{"id":13312,"date":"2026-05-14T12:00:00","date_gmt":"2026-05-14T12:00:00","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/05\/14\/forza-horizon-6-pc-settings-guide\/"},"modified":"2026-05-14T12:00:00","modified_gmt":"2026-05-14T12:00:00","slug":"forza-horizon-6-pc-settings-guide","status":"publish","type":"post","link":"http:\/\/nextlevelnews.co.uk\/blog\/2026\/05\/14\/forza-horizon-6-pc-settings-guide\/","title":{"rendered":"Forza Horizon 6 PC Settings Guide"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/12\/forza-racing-mech-br-1778618912883.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Ever since they started coming out on PC, the Forza Horizon games have been some of the <a href=\"https:\/\/www.ign.com\/articles\/best-pc-games\">best PC ports<\/a> around, which is a huge reason why I use them whenever I test any kind of hardware. Despite the excellent visuals that this series has given us time and time again, the games scale exceptionally well across all kinds of hardware. <\/p>\n<p><a href=\"https:\/\/www.ign.com\/games\/forza-horizon-6\">Forza Horizon 6<\/a> continues this tradition. This is a game that looks incredibly good on high-end hardware, while still running quite well on <a href=\"https:\/\/www.ign.com\/articles\/best-budget-gpus\">low-end GPUs<\/a> and <a href=\"https:\/\/www.ign.com\/articles\/best-handheld-gaming-pc\">handhelds<\/a>. And even though most people should have no problem running this game on their PCs, I really wanted to take the chance to tweak with the settings to maximise performance while still making the game look as good as possible. <\/p>\n<p>To do this, I ran the game on an RTX 5070 \u2013 a mid-range GPU \u2013 with the goal of running at 4K without ever really dropping below 60 fps. And, while the 5070 has trouble absolutely maxing out this game at a high resolution, it has plenty of room to stretch its legs, as long as you\u2019re mindful of your VRAM budget. Because unlike a lot of games, Forza Horizon 6 will straight up turn off settings like DLSS if you run out of VRAM. <\/p>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/12\/forzagfx-oo-1778622376723.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/12\/forzagfx-oo-1778622376723.jpg\" class=\"article-image-full-size\" title=\"null\" \/><\/a><\/p>\n<h2>Another Great PC Game<\/h2>\n<p>Forza Horizon 6 appears to be running on an upgraded version of the same ForzaTech engine as pretty much every Forza game for the last decade. And, in a lot of ways, the game <em>looks<\/em> very similar to<a href=\"https:\/\/www.ign.com\/games\/forza-horizon-5\"> Forza Horizon 5<\/a>, just with more robust ray tracing and upscaling options. <\/p>\n<p>And, sure, that\u2019s a bit disappointing if anyone was wishing for some true next-gen racing here, but what it means is that Playground Games had a much easier time optimizing it for lower-end hardware. So while, yeah, there are some details in the environment that don\u2019t look great, like aliasing in power wires or the PS3-esque character models, that\u2019s worth the trade off for awesome performance, especially in a game all about going fast. <\/p>\n<p>However, there are some pitfalls that Forza runs into that are a little <em>too<\/em> familiar to other games this year. For instance, some of the ray traced reflections are a bit noisy, particularly on any car that\u2019s painted white, or another light color. I\u2019ve also noticed some upscaling artifacts around some elements of my car, though the extremity of this varies from vehicle to vehicle. <\/p>\n<p>But what really matters for Forza\u2019s Horizon 6\u2019s visuals is how good the cars look. And, well, just like with Forza Motorsport 3 and Horizon 5, the cars look <em>amazing<\/em>. Everything else is kind of secondary anyways. Most of the time, you\u2019re going to be blazing through environments at a hundred miles an hour, so if there are some blemishes, you\u2019re not going to notice them anyways. That\u2019s kind of the magic of racing games in the first place, and why this kind of game is typically much more photorealistic than any genre where going fast isn\u2019t the whole point. <\/p>\n<p>Maybe they should make a photo-real Sonic game. Just saying. <\/p>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2024\/12\/19\/sonic-3-ending-post-credits-thumb-1734647223594.