{"id":10889,"date":"2025-09-26T07:30:47","date_gmt":"2025-09-26T07:30:47","guid":{"rendered":"http:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/26\/formula-legends-review\/"},"modified":"2025-09-26T07:30:47","modified_gmt":"2025-09-26T07:30:47","slug":"formula-legends-review","status":"publish","type":"post","link":"http:\/\/nextlevelnews.co.uk\/blog\/2025\/09\/26\/formula-legends-review\/","title":{"rendered":"Formula Legends Review"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/26\/formulalegends-review-blogroll-1758870354663.jpg\" \/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>From the makers of Paw Patrol Grand Prix and Gigantosaurus: Dino Kart, comes\u2026 Formula Legends, an off-brand, Formula One-inspired arcade racer. Yes, it\u2019s certainly true that developer 3DClouds\u2019 primary output appears to be racing games aimed at an extremely young audience so, on paper, Formula Legends might sound easy to cruise on past for those of you who are no longer eating spaghetti with your hands. However, if you\u2019re a fan of the long and storied history of Formula 1 racing \u2013 as well as games like Art of Rally, Circuit Superstars, and Micro Machines \u2013 Formula Legends might prove to be a dark horse in the race. This colourful, toy-like arcade racer consistently impresses thanks to its charming and evolving approach to showcasing the many, many eras it represents, although the fun is punctured somewhat by a slightly laggy handling model, some annoyingly uneven AI, and its lack of multiplayer.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"formula-legends-official-launch-trailer\" data-loop=\"\"><\/section>\n<p>In case it\u2019s not obvious by its chunky car caricatures and cartoon-adjacent art style, Formula Legends is <em>not<\/em> here to compete against the likes of Codemasters\u2019 modern F1 series. Those games are mostly for hardcore fans who crave a realistic approach, but also tweakable enough to remain approachable for newcomers and younger players \u2013 indeed, that\u2019s one of their real strengths. But where F1 2025 is seeking to be a credible simulation of a current elite sport, like its peers on the football pitch or basketball court, Formula Legends is still very serious about faithfully paying homage to the sport of F1 in a delightfully comprehensive way that older fans can appreciate.<\/p>\n<h2><strong>Through Goes Hammerton<\/strong><\/h2>\n<p>Taking a greatest hits-style approach to the history of the world\u2019s premier, open-wheel motorsport, Formula Legends boasts a career mode that covers <em>seven decades<\/em> \u2013 stretching all the way back to the \u201960s. On top of this, most of these decades are broken up into multiple mini-eras covering the early, mid, and late phases of these periods. The car models, drivers, and the teams they race for are constantly shaken up across each championship. Many of these championships are locked until you complete the one prior to it, but there are entry points in each decade. This feels like a good balance between giving us plenty to unlock, but also the flexibility to hop around the different eras as we choose. You won\u2019t have to chronologically move all the way from the late \u201960s to today \u2013 through 70-odd years of racing \u2013 just to unlock Formula Legends&#8217; most modern car and driver combinations. You can do a vintage championship, head into the 2020s, and then jump back to the \u201990s if you want to. All the while you\u2019ll be unlocking new content. It\u2019s all very well considered.<\/p>\n<p>We ought to note that Formula Legends is completely unaffiliated with real-life F1, so there are no licensed cars or driver names. This kind of thing comes with its own sort of charm, however: Not only does it remind me of the equally unlicensed sports games full of cheeky soundalikes I played in my youth, but part of the fun for me has been discovering the silly aliases 3DClouds has cooked up for its huge timeline of teams and drivers. This means being introduced to the likes of Osvald Pastry, Charlie Lacreme, and Luis Hammerton, and also past drivers like Dave Coulthsoft, Marvin Brubble, and Mike and Malf Shoemaker. Some of them stretch the bounds of a good pun to the point of being a bit too obtuse or confusing \u2013 and it could\u2019ve done with one more edit pass from the development team to catch quirks like Alan Jones\u2026 I mean, Al John inexplicably migrating from Australia to New Zealand in the 1980s \u2013 but it\u2019s cute stuff overall.<\/p>\n<section data-transform=\"quoteBox\">[No licensed cars or driver names] means being introduced to the likes of Osvald Pastry, Charlie Lacreme, and Luis Hammerton, and also past drivers like Dave Coulthsoft, Marvin Brubble, and Mike and Malf Shoemaker.<\/section>\n<p>The cars look great, and I like how their squat frames and exaggerated features make them look like the sort of Micro Machines I would\u2019ve climbed over every kid in my class for back in the late \u201980s. They sound great too, thanks to the fact that Formula Legends\u2019 engine sounds profoundly change for each era. Well, they don\u2019t <em>all <\/em>sound great, because the real modern F1 is limp and wheezy compared to the primal screaming present in the age of V10s \u2013 but that\u2019s not 3DClouds\u2019 fault. Actually, there\u2019s currently a sound bug that causes the engine noise for the modern cars to sometimes drop out for extended periods. It&#8217;s a fault I\u2019m sure 3DClouds will seek to fix as soon as feasible, but it\u2019s probably an indictment on today\u2019s V6 turbo-hybrids that I didn\u2019t really miss hearing them that much.