{"id":10315,"date":"2025-07-29T13:00:00","date_gmt":"2025-07-29T13:00:00","guid":{"rendered":"https:\/\/nextlevelnews.co.uk\/blog\/2025\/07\/29\/grounded-2-early-access-review\/"},"modified":"2025-07-29T13:00:00","modified_gmt":"2025-07-29T13:00:00","slug":"grounded-2-early-access-review","status":"publish","type":"post","link":"http:\/\/nextlevelnews.co.uk\/blog\/2025\/07\/29\/grounded-2-early-access-review\/","title":{"rendered":"Grounded 2 Early Access Review"},"content":{"rendered":"<section class=\"article-page\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/07\/29\/grounded2-earlyaccess-blogroll-1753747340438.jpg\"\/>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Obsidian recently made a lot of hay out of how it\u2019s a studio that\u2019s best known for sequels, and with Grounded 2\u2019s early access version already shaping up to be one of the best survival games I\u2019ve ever played, the marketing team should have plenty of fodder for that bit for years to come. This miniaturized survival game isn\u2019t even half complete, with only one act (which took me around 25 hours to beat), just a handful of regions, and plenty of technical issues to iron out, but it already eclipses the already stellar original in practically every way. Stomping through the park atop an ant or spider simultaneously makes travel faster and more interesting while <em>also <\/em>solving my long-standing inventory gripes with Grounded 1 by letting you offload your loot to a multi-legged backpack; the RPG mechanics of building into specific specializations like warrior and mage have been seriously leveled up and streamlined; and the story, characters, and pacing are a massive step up compared to its predecessor.<\/p>\n<p>If you missed the first one (<a href=\"https:\/\/www.ign.com\/articles\/grounded-review\"><u>and you really shouldn\u2019t have<\/u><\/a>), part of what makes both of these games special is their premise, which realizes a dream that pretty much everybody had as a kid: they\u2019re survival RPGs where you and up to three friends play as a group of teens who have been shrunken down to the size of ants and are made to brave a miniature suburban wilderness, <a href=\"https:\/\/www.ign.com\/movies\/honey-i-shrunk-the-kids\">Honey, I Shrunk the Kids<\/a>-style. You and up to three friends will battle bugs, build bases out of grass and pebbles, face off against an evil corporation obsessed with shrinking kids for some reason, and get lost in a world that feels magical and epic despite taking place in the most mundane places ever, like the inside of a trash can. <\/p>\n<section data-transform=\"slideshow\" data-slug=\"grounded-2-screenshots\" data-value=\"grounded-2-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<p>Where the original\u2019s excellent story was the best-kept secret in gaming (mostly due to the fact that story bits were separated by dozens of hours of survival gameplay) the sequel keeps its goofy characters and hilarious dialogue front and center. In true Obsidian fashion, this is one of the most laugh-out-loud-funny games I\u2019ve played in a while; each of the four returning protagonists is way too comfortable with the idea of being shrunken this time and are bursting with smarmy one-liners, and your main \u201cally\u201d and guide, Sloane Beaumont, gives one of my favorite performances with her vaguely evil stepmother routine that never failed to put a smile on my face.<\/p>\n<section data-transform=\"quoteBox\">In true Obsidian fashion, this is one of the most laugh-out-loud-funny games I\u2019ve played in a while.<\/section>\n<p>Moving from a backyard to a park allows for some interesting new areas, my favorite of which is an overturned ice cream cart that has transformed the entire region into a frigid wasteland where unprepared travelers will freeze in their tracks. There\u2019s also a giant statue that acts like a foreboding tower which demands to be scaled, and a garden of cobblestone steps that serves as a vast labyrinth. Beyond these examples, though, there are currently too few areas that feel special and unique \u2013 you\u2019ll also find a big bush filled with branches to navigate, a fallen grill that serves as a volcanic area, and a picnic table, but all of those ideas are taken straight from the previous game\u2019s backyard setting and don\u2019t mix things up too much. The first <a href=\"https:\/\/www.ign.com\/games\/grounded\">Grounded<\/a> also has a neat koi pond water area, a bug-bombed zone filled with poison, and a desert-like sandbox, but this new map doesn\u2019t currently have that same level of variety yet. Of course, many of those were added during <a href=\"https:\/\/www.ign.com\/games\/grounded\">Grounded 1<\/a>\u2019s own early access development period, and there are still massive parts of the park currently roped off \u2013 so assuming something doesn\u2019t go terribly wrong (and <a href=\"https:\/\/www.ign.com\/articles\/microsoft-makes-significant-layoffs-across-gaming-division-xbox-boss-phil-spencer-confirms-in-memo-to-staff\"><u>in this day and age, that\u2019s not necessarily a guarantee<\/u><\/a>), it\u2019s reasonable to assume that Obsidian has some big ideas to roll out before 1.0.<\/p>\n<section data-transform=\"poll\" data-id=\"6cb92031-067c-479a-9759-54b1f5063e1d\"><\/section>\n<p>A lot of the fundamentals from the first <a href=\"https:\/\/www.ign.com\/games\/grounded\">Grounded<\/a> have returned, including enemies like red ants and orb weavers, weapons like the life-draining mosquito needle rapier, and mechanics like the mutation system and weapon upgrades that will all feel pretty familiar as of now. But Grounded 2 also doesn\u2019t shy away from trying new things and making important improvements, like how you no longer need to carry around a shovel, ax, and hammer since it\u2019s all been replaced with a much better omni-tool that you always have on hand and doesn\u2019t require repairing. That\u2019s just handy!