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/12\/19\/sonic-3-ending-post-credits-thumb-1734647223594.jpg\" class=\"article-image-full-size\" title=\"&lt;strong&gt;Sonic the Hedgehog 4&lt;\/strong&gt;&lt;br \/&gt;&lt;br&gt;&lt;br&gt;&lt;br \/&gt;The Sonic movies are going strong (Sonic 3 is at the top of our best video game movies of all time list!), so it's no surprise that a fourth film is in the works. There aren't many details available about the project yet, but based on the Sonic 3 post-credits scene, expect Amy Rose and Metal Sonic to show up.&lt;br \/&gt;&lt;br&gt;&lt;br&gt;&lt;br \/&gt;&lt;strong&gt;Release Date:&lt;\/strong&gt; March 19, 2027\" \/><\/a><\/p>\n<section data-transform=\"catalog-carousel\" data-catalogid=\"ef928a9b-072a-4387-be95-45c43ad89a61\" data-items=\"[209430,215625,209431,209432,209434]\" data-show-pricing=\"false\" data-highlighted-item=\"null\"><\/section>\n\n<h2 data-toc-title=\"Best Settings\">Best Settings For Forza Horizon 6<\/h2>\n<p>When I was sitting down to find the right settings for Forza Horizon 6, I had one clear goal: my car needs to look as good as possible. Luckily, there are plenty of graphics settings in the game that separate car detail from the rest of the game. This is especially helpful on a handheld like the <a href=\"https:\/\/www.ign.com\/tech\/asus-rog-xbox-ally-x\">Xbox Ally X<\/a>, because with the lack of strong performance, being able to target the horsepower really helps squeeze out a few extra frames. <\/p>\n<p>On PC, I tuned Forza Horizon 5 to run as well as possible on the <a href=\"https:\/\/www.ign.com\/articles\/nvidia-geforce-rtx-5070-review\">RTX 5070<\/a> at 4K. My goal there was to get good enough performance so that it always runs at 60 fps. I also wanted to make sure there is enough buffer so that when you go through an unexpected puddle, you don\u2019t dip below that 60 fps threshold. <\/p>\n<p>For most people, if you just want a good \u2018set it and forget it\u2019 preset, the High + RT preset will get you a solid 60-70 fps at 4K without DLSS. However, the game looks a bit more flat than it should, particularly when it comes to reflections and detail on the cars themselves. However, the next preset up, Ultra + RT, will drop the RTX 5070 to about 43 fps. That\u2019s not great, but it\u2019s a good starting point. <\/p>\n<p>In the video menu, I won\u2019t be changing much. Resolution is set to 3840 x 2160, and while I prefer an unlocked frame rate, you can set the limit however you want here. Just make sure to set Vertical Synchronization to \u2018Off\u2019 if you want to unlock your frame rate. <\/p>\n<p>The most important thing to change in this menu is the upscaling. If you\u2019re on an <a href=\"https:\/\/www.ign.com\/articles\/best-amd-graphics-cards\">AMD GPU<\/a>, you can enable FSR 3.1.5, while Intel GPU users can enable XeSS. For Nvidia users, the game also supports pretty much every DLSS feature under the sun. As a general rule of thumb, I recommend upscaling at the \u2018Quality\u2019 preset for 1080p, \u2018Balanced\u2019 for 1440p, and \u2018Performance\u2019 for 4K. However, because Forza Horizon 5 runs as good as it does, I set DLSS to \u2018Balanced\u2019 for the RTX 5070. <\/p>\n<p>You can also change your FoV for all your different camera views here, but that doesn\u2019t really affect performance. So, feel free to set that as wide or as narrow as your little heart desires. <\/p>\n<p>All of the more nitty-gritty graphics settings are in the \u2018Graphics &amp; Performance\u2019 tab, and I\u2019ll break down roughly what each one does, as well as what I\u2019d recommend for both a mid-range GPU like the RTX 5070 and for a handheld like the Xbox Ally X or the <a href=\"https:\/\/www.ign.com\/tech\/steam-deck\">Steam Deck<\/a>. <\/p>\n<section data-transform=\"catalog-carousel\" data-catalogid=\"a0f0d7dc-ccc6-466f-b044-e03da55de434\" data-items=\"[238144,208507,208509,208511,226667]\" data-show-pricing=\"false\" data-highlighted-item=\"null\"><\/section>\n\n<p><strong>Car Level of Detail<br \/>\n<\/strong>This changes the model detail and mesh quality for all the cars in the game. This can affect your VRAM usage, so I\u2019d lower it if you\u2019re starting to stutter. But, this is Forza and the cars are super important, so I\u2019d turn down the other level of detail options before I touch this one.