solely on its small group of internal development teams, as it did a long time ago in a gaming galaxy far, far away \u2013 or signing an exclusivity deal with one single publisher, as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14235,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-14234","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Star Wars: Galactic Racer \u2013 The First Preview - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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