<\/p>\n<p>One massive change is the fact that you can now build into specific classes, like rogue or mage, with armor and weapons available to support different playstyles. This was already sort of an unofficial thing in the original, but now you get equipment specially designed with certain functions in mind and stat bonuses to go with them, which is really freakin\u2019 cool. Getting to choose between turning my nerdy teen into a fast-moving rogue with a deadly dagger or a lumbering brute with a two-handed weapon and ladybug shell armor was exactly the kind of thing I didn\u2019t know was missing, and it absolutely rules.<\/p>\n<section data-transform=\"quoteBox\">Grounded 2 doesn\u2019t shy away from trying new things and making important improvements.<\/section>\n<p>The biggest addition, though, is that you can now hatch and domesticate insects to use as your own personal exo-stallions, which completely changes how you navigate the wilderness. Instead of building ziplines or trekking everywhere on foot, you can now scramble across the entire map in no time at all and even battle mosquitos and beetles from your mounted beastie. Right now there\u2019s only two mounts available, but they\u2019re both absolutely badass gamechangers: a red soldier ant that can carry a ton of materials and chew through obstructions with its powerful mandibles, and a giant orb weaver that can crawl across spiderwebs and scare lesser bugs away with a mighty spider roar. The ability to dash across the map in less than a minute also means that now when a friend finds themselves in a tight spot, you can summon your warbeast and race to their aid, which wasn\u2019t always a real option in the original.<\/p>\n<p>I love what I\u2019ve seen in those areas, but one place I hope Obsidian will eventually show some more love is base building, which is disappointingly similar to the original right now. Its mechanics are still serviceable enough to get the job done, but too often I\u2019m getting the same old error messages that some object I was trying to place was obstructed when there\u2019s no obstruction in sight, and some building surfaces (like pebble foundation) are so uneven that placing items leaves them so hilariously askew that it\u2019s just unacceptably ugly. It seems like one of the least-improved areas in its current state.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"grounded-2-official-early-access-story-trailer\" data-loop=\"\"><\/section>\n<p>Another thing that could use some love is enemy variety, since the vast majority of baddies you\u2019ll find in Grounded 2 are ripped straight from its predecessor, so I already knew all their moves before I set foot in the park. Occasionally I\u2019ve run into some new creatures, like ice-breathing butterflies that fight with the ferocity and tactics of a dragon, or praying mantises that use their razor-sharp claws to slice me to pieces, but more often than not I was killing the same ants, orb weavers, and larvae I\u2019ve already slain thousands of. For that matter, right now Grounded 2 is even missing lots of the enemies found in the original (or, if they are here, I haven\u2019t looked under the right rock yet), like black ox beetles and wasps \u2013 but, again, there\u2019s a pretty good chance Obsidian is saving these monsters (or better yet, revised versions of them) for the later areas that aren\u2019t accessible just yet.<\/p>\n<section data-transform=\"user-list\" data-id=\"12040\" data-slug=\"tieguytravis-favorite-survival-games\" data-nickname=\"Tieguytravis\"><\/section>\n<p>As for how it runs, this is a fairly rough one even as early access games go. Especially since the last one still didn\u2019t perform the best even well after it reached its 1.0 version, I wasn\u2019t expecting it to run flawlessly, but even with those expectations set, this was reliably unreliable. After building a good-sized base and chopping down a bunch of grass, I found that the area near my home regularly had serious framerate issues, my game crashed about once every five or so hours, enemies would occasionally get stuck inside objects, and more. \u201cUnfinished game feels unfinished\u201d is hardly a surprise, I know, but this is still enough of an issue that it\u2019s likely to prove a sticking point for those with a low tolerance for the wrong kind of bugs. I tend to have a fairly short fuse when it comes to this stuff, so it\u2019s a testament to how great everything else is that I\u2019m still so high on Grounded 2 after having to put up with all of it.<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Obsidian recently made a lot of hay out of how it\u2019s a studio that\u2019s best known for sequels, and with Grounded 2\u2019s early access version already shaping up to be one of the best survival games I\u2019ve ever played, the marketing team should have plenty of fodder for that bit for years to come. This [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10316,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pagelayer_contact_templates":[],"_pagelayer_content":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10315","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Grounded 2 Early Access Review - Next Level News<\/title>\n<meta name=\"description\" content=\"Stay on top of the gaming world with Next Level News. 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