<br \/>\n<strong>Mid-Range PC:<\/strong> Ultra<br \/>\n<strong>Handheld:<\/strong> High<\/p>\n\n<p><strong>Environment Texture Quality<br \/>\n<\/strong>This one is pretty straightforward, and just changes the resolution of environmental textures. Because the RTX 5070 only has 12GB of RAM, and we want to enable DLSS to boost our frame rate, I\u2019d lower this down to High. It doesn\u2019t make that much of a difference, and it\u2019ll give the upscaling algorithm some memory to work with. <\/p>\n<p><strong>Mid-Range PC: <\/strong>High<\/p>\n<p><strong>Handheld: <\/strong>High<\/p>\n\n<p><strong>Environment Geometry Quality<\/strong><\/p>\n<p>This simply changes the mesh quality for all the objects in the environment. I\u2019d leave this higher, especially because you\u2019re going to be spending a significant amount of time chasing down mascots to smash with your car, but this is unfortunately tied to texture quality. <\/p>\n<p><strong>Mid-range PC:<\/strong> High<\/p>\n<p><strong>Handheld: <\/strong>High<\/p>\n\n<p><strong>Car Reflection Quality<\/strong><\/p>\n<p>Another straightforward one! This just changes the quality of reflections on the interior and exterior of your car. These are the most noticeable reflections in the game, and this setting does a lot to boost the game\u2019s presentation. However, it is <em>very<\/em> heavy on your GPU, so cut this if you\u2019re struggling to get good performance. <\/p>\n<p><strong>Mid-range PC:<\/strong> High<\/p>\n<p><strong>Handheld: <\/strong>High<\/p>\n\n<p><strong>Screen Space Reflections Quality<\/strong><\/p>\n<p>This changes the quality of non-ray traced reflections. This basically reuses data from the currently rendered frame to roughly calculate what each reflection should look like. This is another very heavy setting, but it is automatically disabled if you enable ray traced reflections. <\/p>\n<p><strong>Mid-range PC:<\/strong> Off<\/p>\n<p><strong>Handheld:<\/strong> Medium or Off<\/p>\n\n<p><strong>Ray traced Reflections Quality<\/strong><\/p>\n<p>This changes the quality of ray traced reflections throughout the entire game. If you don\u2019t have an RT-capable card, I wouldn\u2019t even try turning this on. However, it is actually not that heavy on the RTX 5070, especially if you\u2019re not trying to max it out. There are a lot of reflective surfaces in this game too, so it really does do a lot to make the game look better. <\/p>\n<p><strong>Mid-range PC:<\/strong> Medium<\/p>\n<p><strong>Handheld: <\/strong>Off<\/p>\n\n<p><strong>Shadow Quality<\/strong><\/p>\n<p>This changes both the resolution of shadows, and how often they update. Because everything in this game moves so fast, there is a lot of potential for shadows to rapidly change as your point of view changes. It\u2019s still not worth the performance cost to maximise this, though, so I\u2019d keep it at high. <\/p>\n<p><strong>Mid-range PC: <\/strong>High<\/p>\n<p><strong>Handheld:<\/strong> Low<\/p>\n\n<p><strong>Night Shadows<\/strong><\/p>\n<p>This adds shadows to certain light sources at night, mostly just your headlights and street lights. The setting does add moonlight shadows at its highest setting, but that\u2019s something you should only really enable if you have a high-end GPU, or if you\u2019re moving down to 1440p. <\/p>\n<p><strong>Mid-Range PC: <\/strong>Ultra<\/p>\n<p><strong>Handheld: <\/strong>Off<\/p>\n\n<p><strong>Screen Space Global Illumination Quality<br \/>\n<\/strong>This improves ambient lighting, which does a lot for making the game more atmospheric. It\u2019s a nice touch, but global illumination always comes with a heavy performance cost, so it\u2019s one of the first things I\u2019d cut if you\u2019re running into performance problems. Plus, if you turn on ray traced global illumination, SSGI gets disabled automatically. <\/p>\n<p><strong>Mid-range PC: <\/strong>Off<\/p>\n<p><strong>Handheld: <\/strong>Medium<\/p>\n\n<p><strong>Ray Traced Global Illumination Quality<\/strong><\/p>\n<p>This does the same thing as Screen Space Global Illumination, but more accurately, and with a bigger performance cost. Even at low, RTGI looks better than SSGI, so I\u2019d just set it to low if you have an RT-capable GPU, and then if you have the horsepower for it, you can turn it up for even better lighting. <\/p>\n<p><strong>Mid-range PC: <\/strong>Low<\/p>\n<p><strong>Handheld:<\/strong> Off<\/p>\n\n<p><strong>Shader Quality<br \/>\n<\/strong>The game claims that this changes the \u201cvisual fidelity of the materials and lighting\u201d, however, no matter how much I mess with this setting, I don\u2019t really notice a difference. However, I didn\u2019t do much pixel peeping this time around. Luckily, it doesn\u2019t