<\/p>\n<p>Spanning so many eras of racing has also compelled 3DClouds to get clever with how it handles the vast differences between old-school racing tracks and their dramatically refurbished incarnations. For this, many tracks have up to three different versions: vintage, classic, and modern. As with the drivers and cars, the tracks are unlicensed \u2013 but they each contain enough recognisable nods to famous corners and track segments that there\u2019s no question which ones they\u2019re homages to. <\/p>\n<p>I really enjoy how tailored the tracks are to each era. Vintage tracks make liberal use of hay bales as their one and only concession to driver safety, and they\u2019re largely surrounded by quaint countryside, while their modern versions are lined with curbs and wrap around areas that have since become huge, built-up racing precincts. Better yet, while some tracks evolve upon a single recognisable layout \u2013 like the circuits for Belgium or Italy (which riff on Spa and Monza, respectively) \u2013 others find themselves totally reinvented. <\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/26\/formula-legends-splitscreen-1758871381343.jpg\" data-image-title=\"undefined\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2025\/09\/26\/formula-legends-splitscreen-1758871381343.jpg\" data-caption=\"Formula%20Legends%26%2339%3B%20own-brand%20%3Cstrong%3EEau%20Rouge%3C%2Fstrong%3E%20through%20the%20ages.%20Or%20maybe%20that%20should%20be%20%26%2339%3BFaux%20Rouge%26%2339%3B%3F%20\"><\/section>\n<\/section>\n<p>The vintage German circuit is an extensively long track that winds through a forest, mimicking the full N\u00fcrburgring Nordschleife that F1 cars used to race on, but the classic and modern German track is a shorter and more conventional GP circuit. Similarly, the classic Australian track has a clearly different layout and aesthetic to the modern track, mirroring the real-world differences between the Adelaide street circuit of the late \u201980s\/early \u201990s and the current circuit in Melbourne\u2019s Albert Park. It\u2019s this kind of attention to detail that tells me that this is not being phoned in. There are even optional visual filters that give vintage races a warmer, old-school film tone and classic races a bright, CRT TV effect to better situate them in the \u201980s and \u201990s. It\u2019s a really well-curated and crafted career mode, and you can tell the team are firm F1 fans from the commitment to these small details that\u2019s on display.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"10-terrific-f1-games-throughout-the-ages\" data-value=\"10-terrific-f1-games-throughout-the-ages\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h2><strong>Turn Around<\/strong><\/h2>\n<p>The disappointing part of Formula Legends is that it doesn\u2019t <em>always <\/em>hold up out on track. There are some circuits where I\u2019m able to get into a pretty good groove \u2013 particularly after several laps of the layout to learn the corners. However, there are a few too many other occasions where it\u2019s difficult to find the right rhythm without yawing side to side trying to correct my line coming out of corners. I think the reason behind this is that there\u2019s some odd lag in the steering \u2013 like it\u2019s not responsive enough. It makes rapid changes of direction, like chicanes, quite frustrating at times. The change of angle coming a fraction late does take some getting used to. A bit more sharpness to those controls would have been preferable.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"formula-legends-official-release-date-announcement-trailer\" data-loop=\"\"><\/section>\n<p>I like playing Formula Legends from its most distant camera setting (a cockpit camera is included, but it wasn\u2019t my preferred view) because that\u2019s where it reminds me most of Art of Rally (and where I feel it\u2019s at its best; a more top-down view takes the edge off the numbness in the handling model). The difference is, Art of Rally doesn\u2019t have a gaggle of other AI cars to contend with \u2013 and it\u2019s Formula Legends\u2019 AI cars that are one of its key weaknesses.<\/p>\n<p>It\u2019s quite annoying how impactful even minor contact with your AI opponents can be. Essentially, any scrape with a car on the outside of you during a corner will completely overrule your steering, causing you to understeer directly into a wall or off track, and even a light touch from behind will cause other cars to immediately slow down dramatically and trap you behind them. <\/p>\n<p>The inconsistent AI, which comes in just three settings (easy, normal, and hard) is a significant bugbear, especially since there\u2019s no multiplayer mode in which to race against friends. The main problem is how much their proficiency varies between circuits. On a lot of tracks I found it entirely straightforward to keep the normal AI behind me throughout a race, sometimes pulling out to quite large leads. However, on some tracks (especially Formula Legends\u2019 version of Monaco) they\u2019re supernaturally quicker for no apparent reason. That should be no problem because you can just turn down the difficulty for those tracks, right? Unfortunately not: the difficulty level can\u2019t be adjusted between races during a championship \u2013 once it\u2019s set, it\u2019s set for all subsequent races.<\/p>\n<section data-transform=\"quoteBox\">Formula Legends would be much improved with an AI system we\u2019re able to adjust with a bit more granularity.<\/section>\n<p>Formula Legends would be much improved with an AI system we\u2019re able to adjust with a bit more granularity. Something like that could help keep the pack closer together, particularly since tyre wear, dynamic weather, and pit stops are all factors in Formula Legends\u2019 racing. Having to think about your pit stop strategy throughout a race is a nice touch, but making those snap decisions to pit (or stay out for one more lap) would be a lot more tense if we could find a way to bring the racing closer on a more regular basis. <\/p>","protected":false},"excerpt":{"rendered":"<p>From the makers of Paw Patrol Grand Prix and Gigantosaurus: Dino Kart, comes\u2026 Formula Legends, an off-brand, Formula One-inspired arcade racer. Yes, it\u2019s certainly true that developer 3DClouds\u2019 primary output appears to be racing games aimed at an extremely young audience so, on paper, Formula Legends might sound easy to cruise on past for those [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10890,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10889","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Formula Legends Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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