really affect performance that much, so I just leave it at ultra. <\/p>\n<p><strong>Mid-range PC: <\/strong>Ultra<\/p>\n<p><strong>Handheld:<\/strong> High<\/p>\n\n<p><strong>Deformable Terrain Quality<br \/>\n<\/strong>This changes the quality of dirt, mud, or any other kind of terrain that\u2019s gonna get torn up by your tires. Surprisingly, it doesn\u2019t affect performance too much on a desktop, but it will start to hamper performance on a handheld. <\/p>\n<p><strong>Mid-Range PC: <\/strong>Extreme<\/p>\n<p><strong>Handheld: <\/strong>Medium<\/p>\n\n<p><strong>Particle Effects<br \/>\n<\/strong>This just changes the quality and quantity of particles that are flung up when you\u2019re driving around Japan. This can hurt performance a bit when you\u2019re driving through puddles or mud, and you\u2019re flinging debris everywhere. I\u2019d leave it at high. <\/p>\n<p><strong>Mid-range PC:<\/strong> High<\/p>\n<p><strong>Handheld: <\/strong>Medium<\/p>\n\n<p><strong>Volumetric Fog Quality<br \/>\n<\/strong>There is a ton of fog in Forza Horizon 5, particularly when it\u2019s raining. This was one of the first things I tried to turn down to save performance, especially because the built-in benchmark is, well, <em>quite<\/em> foggy. To my surprise, though, this didn\u2019t really change performance at all. And, because it looks great, turn it up a bit!<\/p>\n<p><strong>Mid-range PC: <\/strong>Ultra<\/p>\n<p><strong>Handheld:<\/strong> Medium<\/p>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/12\/horizon-firstmins-br-1778618912883.jpg\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/12\/horizon-firstmins-br-1778618912883.jpg\" class=\"article-image-full-size\" title=\"null\" \/><\/a><\/p>\n<p>Both Lens Effects and Motion Blur Quality are entirely aesthetic choices. Neither one is going to affect performance that much, so turn them up or down depending on your preference. <\/p>\n<p>With all of the recommended settings, I was able to get my framerate up to 70 fps in the built-in benchmark, which is right where I wanted it. I did want to test it in the actual game, too, though, so I set a frame counter and just played the game normally for an hour. <\/p>\n<p>And, let me tell you, Forza Horizon 6 runs like an absolute dream now. In the open world with these settings, the RTX 5070 sits around 90 fps most of the time, and only really dips to 70 fps in races with a lot of reflective puddles and particle effects. No matter what I tried, I could not get this mid-range GPU to drop below 60 fps, and that\u2019s without any frame generation. <\/p>\n<p>The RTX 5070 isn\u2019t even marketed as a 4K graphics card, but at least in Forza Horizon 6, it doesn\u2019t seem like the bar to get good performance at that resolution is very high. <\/p>\n<p>Even on a handheld, Forza Horizon 6 runs pretty well. Really, my recommended settings are a mix of the medium and high presets, and when the Xbox Ally X is plugged in, I can get between 50-60 fps, sometimes even stretching up to 70. Then, when I unplug it and run the handheld on its lowest power settings, I\u2019m still able to get around 30 fps, which is perfectly fine if you\u2019re just trying to stretch some battery life out of the thing. <\/p>\n<p>I went into Forza Horizon 6 expecting good performance out of it \u2013 after all, the system requirements are pretty modest. But I\u2019m still surprised at just how well this game runs, even on low-end hardware. For how dire the PC hardware world is right now, at least there are some games that\u2019ll run well on pretty much anything. That\u2019s my silver lining right now. <\/p>\n<section data-transform=\"divider\"><\/section>\n<p><em>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her <\/em><a href=\"https:\/\/twitter.com\/jackiecobra\"><em>@Jackiecobra<\/em><\/a><\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Ever since they started coming out on PC, the Forza Horizon games have been some of the best PC ports around, which is a huge reason why I use them whenever I test any kind of hardware. Despite the excellent visuals that this series has given us time and time again, the games scale exceptionally [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13313,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-13312","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Forza Horizon 6 PC Settings Guide - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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